 What's up everybody I'm TheMangoose, you are awesome and today we're going to talk about the current state of overprime. Team Soul Leaf has made massive improvements to this game and I'm not just talking about the addition of new heroes, they've been improving the shit that matters. They now have a launcher, they have servers with matchmaking, and the game is a bit more optimized than it used to be. It of course isn't perfect, there are still problems that I think hold this title back, but they have listened to the community and implemented many of the things we asked for. Before I go on, I just want to say that despite what many overprime fans may think, I'm not trying to intentionally sabotage this game. I wish the absolute best for all of these projects, even if I know that not all of them will make it. If you look at my videos for any of the other pair of zombies you'll see that I shit on everyone when I think it's necessary, not just overprime. In this video and in all of my content I offer praise and criticism where I think they are due regardless of who is making the game. I'm not going to suck developer dick for special favors. I truly believe that overprime offering their game to everyone for no cost at all is spectacular and I really want to bring this game to people's attention as it may be either a better option or maybe just a great alternative to the other pair of zombies, if you enjoyed the faster paced playstyle of late stage paragon. So in summary, shut the fuck up and let me do my thing. Two of the biggest roadblocks holding people back from playing overprime was the painfully complicated installation process and the lack of servers forcing people to play peer-to-peer. SoulLeave has added a bonafide launcher that will run all on its own now both installing and updating your client automatically. However, it's very slow for most people. I'm not sure why, but if I actually used this launcher to do a fresh install it would take me 24 hours on a one gig internet connection. It was much faster to manually install. I encourage you to try to run the launcher yourself, maybe you won't encounter the same problems that I did, but for me it was faster to go the old route and download a bunch of folders and unzip them a certain way into a certain folder under the first moon of autumn while holding a possum's asshole. I'm sure the manual install is simple for the computer literate, but it was a pain in the ass for me. The other things holding people back was peer-to-peer only play. They do have servers now, North American, Asian, and European servers. You can queue into a game through a matchmaking process just like any other game. You can also choose which map you want to play on, legacy or monolith. Something we've been asking for since Paragon servers were live. Another hitch here, depending on when you queue, you may have to wait a while. The European servers are fairly active so that may be your best bet. However, the North American servers don't seem to have many people playing until the afternoon Eastern time. This can of course be solved by more people picking up the game and trying it out, solely provided the servers, but they can't force people to play. The gameplay I experienced was much smoother than it used to be. I did get my ass handed to me, but I felt that was more due to an experienced gap than problems with the game. They have a multitude of heroes to pick from, and even though some of the abilities have changed, they still functioned well with good hit detection and responsiveness. Minions did get stuck on terrain at times, but they acted like they should for the most part. Same with towers. They only locked onto you if you attacked an enemy hero while you were in tower range, or if you just jumped under there without minions. The jungle is quite nice with all the old favorite paragon buffs, including the river bugs and the gold buff. They even added a gold buff to the offlane jungle. Fangtooth is back, as well as or prime. They also have the prime dunk mechanic in the game. Taking or prime gives a little ball on your side much like when you take a jungle buff, and you can dunk that on the side lanes for either defensive or offensive support depending on where you dunked it. The offensive dunk will actually cause the or prime guardian to push your mid lane, which is a little overpowered, but kinda cool all the same. The item system was pretty standard and used the old card points from Paragon for purchasing items, but all heroes had access to all items, which is nice. The items did function more like standard MOBA items with one tier upgrading into another. The overall game is very fast. You gain levels and card points quickly. Movement and attack speed are also souped up. As I mentioned before, if you like the later iterations of Paragon, you'll probably like over prime. As far as the bad things I've noticed, there were a few areas in the map where I would get stuck or it just seemed like I was getting caught on invisible outcroppings. The targeting reticle seems to be way too offset as well. Aiming took some getting used to. Also don't like some of the ability indicators, like for Shibby's line beat. The AoE indicators are also a little odd and can be hard to maneuver around when trying to place an ability uphill. Animations can be very awkward. This really seems like you're running on a picture of the map instead of the actual map. I think this is due to the speed at which they add new heroes. Over prime has a massive roster, but it seems to have come at the cost of polish. I've seen many people describe over prime as janky and I tend to agree. It all feels like it's almost there, but not quite. The sound effects are straight garbage. No sugar coating that one. I hate them. So there you have it. Over prime today isn't perfect, but it's 1,000 times better than it was a few months ago. If you tried this one and didn't find it to your liking, I suggest you pick it up again and give it a go. Soul Leave are offering a Paragon-like experience to anyone who wants to play, and they are giving it to you for free. Even if you have Fault or you just got lucky enough to pick up a predecessor key, I urge you to give it a try for yourself. If you don't like it, just move on. But you may find that you actually miss the faster days of Paragon, that you miss the thrill of dunking the orb, or that you're more comfortable with the systems that are a bit more familiar. I almost decided to stop covering Over Prime myself, but after a few matches, I believe that Soul Leave has created a viable contender for a Paragon Resurrection project. If you enjoyed the video, please hit that like button and subscribe for more if you haven't already. For now, this is the Mangoes signing off. You guys, have a good one. Mango!