 Hey, it's Anfa. Today, I want to talk about What are good video tutorials or what are good tutorials at all? There was a video I wanted to make for a long time and I wanted to title it Stop Making Bad Tutorials I thought that maybe it's a bit too negative and discouraging and I don't want to be discouraging. I want to be inspiring And by the way, I'm recording this a foot because There's a huge traffic jam, and I just don't want to spend all my All the time sitting in the bus So I prefer to do something creative instead and I have a walk for the last two kilometers or something to my home So I was thinking Why did I start making tutorials about music production and sound design where there are there are a few reasons One of them is because 90% of the video tutorials about sound design I could find Were teaching me nothing They were never explaining anything They were never showing any intermediate results to let me understand What are the steps with the sound design and they They they never explain how the sound works Why did they set the parameters the way they did? all they do is just Take a look at the screenshot of a preset and then dial it up as I watch. It's like it's literally almost No more helpful than being handed the preset and if I wanted a preset I wouldn't search for a tutorial I want to learn how to create the sound and I want to learn how this work For example, you know, if if I were to make a bad tutorial for a Reese base I will just let you sit in front of the of the computer and watch me dial in two saw waves Detune them and then I don't know it's some distortion and say nothing and then play the sound at the very very end Or even not play the sound because there are tutorials even that bad They don't even play the final sound Or they play you a track with the sound but not the sound itself Or they play a modified version of the sound That you never heard and you have no idea what what the what they really did really so I think that There are a few people who could do this right and who make tutorials that really teach That really make you understand why a sound works the way it works There are some people who make it better or worse and you know, it all depends on What do you look for and what is the level of knowledge and? understanding of the basic things and the more the less basic things of how synthesizes work the more you know The more you can figure out looking at what somebody is doing, but when you know nothing you need to be told Why are they doing this? This is why my videos are very long usually and this is why they usually explain too much I feel that sometimes I explain the basics over and over because I keep this in the back of my head that there might be someone watching or a lot of People watching who never ever used a synthesizer before or They first time see what the nuts of effects is or the first time want to make some music and if I don't explain anything They will be turned off. They will be they will be just Man, this is too hard. I'm just gonna I don't know get back to playing the hotel or see us go and I don't want that I want people to get inspired and I want people to To get grasp the understanding of how the synthesizers work because if you know how they work You then it sparkles ideas you start you start thinking what you can do How you can influence the way they work To get something that you want, but you need to understand how they work And I think that someone who got this really good is Gordon ride and He has created one of the best resources for sound design and using synthesizers. I Know it's like it's he created an encyclopedia of sound design and So he wrote a series of articles called Synth secrets and they were published in sound on sound magazine. They were printed in They were printed and then also they were digitally released on their website And this is what I read. I read the version of the website However, recently I found that there is also a PDF of the text version of the printed version Which is really nice. It looks better. It is better readable. It's it has better Readability it has better images. It barely generally flows better. So I'm probably gonna drop a link for that because it's I just keep this on my phone all the time because If you're bored, and you don't know what to do, we just read this So the thing that Gordon does is he explains The synthesizer work Very deeply he goes way deeper than I could ever go because he even explains how the electronic circuits work That create the sounds so when he talks about filters For example He not only says, okay, they are filters and they work By removing parts of the spectrum to create new sounds like you know most people would stop there and go now Let's make some filter sweeps. No, he says But how do these filters work and it he says it's not very simple really It's much more complicated than you think and the way it works influences the way that the synthesizer sound and What he's for example says is that you don't like people If you use a MOOG filter or MOG, I don't know MOG filter on Korg oscillator it's gonna sound like a MOG synthesizer if you use a MOG oscillator and put it through and Korg Filter it's gonna sound like a Korg synthesizer. So the filters are very important and you can do them in Vastly different ways every single analog filter design sounds different and you might think that