 And welcome to another Deadzone third edition video. In this video, myself and Matt are going to have a very quick demo game, probably a couple of rounds, something like that, just so you can see how the game plays and you can learn the basics while we're also going through them as well. So I'm going to be playing the Viermin and Matt you're playing the Brave GCPS. Okay, so we've set the board up here. I would say we're probably light on terrain on this one, but it was just so you could see what we're doing and so we can get some clear shots and things like that. Normally you want lots of kind of terrain, lots of different heights, which we've got a little bit of here, lots of scatter as well to try and avoid those clear shots and to give you a bit more cover. So my leader is the pack leader. I've also got three, so two stalkers and two crawlers and a nightmare. I've got three just normal corporation GCPS troopers down here. Now off the board at the moment, I've got my Ranger Lieutenant here, Therese Washington, and I've also got two of her Rangers. Now they're off the board at the moment because they've got some aerial deployment. They can drop down pretty much wherever I want with some restrictions. So if you just want to drop them down as close to me as possible so I can attack you. Okay, so we've set up. Now we have to roll for our recon test and this is basically who goes first. So this is a five dice test when we're looking to use our recon. So I've got a recon stats of five plus. Okay, so I'll do mine first. I've got two. Okay, and your eight would explode. Now what you would normally do in a game is you would then roll on the recon table as well, so that gives you a bit of an advantage. It's almost like you imagine they've been scouting out the area, they know what's going on, and they can get into position before the enemy comes. Also what we haven't done here, we haven't placed any items on the board. Normally you would scatter items around. They would be scattered by rolling two dice together and treating the board a bit like a grid. So we haven't put any items down just so we're quite quick we can get into some combat. And that would normally give us things like what, extra ammo? Yeah, extra ammo, grenades, all sorts. So you can pick up lots. Again, you imagine this is a battlefield where everything's kind of scattered around probably from previous people fighting as well. But we've just kind of set up quite easily. We're going to be playing the standard patrol mission, which means there is one objective here with one point. There's another one here with two points. And also, when you're deploying the objectives, you place it on the highest kind of platform. Well, another one with two there on the back. So this is what you were saying before, the one's kind of closest to us, or the one's to get, so the cheaper ones to... Yeah, exactly. So they're slightly easier to get to. So you'll do your area of deployment now. I can't come too close to you, can I? And you can't go within two of an objective. An objective? Yeah. So I can't land on this object? No, that would be slightly cheating, I think. Okay. Well, I am going to land... That's one, two. Yeah. That objective, that's fine. Because then I can... Got my height for shooting. Yeah. And I've also got to jet back. I'm also going to... And probably here, similar reasons. Yeah. I've got shots. Shots this way and to reach. Let's go out. Some options. Okay. Now we roll our command dice. So obviously, you're going first, so you can roll yours first. Okay. Let's see what I've got. So I've got two splats, one extra dice, one extra... And you can re-roll as many dice as you want, while you've got half of your strike team still in action. Okay. Well, actually, why we've got this at the moment, I haven't got any good. And so, Theresa's special ability is good for indirect weapons or grenades. I haven't got any of those in my team, and there's no items to pick up the grenade. So I'm going to actually re-roll my two splats. Okay. Oh, that's good. Yeah. Three shoots and another extra dice. Okay. So I've got... That in total. I've got four dice as well. So at the minute, I've got to activate another unit. I've got my splat, and I've got an extra dice. So I'm going to keep the splat, I'm going to keep the extra dice, and I'm just going to re-roll my combat, because I don't think I'm going to make it into combat. Oh, okay. It was destined to happen. Okay. So Matt, it's over to you for your first activation. First activation. Okay. Well, I think I want to go for objectives just yet. So, I'm