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Procedural Vertex Coloring for Wind FX

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Published on Jun 7, 2010

This wind blown movement effect is a new feature in the Torque 3D engine. Why this video is special is the fact that the vertex painting needed for such an effect to work was made procedurally.

We use this procedural generation on assets appearing in our upcoming game, Xenocell. Learn more at http://www.xenocell.com/

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