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Published on Apr 7, 2009
I knew things were going to ramp up in difficulty, and this is the first of two consecutive stages that will push you to the limit. Pinpoint precision is required in nearly everything you do here, especially in the Rush Marine section. The boss isn't exactly easy, either, thanks to some inept shooting on my part, and its ability to take you down in four hits.
By the way, the pictures used for the boss intro represent the two segmented bosses that proceeded the Turtle Machine/Kamegoro Maker here.