 Hello everybody and welcome to another PMP end of month review. What is this? Well, this is where I sit down for the next hour hour and a half some amount of hours and I go through all the submissions the end of month submissions in the Painters motivating painters Facebook group. So this is our our Facebook group. It's all about taking your next step in your hobby journey So if you're interested in joining us on your own personal journey, just click the link down below in the description We'd love to have you come join us whether you're just starting out or a master and we invite our members to post if they should so feel one Miniature a month into an event that we have set up. You can find that on the right here under the events Sorry on the right here under the events and you'll see here. I'm in the November review submissions and we asked them to limit themselves to one no more than one and To specifically request what they want feedback on and I'll do my best over the next amount of time that we're sitting here to Give them feedback offer direction and help people take their own next step on their personal hobby journey so Like I said, the real idea here is just to have you as hobbyists and painters Share your work and then I'll do my best to give you some feedback that can help you improve in the way you want So please do when you post these Ask for, you know the specific thing you want and that you're looking for because that helps direct me in In addition, I'll often use shortcuts I'll say you need to improve your contrast or you need to or you know tips on non-metallic metal or items like that For that I have a video linked down in the description. You can watch that video down there I go into deep detail using different sample miniatures on exactly what that means So if you get that feedback feel free to reference down to that video in the description and that'll help you out I do that because I need to keep each of these reviews somewhat short given the number that we have Otherwise, I will be here until next month and you know, I love doing this But I do have to have some life too. So at any rate, let's get into it I've got this as you can see. I've already got everything teed up here. So we start back at the beginning of the month. Let's take a look We've got Hugo Tremblay with his first mini posted here Said he's watched a lot of concepts to get his his or he's watched a lot of tutorials to get the basic concepts down Try to apply them on this guy edge edge highlights and contrast work mostly like to improve his metallics and cleanliness Any other topics to improve would be appreciated. Sure. Well, I mean you already know the areas you should be focusing on So that's good and those are always early good things to focus on and I agree But overall, this is a very nice miniature It does look nicely clean. So here's a couple of things that I would tell you to focus on One when it comes to the metals We do need some more tonal variation here and that would be what I would say across the miniature More depth of color. So when we look at the red, you know I think consider adding some more shading and things like that, especially down in the depths here So you did the edge highlighting putting some shades on the opposite side of that can help to to sort of Create more, you know depth and visual interest to your miniatures same with the metals I have videos on adding shading to metals and what to do there So I would check those out Lastly, I would say your face the face of the center point of the miniature. It's where we want to look And just you know, that's rather flat still we want to add more color to that Darren Latham has a great video on painting space marine faces So check out his for something very specific to what you're working on I also have several tutorials on painting faces And so I would I would encourage you to go check that out because what we want to see is more reds You know, and you just sort of yellows and tonal variation the face that kind of thing, but overall, it's a great mini You're doing really well for just starting out Okay, so Dan Herrera brings us the creature cast or big demon Ask some questions about sort of the transitions in small spaces and highlighting red Oh our favorite thing highlighting red highlighting reds really easy, but it's often It's an easy thing to sort of mess up at the same time. So let's talk this through The first thing is when we're first of all Dan I would encourage you to go watch my exploring colors red video So I go deep dive for you know, 20 30 minutes on everything related to red and really that's gonna give you the answer here Now when it comes to highlighting red in general you want to use something yellow yellow white And then you want to mix that into your red And then sort of glaze over an orange over it or something like that Alternatively, you can just glaze over it again with a very thin red so the key to highlighting red and getting really intense reds is to use a very warm white or a warm yellow something like an ice yellow or something even warmer and you You then glaze back over that with very thin successive layers of red It might look slightly pinkish on the first glaze, but on the second it will not and since red is very transparent it will simply be a Very very intense bright red. So that's what you want to do there Now as to sort of you know the wings and and doing transitions in small spaces I mean this guy doesn't have much in the way of of truly small spaces other than these little bones And I honestly think though the biggest thing if I was you I would focus on is always think about light the light to dark Principle every light should be have a dark next to it and every dark should have a light