Actually, what's the video by isotope about their Pro-Q Plugins. No not isotope. Sorry. It was fab filter. No, sorry. It wasn't this it was the mastering show Anyway, I heard someone say that all digital EQs sound the same and The general differences the most notable differences are how the UI is laid out and What are the features are for example some semi-Qs have mid-side processing some only process the Left and right the same and some allow you to you know process the left and right channels and mid and side channels independently or Some have some other fancy features Or some have nice analyzer and a nice spectrum analyzers built in so you can better See what your sound is doing and what your EQ is doing and that helps you assess if your decisions are objectively right or not And that's you know, that's all fine and dandy but The filters are Not the same It's not like you have just one University used implementation of an analog filter in a digital domain and they all do the same thing. No You can have dozens of types of filters and dozens of types Implementations and you can tune the polls differently and you can achieve very very different sounds You know, for example, I never understood why people keep rambling on about the filters And why they're so ecstatic about them Until I I Was working in a little film studio The guy turned out to be a thief basically he owes me money and he owes much more money to many more people But that's another question and I worked on a Mac and I didn't have access to Zenits of FX So I had to use other instruments and I started using tall Noisemaker which is an open source of course an open source plug-in because what else would I be do would I be using? to make music for commercials and things and I finally I Like I tried it before but I didn't understand where is the where's the coolness like why people are so Excited about the synthesizer is just a synthesizer. It's like works more or less like a normal analog synth It's quite limited. I would say but when I was you know Lost at sea with it for two three months. I discovered that actually the filter Sounds different than what I used before The filter has a little bit in stability the the cutoff frequency is wiggling around very slightly But it adds this analog warms to the sound and it has Distortion and itself oscillates. I think it self oscillates if you turn the Q high enough and that's what you get with analog Synthesizers, but digital synthesizers rarely self-oscillate with the filters They rather try to keep the keep the filters in the resonance Tamed so you don't destroy your ears while using them as we might as you might have experienced on another video about synthesizing and water stream sound effects and some effects in unfair vlog Because then I discovered that filters where they have high-Q digital filters not not sure about the analog ones physical in the units, you know circuits That digital filters when you when they have high Q and they move very quickly They start to become unstable and they produce very very loud sounds like no plus 100 decibels Mark McCurry told me this when I asked him if this is a bug and he says no This is how digital filters behave. That's why we have to limit the Q to to avoid this Again filters differ. Anyway, this is like going in-depth and Gordon ride goes in-depth. He shows you how the hardware works and He never he doesn't you know if I want a preset for massive. I would look for a preset for massive But he doesn't use any particular synthesizer He uses different synthesizers as example tools that can achieve something or that can't achieve something and he explains Why this synthesizer can't do this sound or can't do certain aspects of that sound because it lacks Some functionality that we need He uses the modular Way of thinking he shows he draws you diagrams with blocks with oscillators filters envelope generators, etc and He shows you ideas about sound design about generating and processing signals to achieve a certain sound It's a it's a series of articles, man He doesn't play a single sound and It's freaking thrilling dude. I'm reading this like comedy like sorry. I'm reading this like a thriller I'm reading this like I'm watching Hitchcock dude and This is amazing because Gordon ride makes you understand why sounds work But he also shows you why it's not so simple as you think it's not just with twisting this knobs there Then turning this up to 11 and boom. No He makes you understand and he also shows you The mindset behind trying to imitate real-world sounds with synthesizers because when he says for example how to synthesize a string ensemble He he shows you different approaches or how to synthesize a piano sound he shows you different approaches and he walks you through a process of getting the results he walks you through the process of of discovering what works what doesn't work and why he makes you think he makes you Guess he makes you Decide what you what you think will work and we're not work and he shows you the truth But he uncovers it slowly and he makes you engaged and he gives you Also the mindset for discovery for trying to figure it out on your own So when you read for this, it's not only that you know how to synthesize certain sounds Because that's what most majority of the video tutorials on the internet will do they will show you how to synthesize a certain sound But they