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Published on Aug 8, 2012
Pwad: Sweet-Death Author: Chris Ward Date: 6th May 1994 Map: e1m1 Category: UV Maxdemo Executable: Doom.exe Time: 1:02
This is meant to be a deathmatch only level, but there's monsters and an exit switch so there's still a bit to keep single players occupied. Texture-wise it's a garish mess, and the basic layout couldn't be simpler - a large rectangular room with various bits added round the edges. And the monsters are scattered round like they were thrown in at random. I did like the use of trenches and passages though - one of them manages to convincingly feel like you're running under the room above. And it's impossible to get stuck at any point, which is nice.