 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel. My name is Lee, also known as Osiris. In today's episode, we're continuing on with our VGC Series 10 content and following our trend of kind of a little bit more underused metapick Pokemon and restrictives. And today we're focusing down on Lunala. As always, there'll be a poker face down in the description below and at the end of the episode, if you stick around, I'll throw the rental code up at the end. So here we go. Got Lunala. We got Rapid Striker Shafiw. We've got Stack Attacker, Incineroar, Serena and Amunga. So we've got double grass in this team. We've got Redirection as well, which is pretty important for the majority of the team to help it kind of function as best as possible. Serena gives us a little bit more power to say on the grass stab front, also with the ability to kind of get around any redirection, any priority attacks with Queenly Majesty ability and got a flurry of good spread attacks to deal with a bunch of threats in this format. Incineroar makes sense. It's a nice switch in for Lunala with its dark fire typing and intimidate there as well to help out a bunch. And then the trick room, the kind of centric modes of the team are going to be the Stack Attacker and the Lunala, both carrying trick room. Obviously, we've got Meteor Beam on the Lunala. It gives us that attack boost as well in the one turn and then we can go Mungais being just a town after that. And the Ocean Feel, like I said at the start, kind of gives us a nice way to deal with opposing threats. It could be a bit threatening to Stack Attacker. Things like Landerous and Carnet and things like that. So, hope you enjoyed today's episode. As always, we'll have a few games with the team now and then we'll throw the rental at the end. Let me know if you have been playing Lunala in the format or if you've just tried it out or what your thoughts are on it down below in the comment section. As always, do love to hear. And without further ado, friends, we'll get into game one of today's episode. Okay, first up today, we have a Tapu Fini Incineroar, Toko, Mungais, Oranguru, and Ice Rider Kalarex. So interesting team and all honesty Lunala does pretty well against this team. We've got to watch out, of course, for the opposing trick room because it is just a heavy trick room-based team from my opponent. The Mungais are going to cause us all sorts of issues, especially if the trick room does go up, which we can't really deny. I mean, we can reverse it if we want to. We need Incineroar massively in this match because it's going to be a big help out against the opposing Kalarex. It is the kind of centerpiece of my opponent's team. Got to watch out for instructors as well from the Oranguru. And Oranguru, obviously with the psychic and normal typing, going to be immune to the ghost type attacks from Lunala. But Stack Attacker generally does really well if the trick room does go up. So we don't need to worry about that too much from my opponent's side of the field. I think all things considered, I think we'll leave Lunala and I think Incineroar with Stacker. Then what do we want as our kind of last pick? Do we want Serena? It helps out against the Tapu Fini a bunch. Doesn't do too well against the rest of the team though. Same can be said for Mungus. I think Urshifu probably fits the bill a little bit better. Although we are going to struggle a little bit against the Tapu Fini, which makes it a little bit awkward. So maybe Serena, maybe Serena, even though there's a lot of fire threats. There's a lot of fire threats and ice threats as well. But we have to just be careful with that. I just feel like the Tapu Fini is probably going to be a little bit more tricky to deal with than a lot of the other Pokemon. So let's see what we can do against this build. Always like seeing a nice Ryder Calyrex team. It's an interesting restricted. I think it struggles a little bit in this format in all honesty. You have to go up a pretty hard trick room with it. But we are going to see the Mungus and the Rangaroo come out of my opponent. What do we do here? We are going to see the trick room potentially. We can fake out into the Mungus if we want. You can't really fake out the Rangaroo. It's going to have any focus. We could trick room on the trick room because I think it's the best play for my opponent. You just get kind of bitten a little bit if they do. No, I think what we'll do will trick room here and we'll go for a fake out into the Mungus. Yeah, stop the spoil. So yeah, and I think Rangaroo will trick room here. It makes a lot of... Oh my God, they don't trick room. We're caught out. We're caught out. We're caught out. We're caught out. We're setting the trick room up for them. But we're setting it up for Stack Attacker as well. Okay, and now they can only attack now. Now, now gets very tricky. Okay, we'll bring Serena in and we will go for a flablet into a Mungus. Hopefully they don't spoil Incineroar, which I'm guessing they will. I