 Hey there lads and ladies. It is Petrifying Pumpkins here. I've got my Christmas jumper on and that is because Christmas has come early. We're still in September, but we've got some new firewall zero hour footage to look at courtesy of the new PSVR2 trailer uploaded from Sony themselves. We've got new gameplay footage of firewall ultra and anytime that's going to happen, you can expect to see a trailer analysis, a frame by frame analysis right here in the Petrifying Pumpkins channel. So go ahead and hit subscribe if that's the kind of stuff that gets you off, then absolutely you should hit subscribe and look forward to many more videos like this in the future in the run-up to launch whenever that may be. But not just firewall ultra, we're going to be covering other stuff already in the PSVR2 of course. I'm going to hit play. I'm going to stop immediately. Gameplay footage captured on PS5 in development for PSVR2. All captured on a PS5. Get ourselves a nice look at the viewer headset and the sense controllers as they're floating around. See we're finally getting a nice from bottom view of the PSVR headset. Although we've seen this in the recent previews, this is where your see-through button is and your power button as well as your scope adjustment button. There's three of them down here and I think we're getting a good look at the actual life thing at the front. So you see this part here. I think this is a stasis indicator. This lights up white when it's on. I'm assuming it's going to flash blue when you're turning this on, booting this up. And then maybe if the USB is not connected but the power is on it might go red or something like that. So if I can remember the color schemes correctly. So I think this trailer overall, they did a really good job with it I think. They give you a good idea of what it's like to kind of be in the game rather than like just a 3D kind of effect. It's the world of horizon. 4K HD or display. Brings vibrant worlds to life so not really anything to talk about here. Eye tracking. This one's very very important and they've like really done a good job here of like demonstrating it but you can see the eyeball, the lens, and then that dots on the right side here indicating where the pointer or the cursor is basically that your eye is looking at. And they demonstrate this with firewall which is very cool as we see here. Detects and follows your vision. We'll go back obviously. Let's play this at a lower speed. Let's bring it all the way down to 0.25. We see the contractor holding an M4 or Taylor CQB but no attachments on us and they're holding it with one hand only which is something you know we've yet to see what two-handed weapon handling looks like and we don't see it in this either which is interesting enough. Another thing we should notice is that the map is Oil Rig. So Oil Rig and Bunker both returning of course. You may notice differences on the map. We might have to go to a more in-depth kind of comparison of that to see what's really different. So this is super super exciting here we've got a new it's a weapon wheel basically. GTA style, Red Dead Redemption style of course the key thing here is the player is selecting the weapon with their eyeballs. So you're probably pressing the button to bring up the weapon wheel but once the weapon wheel is up you're using your eyes to pick what you want. So this person has got the Taylor selected. He's looking at the signal jammer, goes across to the grenade then lands on the TNK hang on and then as soon as you let's go the transition from rifle to hang on is instant. So in firewall zero hour you're pressing triangle to swap your weapons and there is a little bit of a you know weapon goes down pops up again whereas this is like an instant pop into your hand. So in theory at least this should like drastically increase your ability to switch through weapons and stuff like equipment obviously there's another thing I want to talk about and go back and touch here. What's interesting about this from a gameplay point of view as well not just like technically the eye track and stuff is that we've got signal jammers and grenades as their own separate equipable things so it sounds to me like let's say you pick grenade for example the handgun disappears and the grenade is in your hand instead and then maybe you're throwing us or maybe there's a button press to throw so you start aiming us or likewise with the signal modifier or signal jammer you equip that and then maybe you're just holding that in your hand and you manually have to place that in the world rather than it being a button prompt or could be a mixture of both but either way it seems that you have to physically be holding the thing rather than having us as like a hot key item you know these things were mapped to l1 and l2 in firewall zero hour and of course we've got less buttons on the sense controllers now so maybe this is like how it has to be to make up for that it remains to be seen like it would be really nice if they equip the grenade here so we could see what that actually looks like but we don't get to see that's we're kind of still left in you know a speculation kind of a land with that no man's land we can't you know decide one way or the other yes and as you can see it does like a cool little split screen so if you look at the left this is your eyeball and it's kind of giving you a live play by play of how your eyeball is going to be moving and actually actually moving around in this video of selecting the weapons as well like they match up one to one so he's looking to signal jammer move to the right looking at the grenade down to the handgun and then releases to select the handgun basically fovea is it rendering and this is a good sample this is exactly uh exactly what i wanted to see a good graphic to demonstrate what fovea is it rendering is you see in the background here this circle is hyper focusing on the triangle square whatever them shapes and then everything around us is kind of blurred that doesn't matter because that's all you're going to be looking at in the game this part you're not going to be able to see that anyway it will be naturally blurred by your eyesight because your eyes can only focus on one spot at a time so that's a good demonstration a good way of showing that off from sony as it moves around the screen and uh they use firewall here for this now again we're on the oil rig map both of these contractors are equipped with flashlights we've got some stuff to digest there so we see three contractors can we figure out like they're not very well less they're kind of like silo se contractors moving through the oil rig map we've got a staircase here which i'm wondering