next to it And that should be successive throughout the miniature. So my example here is stuff like your your horns They're just black and there's no transition on them You know so that kind of stuff. I the pink in general is somewhat of a tough choice Because he does look very pink all throughout like he has a lot of pink on him If you you know if you wanted that to be a different color You could use something like a bone color or That could that could itself be black with bone colored horns protruding out of it But you know more tonal variation throughout those structures throughout here And then hopefully the detail on the red when it comes to like the muscle structures these tiny bones It's just a matter of again same thing like you want this stuff these little bones and these bone spurs coming out These should be the same color as these wing bone spurs You've told me that this is you have like three different bone colors on here pick one and make it harmonious Okay, so that'd be the the the next thing I would say there is like these should either be black like the bones on horns on his head or White gray like the like the bones and chances are all of them should be the same color so if I was gonna give you a piece of advice it would be to It would be to unify that in you know a second bloodthirst or you do because you said you were looking to do it another one and to And you know kind of move away from the pink and look more at something that's gonna add some more visual interest to it On the whole now as to wings themselves. I have a video on doing textured wings I would go back and watch that it's an old video, but it's still true It has to do with a lot of dry brushes and successive washes I think is the key. You know this color you just mentioned in the comment that it made your wife says it looks kind of like hamburger It does you can change that by adding more contrast near the edges of the wings Right now you're kind of just like there's a wash and then these things are bright And that's it where what we'd want to see is it get darker here near the edges where it's folded up and brighter Near the center where it's stretched out. So There you go, Dan. I hope that helps very cool model. Obviously. I'm a big fan of all the creature caster stuff So I look forward to seeing more from you Mike Lentz dead with our little droid here using the serastro tutorial And he talks about it's the contrast over zenith will highlights I Think the base. Yeah, it's the sunny naboo field You could add some flowers and stuff to pull that out That would probably help as well because naboo had a lot of like flowers and plant life. It was a lush world In it, sorry, but I think that's fine overall If I was gonna give you feedback on this guy Mike, it would honestly be just more tonal variation over the droid So go back in after the contrast with like a soft ivory color and kind of give me some highlights along his face And the tops of his shoulders and arms just stuff like that I know this you have to probably paint a decent number of these guys I don't know how many are in a force like I imagine these dudes are a little cheap throwaway guys But you want to make sure that you That you add those kind of elements even if it's just a couple simple thin layers Back over the top of the contrast. It'll really help to bring some visual interest to it Okay, Shawn bring he says basically he's looking at struggling with the His non-metallic metal and so he's looking like for that now I have several videos on this as well as a more recent one Shawn which might help because it talks about adding color Now, I mean the key is you still need to have contrast. He's going for this worn look it still has to have contrast and And You're you're good, but like in your contrast. I like the spots. I like the stippling go farther with it still You don't need to take it all the way up to highly reflective and you can adjust that with volumes So a shiny new axe will have lots of big broad volumes of reflection But even a dull thing is still gonna reflect metal. It just has less reflective area So you decrease the volumes As usual with this I'm gonna use the shorthand of one two three four five one being the highest highlight five being The deepest shadow you shrink the size of your one Your reflective areas and you increase the size of your let's say four because you don't want it to also be like You don't want it to have the super dark darks on it because that would also in Show it as being highly reflective. You still want some of those dark blacks in there your tattoo work looks really cool It's great lots of visual confusion there. So I think that's really good As to the shoulder you need to go back in and like make sure these lines are nice and thin like the white reflection lines And the other side of the damage are way too thick right now You want to make sure that's that needs to be like razor razor razor sharp, okay? And that but you know as the reflection pattern some more defined areas and lines So like a highlight coming down here a secondary highlight here would be good So this is a one this only goes up to a two and then your edges are ones as well that kind of thing Recognize the face always a nice thing to see when you load it up in Facebook if it recognized the face. That's a good sign But those are my thoughts overall. This is good. You've got a lot of nice Nice work here. So I hope that helps you can go watch the attached video as well I talk about NMM a lot in that As well as the other tutorials that I have on it, but I hope I gave you some direction and thoughts there overall looking really good All right, Sam Thompson says he's a new painter and lifts insight as to what you can do to take this