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Computer Science Colloquium November 5, 2009 - Jason Shankel, Stupid Fun Club

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Published on Jan 12, 2010

Generative Storytelling for Games - Production costs for computer games have risen almost as quickly as consumer demand for content. Increases in computer power and storage capacity, as well as improvements in the quality of text-to-speech systems, offer opportunities to generate rich stories automatically. In this talk, I will present methods and technologies for producing computer-generated characters and plot arcs for use in interactive games.

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