is this something i've seen before because oil rig does have two levels it has the underground level it has the above ground level where you got these offices and uh the big tanks and whatnot and then there is like an upper level in the map that you see but you don't actually interact with now maybe is this staircase leading up to this or am i completely mistaken maybe you're already on the bottom level here i need to go back to the oil rig map and you know study it more to see the comparisons so yeah it's hard to see who this first person is at the top in the shadows second person with the silenced handgun kind of reminds me of fang his perk is quick hands i believe the quick reloading guy you see you got these effects going on on the left the steam gone along you can see the flashlights simultaneously lighten up different aspects of the map and i think they're showing us here you can see it's like a kind of a a blurred effect on the edges and maybe it's a lot sharper over here compared to this and that's the fovea is fovea said rendering going on so perhaps you're looking through the eyes of the fourth teammate that you don't see walking across this walkway in comes the third third teammate enters the scene seems to be wielding a shotgun with a flashlight attached kind of illuminates the back of the second contractor which kind of reveals the same kind of hairstyle as fang or fang is it fang or fang it's fang all of a sudden the first contractor is getting into more like a well-lit area so they're looking more identifiable and it appears to be a female contractor yeah it's hard to tell for sure who these are i think the first one i mean keep in mind if they're returning contractors they've gone through redesigns or remodeling and stuff like that so they might not have the same designs that were used to at this contractor seems to be wearing shorts so the legs are exposed and i don't think there was any contractor that did that in firewall zero hour so that's a new look even if it is like a texas or jag or whoever second one i mean cubby fang cubby skip and then this third one then maybe he's fang i mean i can't be conclusive about the identities of those contractors and of course there's also the consideration that this brand new contractor is coming into it as well thus we don't know but what they look like so you know it's a wait and see next up they touch on the 110 degree field of view let me speed up this back to normal speed until we get some more interesting stuff not this isn't cool or interesting and they show off some no man's sky with a wider field of view finger touch detection this is where we get some firewall back again slow it down but not as slow as before let's just get like a half speed for tactile interaction let's mute that so it sounds awful so keep an eye on the finger here boom this is your real finger in real life doing this you take your finger off the trigger it will detect where your finger is so you can give it a you can practice trigger discipline which is a real technique that you know special forces and army what not they're trained in this all around the world you don't want to put your finger on the trigger unless you're absolutely ready to shoot so they will often have their finger like that like it was here that's how you tell someone is trained and using a weapon and what's nice about that as well is that it's not just like a quick snap you know it's a nicely animated bend of the finger onto the trigger and it looks really really nice and they say it's for tactile interaction now what contractor is this again I have to guess will probably be okoro again on the oil rig map and we just get a little luck of what it's like to aim the gun just the way the gun is moving is more natural more realistic to how it would be in the game compared to the other trailer that did where it felt a bit more cinematic like things were a bit more scripted the way the camera was moving and stuff like that felt a bit more scripted than this which looks like it's actually taken from proper 100% gameplay and you can just look at the details look at the skin texture I know Koro's hands the TNK handgun he's holding here looks meticulously modeled now if you're wondering about manual reloading Hessbarber did comment on the last video I did and he put a pretty definitive response in the comments saying that there will not be manual reloading he reckons well I put the comment he put up on the screen he seems to be suggesting that that would impact the fun levels of the game my interpretation of that is you know you might be fumbling around trying to get your magazine and the gun and cocking us and reloading then you get shots and because of that you get frustrated rather than having fun and then the flip side of that is pressing a button guarantees you an automatic reload every time now of course this is more of a divisive situation where I feel like a lot of people are going to be you know there's going to be some pushback to that I think that you know people like the idea of manual reloading and for those people to hear that will be a negative but what this also allows for is the potential for third-party or even official stocks or frames that allow you to put the sense controllers together into a more traditional two-handed weapon because if you got a button pressed then all of a sudden you don't need separate hands you can have them fixed basically however because the weapon wheel we've seen the grenade and the signal jammer seem to be separate things maybe you will need to use your two hands to place those or whatever I mean it all remains to be seen things are still way up in the air and I will have to wait for further gameplay or blog post or update from first contact entertainment to clarify these kind of things volume back nothing you can really say about that so of course this is confirming that there is basically rumble in the headset itself not just the controllers you'll feel things on your head so keep in mind you know what kind of things would firewall use that for I think a great one is obviously headshots you know if you get shot in the head you feel like a that could be like a really cool thing or maybe as decepticon pointed out if you maybe tap your gun on somebody's head they'll feel a little tap and or something like that that could be fun and they show the example here of the flies buzzing around your head in Resident Evil a's and that will like vibrate more subtly from what I've seen of previews haptic feedback of course same as the DualSense Sins and Sinners showcasing that so this was a really proper sexy high polished look at the PS4 or 2 like this is kind of what I feel like I