think they'll go file play into Lunala and they will spoil into Incineroar here. That would be my best bet. But the thing is they've got no pressure to really knock out Incineroar. Yeah, makes sense to do that. And then file play is going to come out and do an absolute chunk of damage to Serena. At least with Serena, we are immune to the spores from Mungus and the file player not doing too much damage. And we do have the triple axle that we can go into the Mungus with this turn. And we just have to try and stall out. I mean, what we could potentially do is switch Incineroar out. So we've got active fake out and get Stack Attacker onto the field. And then we've got a really good way to attack my opponent going forward, especially if this is the Kalorex. So talk, even if it's a talk call, to be honest, like the rock slide is going to be doing big, big damage. We just need to be able to get rid of the Mungus here. That would be a big, big help for us. Oh, I can't believe we set the trick for my opponent. What are we doing? Spawning into the Serena slot. I don't realize it's here. Grass type and Majesty. Okay, that does some tasty damage. Now, I think what we'll do is we'll switch Serena out. Save it for later. Bring Incineroar back in. We'll try and burn some of those turns. We'll go for a rock slide. That should get rid of your Mungus and it should do some nice size above damage to this talk call. The problem is if it's got Body Press or Earth Guard, it's going to be able to really disrupt what we're trying to do here. The Sun is up. So Incineroar, as soon as it does wake up, we're going to be in a good spot. We do have White God though, so we can slow the game down a little bit. We get the Beast Booster, which is helpful. But we're all going to go down to another eruption. I think we'll probably see Instruct Eruption. I think a rounder who comes back in here. We try and wake up, I guess. That's what we can do. We could get how many turns of Trick Room are left? One. That's perfect. So what we'll do is we'll switch up. Bring Lunala in. And we will go for a White. We don't have White God, do we? We have to, I think... Oh, this is awkward. Try and potting shot out at Snarl. I think Snarl's the best player. Is that Iron Ball Toko, though? That's the thing. Or is that Stack Attack just not as slow as Stack Attack? It should be. They're Earth Powering. And they're going to Instruct, which will go straight into the Protect again. Because they're trying... They get that and then go for the Incineroar. Okay. We need to wake up though. That's the thing. Now they're going to Instruct again, the Earth Power, and then go for Earth Power again. So we snarl. I think we keep Stacker around. It's bringing Lunala. Because then we've got a way to deal with the Toko pretty easily. And you do have to contend with foul play. But... Okay. That's fine. We're going to see the Iranguid go for. Just end of that. Oh no, I think... What do they do? The Trick Room on the last turn of Trick Room. Hmm. Oh no, it's just set up again. Okay. That's not ideal. Um... Okay. So I think we snarl. And I think... Yeah, I mean we can wide guard here. We could Trick Room as well. And... Or we could dump. We could dump Stacker. Hmm. No, I think what we'll do is... We'll snarl. Iranguid Trick Room. We could wide guard. I think we Trick Room now. Because I think we'll take... I think they're more likely to go foul play here. Yeah, that's fine. You should take that pretty well. We need to wake up though, that's the thing. So we've got to bury Proct. I don't think a foul play will take us down. Just from the initial damage. Oh, they instruct. Okay, that's perfect. So we can reverse the Trick Room here. And if Incineroar wakes up, that's perfect. Because we should take another Earth Power. Yeah. That's ideal. And then we can double into the Iranguid this next turn. And just go Meteor Beam. And Flare Blitz. And that will do the job for us. Okay, so Incineroar waking up in a timely fashion. Not really. Right, we should be able to get rid of the Incineroar here. So that's fine. The Sun going away as well is useful. And hopefully the Tocall protects here. Thinking that it's super threatened. We need to Meteor Beam this Iranguid. And hope that this combination is enough to take it down. Iranguid is a bulky monkey. Or gorilla, whatever it is. Yeah, that's a protect. That's perfect. Now this could set us up to just win the game. Now, Meteor Beam, we should get the Power Herb. So hopefully this doesn't knock. There's a charge plus special attack. Oh, come on, Flare Blitz. We kind of need the Sun. But I'm confident we should get it from here, right? We should. We'll go down to Recoilite and Martin. Maybe. Maybe. I think we'll probably will. But just hanging on by a thread. OK, that's perfect because now we can get rid of the Tocall and then the Calyrex comes in. We can just nuke that with a Moongai's Beam. We know where it survives it as one. Because Lunal are not in any shape or form threatened by