 So I'm looking at the regular one and not the experiment even though it was kind of neat I think the camera at the end and the head moves for a bit too much. You got a bit too Was you're so close to the camera that gets a bit disorienting with how much the head is moving But in this case There are only little things that I would change And sorry, I haven't gotten to the Maya file yet. We got crazy amount of work to do at work I know it's not an excuse, but Unfortunately haven't had the time It's the only thing I would do Doing the thing I was scrolling as this arm goes over here I would just take this orientation of the wrist and bring that wrist over just a little bit So as this goes over there, the wrist turns over a bit this way and you can see this here You can see how this part of the elbow goes to the left But then the orientation of the wrist is the same so that will go to the right and Then that part feels a bit unmotivated. It's a bit too much Just that or in that rotation in the wrist actually not do anything like ever so slightly here So maybe like a third of what you did and Then here the same thing as this goes over you can see how much this part is good to the left So this part will go this way kind of clockwise or a screen right and Then that move over that feels like a bit too much of a translate any on the left and then it suddenly goes down So it feels like if you look at this part here, it's only goes like this So I wouldn't go as far to the left and went like you know like a third again Just only a third and then round it out into that curve So it doesn't just suddenly go down here. That's on the do you You Technical part there. The rest is great you All I would do here is Bring that geometry up a little bit So that basically You would have you know the white right the white from the eyeballs So you want you want a little bit of white above the pupil Just You know imagine this was a white and you had just a little bit of the white in there It would give it you know the more white you have above above the pupil and the geometry there the crazier He looks not that I want him to look like a madman, but just you know ever so slightly a white part So he's there's a bit more intensity And that's kind of how we end the shop And that's it. It's really great. So I'm I don't even think I mean I will try again We're crazy with work. I will try to get back in there and use your Maya file But if those notes make sense, I mean that's all you would have to do and you're done It's really really cool. I really like How far you've taken this piece definitely you're to me you're the opening of your reel All right, so let me know if this makes sense or not And that's it. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever beyond you get 16 submissions either way a like and subscribe would be awesome. All right. Thank you