probably going to be out in the open if it does that. Fortunately, I'm going to take a hammering, come down to Higa. Yeah. I'm going to position myself a bit behind this corner. Take a shot at this guy. Yeah. So definitely see that you're going to be, you're going to get some cover because I can't see all of it. Yeah. So I've placed my head just slightly behind this one. And I've got some obstruction from this corner anyway, which is what I'm trying to hide behind. Okay. So if we have a look at my corporation marine, he's got a range of six. So definitely not a problem. So I start with three dice. Just that's it. Yeah. I've got no height. I've got no clear shot. And if like that, so three dice. And my range is five plus. Now, do you want to kill someone early? What I might do, I'm going to spend one of those. Okay. Yeah, fine. And so my three dice goes to four. Okay. Five plus. Come on. No, that was five plus. Can I, am I allowed to add these dice together? No, no. I mean, you can spend one of your commandos for a reroll. But I don't think I want to do that just yet. He's just going to hide in check. Okay. So I don't need to roll my survive because you whiffed that shot. That was awful. So he's now activated. So I'm now placed a token next to him so that we remember. Okay. I was two short actions. Okay. To you. Like I said, I can't get to you yet. So what I will do is I'm going to activate this crawler here and just start making it away, making it across to the objective. I'm going to sprint, which is a long action. One, two, three. Hopefully you'll look around. I'm not leaving myself out in the open. I'm going to stay there. We go. I don't want to wait. Use those yet because I want to see where you're going. Yeah. So I got my normal troops here. Now, I think a couple of terms I can probably get over here and their deployment time. So actually this one's going to do a long action. I'm going to sprint. So if I have a look at my normal corporation Marine, corporation Marine speed one, two, so two for a sprint, two, slightly over. You stay in it, get a bit of cover off of that one there. So that's activated. Back to you. Okay. So I'm going to activate one of my crawlers. They aren't great at shooting, but they're slightly better than everyone else. I'm going to go one. And because this is mostly solid, I'm going to get climb on two. That was a short action. And then we'll shoot down here. Wrong side of the cash register. Yeah, getting his money out. So that means I'll have three dice as normal. I'll have one extra for being high up. I think that will be a clear shot because I'm up against the area. Do I want to have got my activation token? Yeah, nice try. I could. No, I'm not going to put extra dice in. Surely I can hit this. So I've got a range start of six plus. Oh, sorry. No. Yeah, six plus. But I've got way to fire one of my crawlers. So I'm going to get a range on two. So here we go. So needing six. I've got two at the minute. And I've got one reroll. Fire one. I've got two. Okay. Now you need to survive. This is my ranger, isn't it? Yeah. Okay. So I have a five. I've got six. I've got six. I've got six. I've got six. I've got six. I've got six. I've got six. I've got a ranger, isn't it? Yeah. Okay. He's got a survivor five. There's extra dice that we've got. Okay. So you've beaten me effectively by two. The difference is Yeah. So you couldn't reroll. He could spend a command dice to reroll. It's 50 50, isn't it? At the minute. Yes, okay. Okay, reroll one of it. So I'm going to spend extra move one. Yeah. That be one of those. Okay. So there we go. The difference is now one. Okay. And I have an armor of one. Okay. So I've got no armor piercing. So in that case it cancels out. Cancel a bit. Yeah. I've gone from I went from the dying to actually survive. So I will, I will activate another model. Okay. Now actually going to come and do to try and do the same thing. One, two. That was like here. So one, two, scale up. This time I'm going to add an extra Dyson. Okay. Because I'm so annoyed that you survived last time. This time I'm going to roll properly to survive. Okay. So three to start off with two for the clear shot. One for height and one extra dice. So that's seven dice. Okay, this is definitely going to hit. So needing a six. So I've got two again, two again after all that. And I've got a weight of fire. Okay. So that is still two. Okay. So survive five again. Let's see. One, two. And I get just the two. Yeah. Two, two, nothing. So the bullet just pings off or whatever it was. The ray gun just pings off your armor. Okay. So now