the... Yeah, I think we'll just Flare Blitz and go... Moongai's Beam. I don't think the Flare Blitz gets the Tocall, but this will 100% get the Calyrex. Wow, it's been such a long time since I saw this animation. Very cool animation, but with a plus one, the Calyrex doesn't stand a chance, unfortunately. Let's see. Can Incinero pick up the final knockout? I don't think so. I think the Tocall's defensive too strong, yeah. But we've got plenty in the back. Incinero done a good job all along near the park. Minus one. Just Lunal is just a tank. Just a tank. An absolute tank. Yeah, I'm going to have to have a look at the Stack Attacker. See what its speed is. Because if that is Iron Ball Tocall, that would make sense. Makes it a lot better against something like Stack Attacker, of course. But we definitely got caught out. Let's have a quick look to see. I'm pretty sure we are minimum speed. 18. I have to check. I'm sure it's 13 speeds that, so we might not be minimum. Power it. Moongai's Beam, and that will do it. Let's see. See, Stack Attacker, I'm sure. Role speed stat should be 13. But 13 might be just... Now, 18 is... Yeah, it's 16. But we should still be slower than Tocall with 18. So it definitely is Iron Ball. Why we are 18? And not anything else. That would mean that we're either 4IVs or Adamant Nature. So I will double-check that. Anyway, good game to our opponent. We'll jump straight into Game 2 now, friends. Up next, we have a Pikachu, Tornados, Serena, Kyogre, Alolan Executor, and Stack Attacker. Crazy looking team. Looks a lot of fun to play against. Let's see how we can get on against it. What are we looking at? Got Lightning Rod support for the Kyogre and Tornados with the Pikachu, Fake Out support there as well. Then you got Trick Room mods, which are going to be from the Executor and the Stack Attacker. Potentially supporting the Kyogre if it's a little slower, potentially, but more so going to be the Executor and the Stack Attacker going to be the Trick Room mod there. Tornados is going to be there to kind of help shut things down or just put the tail end on the field for the Kyogre. That makes sense. Okay. Well, I think... Well, I don't know if it doesn't do too bad. We've got to be careful on Alolan Executor. I think Lunala is pretty good here, to be honest. Could go Lunala. Stacker. We could... I mean, Lunala's arena is not bad as well because we could then just go for Trick Room straight away. We should take an attack from... It's just... Yeah, I mean, that's fine, right? That's fine. I think Urshifu makes a lot of sense in this match and potentially Ambungus as well because we can put things to sleep. Tiersmog is quite nice against a bunch of stuff and it gives us an additional switch into Kyogre and Water Spots if they are a bit problematic and gives us a little bit of a lifeline under Trick Room if it does go up in effect. But we kind of... I don't know. Do we need the Trick Room going up? And in the previous match, just to make sure, there was 100% definitely an Iron Ball Topol. Topol minimum speeds that roll with quite no IVs is 22. So we would have been better anyway. So it was definitely Iron Ball and our Stack Attacker, I guess, just has a few more IVs. Ignis the benefits of being out of Trick Room against opposing Stackers, I guess, in a way. So yeah, definitely Iron Ball. Anyway, we've got Kyogre. We've got Tornados coming out from my opponent. We could set the Trick Room up. We could wide guard, I don't know if we'll see. Yeah, we can Trick Room. I think Trick Room would make sense here, but then do we want to set the Trick Room up? We could just Meteor Beam into Tornados and just go for a big old power whip into the Kyogre and not set anything up here because I think they're likely to go. They could double up into Serena, but if they do that, yeah, it gives us the kind of a free hit into Tornados. Yeah, we'll go for that. I see Wind. Okay, that's still all right. Like, don't mind that. Really, one little bit. We're going to get the Kyogre. Like, what's Kyogre going to do? Go for Water Spout. It's not really going to do the damage it needs to either. I mean, it does a fair old fat chunk to Lunala, but at the same time, we should be able to get rid of this Tornados. Should be. You know? Depends if it's Sashed or not. Probably is. But the power whip will get the Kyogre. 