 2030, in North America, you play packs, a 30-something enomal. Looking for a way out, you're offered a life-changing opportunity. All you have to do is steal and deliver a mysterious package across the country. Joined by a crew with their own peculiar powers, you will explore an alternate America on a robot-driven tour bus, embark on a perilous road trip, and try to stay out of trouble to reach your final destination. I'll give it to you, Theo. This is, uh... What's the word I'm looking for? Primitive. Cozy. Cozy's the word. Dustborn is all about the crew. Their unique powers, complex relationships, and personal stories. The crew grows as you recruit new people along the way, and each of them has a special skill or power that can be of use to packs. You need to do something! She's freaking out! What do we do? Noam's ability to read people's emotions and influence them... Just listen to my voice. We'll be fine. Psy! What? Hold the bus up. Psy's super strength that always comes in handy. Shit, that's heavy! And Theo's non-supernatural software skills. Network's down. Got it. Luna, systems rebooted. Welcome to the castle. How was the trip? Um... Maybe you should handle this one, Theo. Uh, guys? Guys! This trip won't be all butterflies and rainbows. The people you stole the package from... Fuck that! Let's just go! They want it back. Can't follow us into the DMZ. But won't the Republic border guards wonder why a punk rock band on a tour bus is being pursued by Puritans? I've been hailed by Justice Border Patrol. I'm required to stop the vehicle. Oh, fuck! We'll soon find out. Good afternoon, officer. Your purpose for entering the Republic? We're a band. A band? Everybody off the bus. What do we even play? We haven't practiced! Whenever you're ready. One, two, three, four! Your name? The Dustborn. From official gigs you're booked for to unexpected border checks. Perform to the best of your abilities to not raise suspicions about your travel motives. Write new songs and practice on the road to maintain your cover. That was great. But road trips are full of surprises and unexpected encounters. And you won't get away without picking some fights. So don't forget to pack your baseball bat. Girl! Use vocal powers to talk your way out of hairy situations and call in some of your crew to help you. Friends alone. Stand still. They'll always have your back. As long as you have theirs. No road is long with good company. You'll meet new people along the way, allowing you to expand your crew and possibilities. Use your time at the campfire to weave strong relationships with each of them, whether it strengthens the cohesion of the team. This is good for all of us. And we get to do it together. That's the best part. Or hurts it. Depending on your choices, each crew member gets their own coda that impacts their state of mind and answers. And sometimes even the course of action. This road trip through America will be full of challenges. So pack your bags and hop in. You might not end up where you intend it to go, but you'll end up where you intend it to be.