you can't do any, you haven't really died anyway, but you couldn't activate the second one. No, I couldn't activate a second one. Okay. So it's definitely back to me. Right. Well, I might do move to go here. Just the one not sprinting this time to this corner. Yeah. Take a shot back at him. Okay. Okay. So it's tricking me three dice. So you got the range for that one? Are you in your ranges? Range six. Okay, you're five. Three, four. So my corporation Marines are range five plus. Here we go. Two. Okay, two. So I survive on a five plus as well. Okay. Two. I'm fine. So I've got my two ranges up here who haven't activated and I've got one more trooper back here. Okay. No, I'm going to activate my pack leader. Okay. Go one, two. Tear. And then use my command ability, which is feral rush. Select a model from your strike team that was within three cubes of the active model. Within three cubes of my pack leader. Move it one cube towards the active model. If this move triggers an assault, which it won't, but I do get to move my nightmare to there and it doesn't mark it as activated. But you're a pack leader? Yes. Okay. So I've got my guy here. Get some here for the one and shoot there. So one, two. Yep. Okay. It's fine. Three dice again. And corporation marine fives. No, wait a fire or anything like that. Rapid fire. Okay. So just one. Okay. So now I'm surviving on a five plus. Fine. Okay. Activated. So done. I'm going to activate this rat here. One, two. Actually scale there to go three, two. I've sprinted there. So now I've only got my nightmare left. I'm going to use this one. It's a three shot. Yep. And to shoot. It's fine. Okay. So you drop down there and then use this jump back to come through the gap and do that one. Oh yeah, that's the point. So I can only do it on the same level. Yeah. There'll be one to there and then two. But I can shoot you for, I'll just shoot you twice from here. Okay, fine. I'll do my normal shot. So you can reposition in the cube if you want. Yeah. So that's fine. So you're shooting the nightmare down here. So three dice. I'm higher up but it's not clear. One, two, three, six. Just at the edge. There you go. And then hitting on Rangers five again. Wait a fire though. So one hit so far. Yeah. Two hits. Two. So I can only survive. I'm surviving on a four plus. So second shot. Try again. This guy down. Only one. Got way to fire. Okay. So one. Yeah. So surviving on fours. He's activated back to you. So I'm going to move my, I don't really want to get shot again. Much so try and hide it. I think you'll still be able to do it. I am done. So that means I will go first in the next round. Right. Okay, that's fine. Yeah. So quite cinematic. Yeah, getting the tips. So she's on three. She's higher. Yep. So she gets another one. And I'm going to chuck in the last one. Okay. My last one of those. So she's on five. Yeah. Ranger Lieutenant range four, four plus. Eight. One, two, three. She hasn't got a range of she be just. So she's got no special rules on that. It's just a range of three. So it's a way of firing like that. But I do get the extra dice because of that one. Okay. So I'm on survive five, eight at the minute. Two. Or difference of two. So unfortunately, I take two wounds, which means I am dead. Yeah. And you will get one victory point for that. Okay. So in this mission, you get victory points for killing the enemy. So I've got these tokens here. So I'll take that one. Okay. Okay. Is that everyone activated? Yeah. So that's the end of the round. Okay. So really quick round then. Yeah. Yeah, that was. So you, you're the only one that scores any objective points. So another two. So I'll replace my one. It was first to three, wasn't it? Yep. Mission tokens. And you were going first. Yeah. I will go first. So I finished first. So I'm going to roll my command dice, which is two free shoots a splat. And that's a free assault. So I'm going to actually re-roll those two extra dice. Nice. Okay. So I've got two, two free shoots and two extra dice. Okay. Mine, combats. Three of those millions I want. Yeah. I'll take the three, bank that one and re-roll all of those. More useful. That's effectively going to be a re-roll for me. Another dice and another free shoot. Okay. So me to go first. Yeah. Well, I'm going to jump over that little gap there. Natural. One. Just to get them a bit more covered because I'm worried about ones up here and then shoot down. Yeah. So three for a normal shot. Two for clear shots and one extra for height. Okay. I put an extra dice in. Does that seem overkill? Definitely. I'm going to put an extra dice