should have been revealed as not just like blog posts and stuff like that with a picture of us I kind of wish this came a bit sooner feel a new reel seems to be the tagline for PS4 or 2 I like it rhymes it rolls off the tongue goes alongside play has no limits for PS5 or greatness awaits from PS4 I mean they did mention this in the blog post when they were talking about firewall ultra how they were going to have eye tracking that would let you interact with HUD elements and maybe that's not the specific word and they used this is a clear demonstration of what they were talking about and of course the mind can race now and what else this will do are the eyeballs of the characters in the game if you walk up to a teammate so you're going to accurately see where their eyes are moving that's going to be cool that's going to add something another layer even if it's a small layer of not only the sense of presence but possible communication you're like uh you know if you want to roll your eyes at someone or something like that maybe wink at them the possibilities there are quite crazy and that's just with eyes I mean this could be something that once you get used to us once you get good at us you're rapidly changing weapons like that raises more questions as well as in you know have they used eye tracking for other elements of this game some people in the comments I'll try and get one up on the screen have suggested that maybe eye tracking could be used to help you throw grenades and stuff we've seen in horizon or least we've heard in previews that it might be aiding you like an also aim type thing or aim assist type thing rather if you're looking at where you want to aim and it kind of makes you more accurate maybe something like that could be done with throwables in firewall ultra I mean you could even design game modes around where the character is looking you might have to look at certain things or whatever I mean listen I'm not a game designer but I'm sure there's like cool things that could be done with this technology outside of phobias and rendering which is already itself a game changer yeah I'm just looking at the steam on the bottom left corner here so in the bunker they showed off a little detail like insects and stuff crawling along the floor and on oil rig we've got like steam vents and stuff going on like it just adds a lot more to these maps that we're kind of know and love and of course the blog post indicates that while the maps could be returning like a lot of the maps might be returning as well as new ones of course but then maybe they're keeping those a surprise for laser on that they will be expanded or changed in some way so maybe this staircase here was blocked off before or something like that listen if you know better this map than me I mean a lot of people do I mean listen my map knowledge of firewall zero hours particularly the newer maps is not where it should be I can get lost in these maps so I wouldn't say with a 100 degree certainty or 100% certainty that you know that's definitely a new staircase or that doorway there didn't look like it was interactable before like maybe this door opens but to my eye anyway this area here does look like it's rendered in higher detail than this area over here and which would make sense because they're talking about phobias and rendering this is what they're using the highlighters so of course if you're streaming firewall zero hours is a good chance that that's what's going to look like when you're streaming that people will be able to tell by the sharpness of the image where your eyeballs are actually looking so if you're looking at let's say this is Texas if you're looking at her her bum you know if that's the highest detailed rendered thing going on then people are going to know what you're looking at you got to watch out if you're a streamer anyway I wonder is it going to be possible to not equip any weapon in firewall and then just have bare hands and then be able to like do all kinds of gestures like I mean who knows what kind of gestures you can do with your finger I'm not going to put any ideas in anyone's head but that would be cool as well like even like you know just pointing just pointing somewhere could really enhance things I mean you're using a handgun his other left hand must be free unless maybe you can dual wield with a knife or something like that but surely that hand is free to make gestures even if you can't only equip any weapon at all I mean I don't know which excites me most I mean I guess this should be another example as well he's definitely focusing on the gun and the gun does look really crisp and sharp and detailed however the rest of the scene is so dark it's kind of hard to know if the fovea is a rendering effect is you know really in effect here I mean it probably has to be a fovea is a rendering is being used but it's kind of hard to discern us especially when you're watching a 1080p youtube compressed stream it kind of makes it difficult which yeah look at the details that gun and so far that's the only gun that they've showed up close that TNK pistol we've seen it with the suppressor now we've seen it without the suppressor and we've seen it with a flashlight as well what annoys me about this bird is that I don't know who's who we've got a female contractor in the front and then two males on the on the rear presumably we're the fourth one the fourth team is if they're sticking to 4v4 that could be a clue to indicate that it is 4v4 again you just see all these shadows moving around the place it just looks really really nice players cast shadows it's going to really afford to for the mouse to be met much much darker and much more atmospheric so yeah that is it for this video lads and ladies this kind of analysis frame by frame analysis and there's a good chance I missed off here because again this is like just on me this is my first chance to get onto the laptop look at this on a bigger screen I will look over this again if I find anything else of course make another video about this another thing I already mentioned it but important thing to know so let me know what you think about the eye tracking is this going to be like a really is this going to be some kind of a game changer you know or is it just like a novelty thing maybe in your opinion and of course the finger tracking is that something that excites you etc etc let me know in the comments below and we'll talk about us I hope you're all as moist and excited as I am over firewall ultra again we don't know when it's coming out fingers crossed it'll be close to the launch of the ps4 2 itself which is early 2023 thanks for watching lads and ladies please stay nice and moist