 One Clash Royale is so unfair. Clash Royale has been one of the most successful mobile games to ever exist, made by one of the most successful mobile gaming companies ever, Supercell. But unfortunately, like most mobile games, it has one major flaw, pay to win. And this is why Clash Royale is so unfair. First, let's talk about how unfair Clash Royale is. To get better at the game, one has to level up their cards. Leveling up cards would basically make your cards have more damage or get more health. Even the best player with cards, two levels below an average player, would have trouble winning. The cost of Elixir to kill a minion horde for example is going to be greater, as let's say your arrows won't kill the princess or your zap won't kill the goblin barrel. Eventually, the elixir you wasted throughout the match would make you shoot yourself in the foot later on, when the enemy has about eight or nine elixirs stored up and you can't defend yourself. Now, let's talk about how this is paid to win. To level up cards, it takes a long while to gather the cards from chests, since you don't know what you're going to get out of the hundreds of cards out there. Then, you would have to gather the gold to complete the card level up. This is even harder with legendary and champion cards, as they're really rare and you need a certain arena to unlock them. And to upgrade them, takes forever as they're never found in chests. What's the solution? And game purchases of course. First of all, the battle pass. The battle pass is basically a way to pay to win in this game. For only five dollars a month, you can level up your cards like five times faster because of all the chests and tokens you get, considering you complete it by the end of the season. Not only that, but the purchases of gems allows you to upgrade anything or to get the chests instantly, although that is a more expensive route. So in conclusion, I believe that class layout is just really unfair because of its paid to win nature. Even if you're like really good at the game and you know what you're doing, let's say someone like is a beginner, but they have like a level 14 card and you have like a level 10 or level 11 card, then they're still probably going to win, even though like no matter how much strategy you get, no matter how much strategy you have. So unfortunately, that is why class layout is so unfair. Thanks guys for watching and have a good day.