color scheme farther Sure, there's plenty of things So I like that there's I like a lot of what you're doing here You've got really nice colors. Your goblins have nice pinky pink noses. That's great Here's where you want to go to go farther One some kind of complimentary element would be really good So things like their little horns here on this squig could have like sort of blue ridges Strayations in them to carry up. Why not? Maybe it could be the same kind of a deep dark navy color like you've got their their Their cloth similarly the bone striations in both their teeth their teeth are far too Monitone so more contrast in the teeth, especially around the lower part of the tooth around the gum line Where we see a bigger transition. I don't imagine these guys clean their teeth very often So, you know stuff like that will go very far Finally, I'd look at maybe a little bit of more tonal variation on the orange take that into a deeper color You can add subtle brown tones Brown is usually just a dark orange So adding in a little more deeper browns to kind of add some more color and depth Into your into your orange. I think would be a great way to go Okay, hope that helps. So overall they look really really great Howard kyle last two pieces for his iron john jaws force Not sure about the weapon on grimgore iride or the base on the other. Sure. So let's talk about those two elements Let's get to a point where we can actually see his weapon. There we go Yeah, I mean we need more tonal variation in the axe. I mean, so again like see my videos that are on You know doing variation non-metallic style variation on true metallic metal I think that will really help. I would say the same by the way with the skin We need more variation across there. It's not doesn't really have the depth We want to see but the what I would recommend you go watch actually if you're looking specifically for the axe Is I have a video on doing iron jaws weapons. It's like somewhere in the 100 to 110 range I don't remember it's exact. It's around there somewhere and That hobby cheating I do a very high variation axe type of weapon So it's a big chop up, but it would be you know easy enough to replicate over here I think that will really give you the insight you're looking for as to that Now as to the bases in general So so just you know, I'll talk about this on the rock More color more stuff. It's it's flat rock, but there's there's no color to it I need more browns more greens more just stuff like that Nature isn't gray and white so more Same with this guy's axe as to the coastline. It's not coastline. Yeah, I mean it looks white I don't know if maybe that does an effect that just didn't dry yet I haven't done a sandy beach base, but I have done a water effect beach Or sorry a water effect basing tutorial. It's probably around the 60s So go back and watch that one and that'll really help you out with kind of how to achieve an effect Like you're trying to do with getting a blue Water sitting next to a coastline Because right now with it's you know, just too Fomey basically It's not selling what it is. We need the water there. You can do little ripples and waves You can use like a gloss gel a heavy gloss gel from liquitex or Vallejo makes a water effect set or you know, there's lots of different options, but something like that all right Sergey bell wanted to go with a different rust effect than usual trying to achieve smooth blends on the skin and the axe Uh, yeah, so I think that Just looking at the axe. Um, I think the rust effects looks good. It's nice. It's it's in the right places So it's it's far away from the cutting blade, which is where we would see it You're adding color into your deep shadow, which I think is effective Um, I think you could push the I think the blends are pretty smooth on the skin That looks really nice. I think you could push the contrast farther So I really like your rust effects. I think that's right in the correct place Uh, I think you could push the blends on the axe cutting side a little farther And I think you could push some of the highlights Up on the skin tone also adding a slight secondary skin color into your four A deep purple or a deep red would be a really nice way to just some kind of glaze some of that in But overall this dude looks really good. Uh, your skin is nice The axe looks great. I I do very much like the way you've implemented your rust effect So I think that looks wonderful Okay, Liam, uh with Adrax agatone. It's this alamander guy. I don't know. I didn't know that was his name Uh feedback on the true metallic metal particularly struggling to with where the place the highlights and shadows Uh, sure. Uh, I think on the whole looking over it. You've got mostly the right idea to be completely honest Um, this is a great example. So the last couple times I've been talking about this with adding value This is basically what I'm talking about and I think you did a great job with it here We've got this nice shadow down here on the side of the the uh, Flamer, we've got some nice variation here. I really like what you've done the legs. I think that looks really well Uh, that came off. Well, the hammer looks nice with the darker part up here But you still have the outline and the lighter part here good light to dark change on the Sorry on the hammerhead. This is exactly what I was talking about every light needs to be next to a dark So I think that's good. You could push your contrast a little farther on some of these So especially with the gold come up to a slightly brighter white in your ones. So here Here here here basically because you kind of have a straight top down light pattern So something like that The darker part coming out of the front of the brazier Uh, looks