in. Great. Okay. So seven dice, because I'm determined to take this one out and I am hitting on fives. That's quite good. And I've got weight of fire. So this will be eight. So five. Good luck with this one. Surviving on Ration Ranger. Survive five. Not worth spending my extra dice on this. Okay. Good. All eight. Oh, dear. Just the ones. The difference is four. You've got armor. One armor. So that takes down to three. So three. I only have two health points. So no more. Oh, dear. Full of holes. And he is worth two. Which points? Okay. Now is it two all? No, it's three, two. Three, two. And over two years. I won't activate him because he's very inactive right now. You guys have got a fast sprint there. Yeah. So two, three. I mean, your guys can get the bar. Yeah. So these ones can go three. My big guy can go one, two. And my pack leader is two, three. So three. No clear shot. Nothing for height. So just three. One, two, three. That's good. Yeah. And then explode eight. So three. Okay. So you're shooting on this one. I'm surviving on fives. So three. Oh, these are the luckiest rats ever. Oh, he's nice and hot from a microwave. Okay. So we'll spend one of those. Same thing again. Yeah. Oh, it's just one. This time. You wait. So I'll probably not, I'll probably fail this one. Bouncing on these rats. Amazing. Right. So that's activated. Okay. Well, I'm I'm worried about these two here. Actually, I'm worried about everyone. I'm worried about getting shot by everyone. So don't worry. No, they're wearing super armor. All my guys are Imperial Stormtroopers. One of the one of the two. So I'm going to actually move. Yeah, no, I am scared. Shoot me. Then I'm kind of up in your grill. That's a cool to say. I'm going to my pack leader. One, two, sort of hide slightly under there. That was a sprint. So yeah, activated. Okay. I'm going to come and fight me if you want. What could possibly go wrong? And obviously in the playthrough, you had a character called Trevor. Is Trevor in Trevor playing this time? I can't. I mean, this route's got to die. Okay. Quite frankly, six. So just about as before. So this time I have got the height exercise. You determined to kill Rowland. Here we go. Now they're on fours, I believe, because obviously they've trained harder. Yeah. Yeah. Oh, the range is still on fives. So to reason sometimes. Oh, that's very good. Any weight of fire? Weight of fire. And I'm going to spin my splat so I can move all over. Okay. So you've got four. Four, yeah. Now that bullet, if this rat dies, I'm just wondering if I put in my extra dice. No, judging by the way they've been surviving, I'm going to risk it. Okay. So I'm surviving on a five plus two at the minute with one reroll because the eight is lucky as well. One wound. So I've got two wounds. So I'm fine. So four to three. I have one shot now. I could move. Right. So I'm going to activate. Come down one, two, screw up the side, and then fight. Okay. I think that is Trevor, actually. So start on three, one extra for moving in. We're both the same height, it's very size, so we don't get any difference there. Would you like to fight or survive? In life. In life. Or assault or survive. Trevor is a survivor. Okay. So he's going to survive because he's better at surviving. Okay. Which doesn't so much for Trevor, really. So I'm fighting on a five plus. Surviving on a five plus. Okay. Here we go. So two at the minute with an eight. So that explodes. Oh, so just two. And on two. Oh, he survives. I'm going to launch one of these. Yeah. So that's all that. Yeah, that's activated. I should have put an extra dice in this. So if I can move here and get clear shot, is there NLT or counts cover because there's someone else of my own side in that cube? Yes. So that counts as friendly fire. So you'll be on minus two. So you'll lose the clear shot. So actually, whether I'm there or I'll stay there in the cover. Still got an extra shot as well. So I could fight twice from height. So that's one. Yeah. Cheap through this gap down here. So you're in cover. Yeah. Many ways. So I get three, but I've got height. So I've got four to you on five. Green range five. Here we go. No, actually, yes. There's no point in time. It's not clear spot. So I am on minus. Yeah. So really, it is better for me to move. Yeah. Now it's definitely four dice. Three dice. Yeah. Best of rats. Yeah, because that friendly fire. One. Just one. So I survive on five plus. It was on five. Best of rats ever. Shoot again. Oh, okay. Okay. He's attempt to take him out. Watch this. Three. Three. Okay. So I'm surviving on fives. Two. Just one. So