will not explain you how it works and why would you do this and how to do it with another synth Well, he shows you an universal way of doing these sounds one negative thing is that well first? It's an article serious, so we have to read through and to It lacks most of the complex weird Sounds that we love so much about the modern electronic dance music like there is no race basis. There's no There's no no easier sound design there, but it's very very helpful and I reference that most I reference that often just to refresh myself and I looked it up many times like an encyclopedia to for example understand how a Hyatt sound can be made without using noise and that basically gives you more interesting results and Sounds better and for example the TR 909 hi-hat is so common hi-hat and ride Everybody just uses it. I I have people playing a radio all day and at work and this hi-hat is there like and What they did it's they used square waves Like six or eight oscillators tuned to different frequencies and then then a high-pass this and This is this is the tone. This is the metallic resonating tone of the hi-hat and And the Anyway, it's amazing So what I want to say is please make good tutorials That is go in-depth Understand why the sound is created how the synthesizer makes the sound Play intermediate results if you're making a sound, please play press the key tap the key on your keyboard or Click on with the mouse to let the user hear what are we where are we at right now? Play him the basic patch then turn something play then turn something else play let him hear what you changed Because if you turn 20 things and then in the end you play the sound way they know nothing about what the sound is Really made of They're just presented with their ready result and they can say okay cool fine now I can just paste it then copy and then a button in my track and make awesome beats a yo but they know nothing about the synthesizing process and That just sucks man That's why I'm making videos to go in-depth also I'm making videos to show that open-source software is capable of producing awesome things awesome music And that it should be taken seriously and that it can take this is that that it can take me That it can't be taken seriously For music professionals and I think our door and a couple of other tools like mix Are are the good examples that that you can really do quality stuff with these things with these programs and I don't know. I want this to develop because These tools enabled me to make music. I wanted to make And I know it could be easier if I just bought Cubase and Mac I actually could afford it if I wanted but I don't want I think taking the hard way is Often way more beneficial and I've been doing this for a long time in my life Choosing the harder way to get somewhere for example I I decided to stop using drum samples other people made and start trying to synthesize my own drums And I'm teaching you how I synthesize the drums because I think that's That's a longer path, you know, most people just download some drum samples and they go Sure, you can do this but I don't know. I think it's great fun and when you finally learn how to synthesize these things You can synthesize your sounds how you want you can make kicks that are fat And low you can make kicks that are short and high you can make kicks that are Forty and and blurby and you can make snappy acoustic like sounding kicks And you can make snares that are high and pitched and and whine you can make snares that sound like you you're doing a rimshot You can do anything It's raining Anyway, I'm rambling for way too long right now. I wonder I wonder if making these videos is a good idea Kind of inspired by other youtubers making vloggy things I don't know Anyway, uh, maybe I should buy a gopro By the way many thanks to new patreons. I don't remember them, but I might insert a A text or a record oh what a droplet just fell on the camera Or insert. I just want to say Oh, that's a better background I want to say thank you because I want to make Great music with open source software and I want to show people how to do it because I want to hear Great music made with open source software. I want to see this community of open source musicians develop And we're gonna meet to that together At sony conference convention. Sorry, uh in cune No, sorry, it's cune. Yes cune Uh, germany in november I'm gonna be there. I'm gonna make a talk. We're gonna make some music together jam on synthesizers and Yeah If you if you have time you can you can jump there And if you would like to see more videos like this you can subscribe Or if you think the world needs videos like this Maybe tell me in the comments You think it sucked. He'll tell me why it sucked and what can I do differently and better Apart from buying a better camera Because well, that's kind of obvious Ah, shit I need a freaking windscreen because this mic is a rare bear. You see I'm using a I'm zoom h2, which is very old and it was everywhere with me like Oh man He's like my best friend. I mean not literally because he's a He's a audio recorder but not a person but he's been with me everywhere like everywhere On the plane first time in my life In the mountains everywhere I'm never letting that one go Okay, anyway, if you have any questions or suggestions, please leave them in the comments below And I will see you in the next video Bye