nice like when you're doing a brazier like this this front part needs to be quite dark because it wouldn't be It would be the shadow cast by the light coming from the other side. So that's well placed um Yeah, I think on the whole you're doing a nice job. Uh, you're yeah, these shadows look really good On here on these these top pieces on the axe Yeah, I think this is nice work. You could add a little more color around your black So you it looks like you got some nice brown Sort of a sepia-ish tone here. You could push that a little bit farther, especially up in the eagle and stuff But I think on the whole you're placing these in the in the correct place And it's just a matter of refinement I think you're you're onto the you're you're on the right track here for absolutely sure So it looks really cool Okay Jason ho with his primaris librarian for review Um, sure. So you didn't give me anything specific to focus on So I'll just kind of give you a general and two big things pop out at me for you to work on jason The first is tonal variation on the armor. It's very flat. You have some edge highlights, which is fine But you could take that a little bit farther Uh, you know more color into the highlight areas some kind of tonal variation across things Like the circular plates Things like that would be really good The second thing is these Triangles on the bottom These are actually really tough to do when you do them They need to look when you're doing a regular pattern like this it needs to look Perfect Otherwise it will you'll immediately see that the triangles aren't even the key to doing a pattern like this Is not just doing the red but then coming back with your white gray So you want to like try to sketch these out thinly with lines first In fact, if you really want to get clever take a pencil a mechanical pencil and very carefully sketch in your triangles Then paint over the triangles and then you will still mess up and that's okay Doing freehand is not a matter of nailing it on the first time I have lots of videos where I talk about freehand everybody thinks that people just come and like do this amazing freehand on the first time And they just nail it. That's not how freehand works Freehand is going back and forth and back and forth and back and forth and back and forth You paint the thing you were trying to paint then you you know create around the edge You clean up then you repaint some of this then you paint around the edge more and you go back and forth and back and forth White and red and white and red and white and red and that would be the same thing I'd recommend for you here. So uh, it's great. I love that you took a swing at it, which is awesome It does look nice. You didn't like totally it. The red is nice and solid Which is the first thing I often see people screw up. So you're doing a good job there Uh, you don't don't hold back on me with freehand when you're going to do it here Give me something written on that scroll Uh, you can get that text done So I'd love to see something there, but on the whole this is nice. Just focus on some more tonal variation. I think you're in the right place Okay, uh, Roman Roman deco Trying to get constantly better. What would you what would you need to do in order to turn this into a real competition piece? Well, competition is always tough. It will uh, it will It will test you so a couple things one black rim the base Don't make it brown never make the edge of your base the same color as the top Just it stands out. It looks this is the edge of the universe. This isn't real This is in the universe if you make this the same color as this you're telling me. This is in the universe It's not this isn't real. This is Secondly more variation more color more interesting stuff going on down here. This is just sandy rock There should still be color variation things going on down here. Okay Now to the miniature itself the answer is Unsurprisingly by the way that tonal variation thing stands for this backrock too The answer is a lot more contrast and tonal variation. My man Uh, that's like when you're painting a competition piece it has to have a lot of visual interest So everything has to come up like if he's got shiny reflective black You know sort of a uh, a ghillie suit on and it has this reflective sheen to it Then you want to have a nice light line here going down with like a secondary color in it So it's showing as a blue color or something like that or red, you know Then deep red and deep red black and the shadows Um Just right now he's kind of flat and you're relying on like the satin of the paint to do quite a bit along with some minor highlights farther With that same with the gun same with you know kind of just everything needs to come up up with tonal variation Go watch the attached video I have down below Your paint looks really clean, which is good. You've got that technique down Um now as a side note for you. This is not a good competition mini Okay, he's crossed in front of himself Which means he's a closed off figure good competition figures are open Where you'll generally see as much of the miniature as possible if you see like most people will do high-end competition miniatures There'll be a very open miniature where they're like something in each hand or they're open. They can show what's going on Secondly texture wise. He's very samey. He's mostly one texture You can get away with that on something like a space marine where you can do then freehand and you can do Uh other you know, you can take this stuff up that they're they're ceramite to like this sort of metal reflective quality He's not going to necessarily have the same thing so like just There are techniques that make competition, but the your miniature choice also