Upload

Loading...

Blender 2.7 Tutorial #11 : Intro to Lighting & Rendering in Cycles #b3d

43,891

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Aug 28, 2014

Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:
https://www.youtube.com/playlist?list...

In this Tutorial #11 I cover:

-How to allow material colors to display in a 3D viewport window.
-How to light a scene without any lights (world material)
-3 types of lamps: Point, Sun, and Area, and their differences
-using lamps with nodes, including how to change a lamp's falloff.
-How to render a scene
-How to switch to the camera's perspective in the 3D viewport
-How to 'Lock Camera to View' so that you can adjust/move the camera simply by orbiting/zooming/panning through the 'lens' of the camera.
-How to adjust the samples of the final render and the 'rendered' viewport shading mode to eliminate graininess.
-How to render to a new window (instead of a render taking over a current area of your screen)
-How to adjust the resolution of your rendered image size
-How to save rendered images.

Thanks for watching, and don't forget to Like & Subscribe!
Donate via PayPal: bit.ly/helpbcg

  • Category

  • License

    • Standard YouTube License

Loading...

Advertisement
When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...