one wound. But that's not great because now if you do choose to fight me back, we'll be on plus one. So I've used all my command dice now. Yeah. So who else have you got to go? I have Therese Washington. Yeah. And I've got a trooper back here. Okay. So Therese, his weapon only fires four, doesn't it? Three. Oh, three. One, two, three. Is he going to have to move? He's got a little pistol. So I'm going to activate my nightmare. One. Two. One's behind there. I think my arm is actually, no, I won't be able to do that because he won't. Well, your arm doesn't count anyway. No, I know. Depending on the angle I'm coming. I'll stay there. Fine. And I have actually got a gun. I've got my chem thrower. Only range two. I don't want to shoot into the same cube, really. One, two. No. In that case, I will. So all my, I don't know why I got three shoot actions. They've all been useless. So I'm going to stay right. Two points objective. Okay. I'm going to be able to kill you. I could sprint up here. Oh, join the fights. Okay. So three and one because I've charged in. Yeah. One because I've got friend. Yeah. One because you're injured. Yeah. So it's quickly stacked. So I may as well fight back. Okay. So I'm on sixes. Yep. One. This is going to be brilliant if I kill you now. You'll be hilarious. Yeah, I would. No, I'd love it. Okay. So I'm on fives. One, two, three. Oh, come on. So one. So we cancel each other out. Yep. So you beat me by two with a fight. So I actually take damage. Yeah, you do. Yeah. So you are. Run up there and died. Yeah, immediately. Yeah. Maybe you tripped and landed on my knife. One victory point for you. Thank you. So that moves on. I'm on three now. Drawing at the moment. So you've just got to raise. I won't bother to put an activation token down against that. No. You've only got your leader left. Yes. Right. I've got one rat. Now I'm winning at the minute. Oh no, I'm not winning at the minute. Draw at the minute. Okay. I'm wondering if I come out. But if I come out, it's the open. I think you'll win. The end of the round you're winning because you're going to get scored. Yeah. Okay. I'm going to play the long game. We're going to have one more round of this. It's going quite quick. Okay. In that case, I will go up one, two, took myself. And then that's activated. I can't. I had to have lots of shoots. I mean, I could. No, because I can't see you, obviously, because I've tucked myself in. Well, my range is ranged. Yeah. So I've only got a range of two. No, I can't. No. So I'm going to stay where I am. Okay. I'm playing cautiously. Rather than me reaching round, can you pack her up? Right out. You want someone to write out in the open, right? Oh, absolutely. There you go. So she's landed there. Okay. So end of the round. Yep. I get two for that one. You get two for that one. I get two, both on. Five. Both on five, yeah. So we'll have a gentleman's agreement to play one more round. I'll go first. Yeah, I'm interested to see what, oh, I need to roll up. Command us. Go first. Yep. Well, I'm going first. There's a lot of splats. No, I don't think I want all those splats, actually. No, I'm going to keep that one. Okay. That's quite, I quite like that. I can lose that. So that's a, so that's a extra activation, well, two extra activations, an extra move and an assault. Great assaults. An extra cube might be useful for objectives. Extra shoots are always useful for guys. So I'm going to keep with those and re-roll these two. Two more extra shoots. Yeah. So if I'm going to put anyone out in the open, it's probably quite a good idea to put my pack leader out because they've got stealthy. That means I can't be clear-shotted, basically. So if I'm going to roll up here, yeah. Okay. In that case, I'm going to activate my, this could be foolish. Well, let's go for it. So he's going to come through the door. One, two. Yep. Actually, that's quite good. So now I need my friend. So you're going to fight back? Come on, fight back. So I get three. Watch this. I get one extra for moving in. I'm size two. So I'm bigger than you and I've got a friend. So I'm on six. Nice. There we go. Hang on fours. One. I've got frenzy two. So that means I can re-roll two misses. So that's me eight. So I re-roll those two and I've got the eight as well. Four. That's not too bad. Why are you taking one mode? Yeah. And I'm surviving on fives. Two. Difference of two. So two wounds. Yep. And I have no armor. So I think I'm very, very, very X. Very, very. Trevor again. Trevor again. Sorry, Trevor. It's like the red shirt. If you names Trevor, it's only one. One