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Shark! Shark! - Intellivision Lives!

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Uploaded on Oct 16, 2011

Shark! Shark! for Intellivision running in Realtime Associates' 2003 Intellivision Lives! compilation for the PS2.

http://www.mobygames.com/game/ps2/int...

"Terror reigns under the ocean surface. It's a heavy traffic of sharks, nasty fish, seahorses, crabs, lobsters and jellyfish. They swim fast, jerk up and down, lurk behind plants, or slide under coral reefs. They have weird shapes, striking colors, tiny or big sizes, and very mean intentions. They eat or kill each other at first sight!" -- from the 1982 instruction book.

Inspired by the Chinese proverb "Big fish eat little fish", Ji Wen Tsao developed Shark! Shark! In animating the sea creatures, she was unsure how a crab moved. Unable to find one, she asked fellow Intellivision programmer Steve Sents to bring in his pet tarantula to use as a model. He happily did so, creeping out many of the other programmers.

For whatever reason, the Marketing Department had little faith in Shark! Shark! and manufactured fewer copies than normal for a new release. So when the game was showered with rave reviews and awards ("An original... positively delightful... one of the finest cartridges for this system." - Videogaming Illustrated), fans had trouble finding it. Released in late 1982, it sold only 100,000 copies, far below its potential.

Andy Sells did the sound effects and composed the theme music heard at the game's end. Andy was trying to develop his own game, but when his fellow programmers learned that he was an award-winning songwriter (and former piano bar player!), he was swamped with requests to help with sounds and music. He never was able to complete his own Intellivision game.

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