100%. Unless it's like super bulky with a ringed up. It is Sashed, so that definitely helps it out. We've got to watch out for Hurricane as well the next turn. Of course, power whip coming out into the Olga. Will be enough to get rid of that restricted. So that makes things a little bit easier for us. I think we're going to have to switch out. Lunala this next turn. I mean, we don't necessarily need to, but both Lunala and Serena are kind of susceptible to getting going down now to Hurricane potentially, especially with Serena coming in from my corner. We've not really got the switches to... to switch in against the Hurricane. We could potentially try and go for a trick room here. And a triple Axel against the opposing. Hopefully we see something like Tailwind would be ideal here. Tailwind. But yeah, not just a Hurricane coming out. Can we take an attack from the Serena? If it's got payback, then we know. I see Glide, we should take this. Yeah. One-H thing. We love to see it. Okay, well, we take that. That's pretty nice for us. And I guess to get in, get Urshifun. I think the thing is the Serena, does the Serena going to add speed Lunala? Probably more than likely. Definitely out speeds Urshifun. Let's get Amungar onto the field. Depends how fast the Serena is as well. Actually, we've been icy winds, so we shouldn't have to speed the Serena. Yeah. So we've got Amungar's beam into Serena, and then we'll go for a clear smog into the Tornadus. So the icy wind actually really helping us out a bunch here. So that means that we're definitely going to underspeed the Serena and get the Amungar's beam off. And the clear smog will be able to get the Tornadus. So we don't need to worry about hurricanes. Well, that is going to switch out. We're going to see, how's it going to be? Lunala and the Executor love to see it. There we go. It's going to be about whether or not we can knock out the Serena now, plus one. Nice if we could, but I mean, Amungar's doing a nice job here. It just depends if it's a Solvess, which it likely is, so we won't be able to pick up the knockout. I don't think against a Solvess Serena, but if it's not, yeah. Makes it way more difficult. Grass glide going to be enough to finish yourself. Now we've got Urshabu, which against two grass types, not ideal. Do we protect or do we go for certain strikes? How many turns of trick room we've got? I mean, my opponent's going to struggle to deal with. Okay, but three turns of trick room. So let's protect here. Let's go clear smog again into Serena because once we remove the Serena, then we can utilize our kind of priority attacks, which helps us out a bit. Hindsight, Urshabu not the greatest pick, but I mean, other options that we've got weren't fantastic either. Is this going to be enough? You know when, near enough. Double up next turn would be, though. Grass knot, and are they doubling into Urshabu? Endeavor. Oh dear, oh dear, oh dear. But the Rocky Helmet is going to be enough now, so that's ideal because now we can take down the Serena this next turn. Dragon grass. So, let's close combat. I don't know if we're going to be able to take a grass. And we should be able to take a grass knot, right? We should take a grass knot. We should take a grass knot. Like grass knot, we're not like super heavy with Urshabu or anything. So I'm hoping that we can get a close combat off. Because if you can, that makes it way, way, way easier. We're going to be able to? Jesus, no. Oh my God, we're getting beat off a big eggplant and tornadoes. Rain stops. I don't know if we can do this now, to be honest. Tornadoes coming in. We can take that down, but then... Oh dear, oh dear, oh dear. We have to. I mean, what do we do? Do we, like, kind of moongus? Yeah, we go for the clear smog into tornadoes and then hope that we can, with 36 HP, that the Executor cannot damage us enough. If it's only attack and move is grass knot, then we're fine. Got a feeling that it's probably going to have a dragon-type attack as well. Makes it a little bit more awkward. Of course it's going to be. How does that thing even learn Flamethrower? Oh my God. What is this? What is this? Good game to my part. A little bit sad that we couldn't get the win there, to be honest. But I mean, losing to an Executor, there is little shame in that Flamethrower. How does it get Flamethrower? Okay, well, we got caught out at the start there, setting the trick room up, and when we necessarily didn't... No, that wasn't that game. There was the other one that worked out, and not that one. So, very good game to my part. We'll jump over now, friends, and get the rental code for today's team. Right, friends, here is today's Lunala team that we featured, and I hope if you do try it out, you have a lot of fun with it. And if you do, as always, let me know down in the comment section below what your thoughts are on the team. I think that last match, yeah, Urshifu wasn't the best pick at all. It would have been better to bring something like Incineroar there, because then it gives us a little bit more stability in that kind of end-game scenario where we were kind of against the two grass types that were a bit more threatening to us in that situation. So, you live and learn, and we'll go forward from there. But like I say, if you do try the team out, I hope you have a lot of fun with it yourself. And Lunala are definitely a good restrictive Pokemon, and it's really important once it starts and gets going in matches. So, yeah, have fun with the team. Have a great rest of your day. We'll wrap things up there, and I'll see you again for another episode very soon. So, until then, friends, take care, and bye-bye.