VP. Yep. Okay. So that tells me it's a six. And I will activate another rat. Okay. One. Two. Let's screw up the side of that building. Let's go with three. Now see, even if I don't kill you, it does mean you're going to have to break away so you can't shoot. Five. So five. Four. You're going to risk it? Fight. Yes. Okay. So I'm fighting. So I would start on three. I get one extra for moving in. Yep. I've got no other bonuses. So, and this is a stalker. Yes. So I'm hit on fours. Two with an eight. A two. I'm not great. Five. One, two. Oh, I did it to draw. Cancel each of the rat. I will spend one of them. Oh, now I could spend one of mine. Dice, couldn't I? I'm going to spend a reroll as well then. Okay. We should probably have a way to... Make sure we... So I'll be all... Nothing. Ah. So we can't do any more. No, just nothing. Okay, so what I'm going to do is I'm going to spend my free fight. So I'm going to do a fight. Yeah. So for three... Okay. I've got one. So do one wound. She has armor one. Okay. So nothing happens. But I do... It doesn't mean I have locked you down from shooting, which is one of my aim, really. Actual tactics. So if you did want to break away... Yeah. That means I get a free fight and you can only survive. Don't want to fight me. You're going to fight me? Yes. Okay. I'll fight you back. Because if I move away, you get the objective. Oh yes, of course. Yes, I didn't... I forgot we were at... Joe, I totally forgot there was an objective there. Sure we did. So I'm going to fight back. Okay. So I'm hitting you. That's good. Two. So I'm fighting back on fours. Four. Two, two. It's the eight train. Oh, so three. But... So beat me by one, but my armor's safe. Yep. I've got no armor piercing. It cancels it out. Your leader is activated. Oh, I know what I could do, actually. So I'm going to activate my nightmare. Two. That objective here. So I've now got Roland. Was that Roland or was that Roland? That's Roland. Okay. Roland here and Ronald. Okay. All right, and go. Two. Should we move? Cube. Cube, Lee? So I'm going to activate Ronald. One. Two. One. So three normal and I've moved in. You're not injured. So they get any bonuses there. So... Two. You're going to fight to survive. Five. So this is hitting on fives, because I'm a crawler. Two, three. Babe, we should fought now. I definitely wish I'd fought now. Okay, and I'm now going to spend my last command dice on activating another model fight again. So I'll have three, one extra for moving in, and one extra for my friend as well. Okay, five all survive. Yeah, I think you'll get an extra dice, because I'm injured. Okay, so I need fives again. Yeah. Oh, that is good. Look at that. That is tasty. That's the extra eight. Oh, okay. So only five in the end. And I'm... Is it none? No point rerolling one of those. No, no, no. It could be an eight. You could start an eight train. You could start an eight. I don't want to tempt you into doing things, but... They all shoot extra shoots anyway. Okay. I will reroll. We go. It's definitely an eight. This is, here we go. This is going to be amazing. I can see the eight. So unfortunately, Terry... That's one BP. Yeah, so it's a capacity of that cube is fine, because you've got two in there, so you can't fit any more of your friendly ones in. So I've got three. I'm jet to the cross. I'm not injured, no. I will fight back. Okay, oh dear. It's been my last one to reroll. Okay. Oh, look at this. So three at the minute with an eight. Four. See, you've jet backed in. I've just punched you. I've fallen off and died. Oh yeah. That's two more picture points. I've done. I've got no more. Okay. So that is the end of the round. Stuart's inquiry on your dice and my dice. No, I think we're fine. So that'll be two points for that one and one point for that one. No, three. Three. So I've still got the five I had before. So I've got two, five, six, seven, eight, 10, 12. Okay. So that was like a very quick sort of demo game almost. You know, we only had a short number of models, but you saw hopefully how quick it is to play, you know, the movement really easy because you're not going to worry about kind of your tape measures or anything like that. When spectacularly bad dice rolling helps. Well, to speed things up. Yeah, I think we obviously engineered that. So what you don't see in the editors, we've had to go and put different dice in all the time, just so that Matt's dice were awful. He was actually rolling really, really well. Yeah, thanks. Yeah, sure. But yeah. So I hope you enjoyed that demo game and we will see you soon for more Dead Zone coverage. Bye.