matters a lot Um, so that's just sort of a my experience from working in competitions My best advice here is take that contrast take that tonal variation way up take that visual interest up It's not just all in running up Highlights and shadows some of it's also just color variation having more a tone to your highlight and a tone to your shadow That's also tonal variation But things like that are what you want to look for but overall this guy looks great. He's nice and clean. It's an excellent paint job Uh, that's where I would go if I wanted to go to competition Uh ryan easterling, uh, he's got some quick and dirty lizards done mostly contrast And he said is there any quick things he can do for improvement? Sure. I always love questions like this Because it's like I'm not gonna we're not talking about trying to go up to a, you know, display quality The question is what could we do to go better? Well, first off, I'd black rim the bases I just already mentioned that last time Secondly with things like lizards dry brush before those contrast paints give me a nice solid dry brush Honestly, that's the best thing you could do if I was going to give you one tip ryan It would be a nice heavy dry brush over the shields over the lizards before you put on the contrast paints Because it'll just create edges on all their scales. They're very scaly creatures. They're lizardmen So like having those scales, they'll look more picked out like you did a ton of work If you dry brush them you want to go extra level Like when you I would zenithal them, I would use this process I use my preparing for your best paint job. These are a perfect candidate for that Wash them in an oil dry brush them in a light ivory Contrast paint jobs a good and it's going to look wonderful And it'll be so fast to do before you actually paint them in ease So that would be my best piece of advice All right, bethany gram many quick and dirty things So this is a quick and dirty pumpkin head looking for one or two quick things to improve That could be applied across the army seems very similar Sure, so this guy doesn't have the same texture. So my honest answer here bethany is it's tough But uh, I think if we're just talking quick and dirty I would say some more shadows on the lower part of the pumpkin Maybe just some more and then maybe a glaze or two to smooth your blends So some of your green like green and purple are both classically difficult colors to highlight in the way you're highlighting them So I would look at after you do this going back with a soft purple glaze over here And you know same here with green and that'll be that'll be a nice opportunity To smooth out the paint job in the same way add some like this is a coffin So some color variation here, you know, give me just some light touches of some green washes Some brown washes not wash the thing don't wash the little coffin Just take a little bit of the brush and kind of stipple some around here and stipple some around there and stuff like that Quick and dirty you just you're taking an old brush and just going dot dot dot dot dot dot But it'll still add some interesting variation to what's otherwise just a big chunk of gray on the miniature. So Hope that helps All right Bartos Says trying out some jungle basing for the first time as well as the non-metallic style on the true metallic metal technique Trying to improve the face and skin tone. So any critiques related to those is appreciated We're actually going to jump to this guy because I think this guy's an excellent example so A couple quick thoughts the jungle basing. Yeah, I think you're you're where you want to be It's this is nice like just flipping through all the bases Uh, give me more color variation on the jungle plants Uh, a little more like painting on them will be good, but on the whole, you know, you're in the right place like Stuff that's going on looks jungly. I totally buy these dudes in the jungle. So I'm down with that Uh, the metal we need to go farther More transition throughout them look at adding a color So maybe a light sepia wash or something not over the whole blade again Just like in that in that like three to four area basically over your mid tones So you get a nice color transition in there as well Go back and look at I think it's video 72 And you'll see what i'm talking about with the addition of just very light glazes of color Now as to the faces, uh, I actually think your skin tone is very the most successful here Looks great. You could do some more glazing to smooth it down, but these guys are very small It's probably not necessary. Um, I like the colors They look very stark like they're out in the sun like in a bright yellow light I think that's your big success here. I think it looks wonderful So great work on that great addition of colors. I see lots of reds purples yellows blues Excellent excellent stuff, man Okay, luigi says, uh first time you participated. Well, welcome sir. We're glad to have you Looking for free hand on the checkerboard and the color palette. All right. So first of all I think we went a little too dark just color palette wise when we're going to do things like these blues Pop them up for me a little more, especially this is the one time I'll say that because a harlequin can be very ostentatious Um, and the blues balancing out here. I think would be fine The other thing I noticed is the gun and his backpack are very flat gold These things are like gems So paint them like gems and it'd be a great chance to add some more interesting color, especially a blue to help balance that out more Now as to the checkerboard pattern I think for the most part you were pretty successful. You want to make sure your edges are nice and sharp I could see a couple like if we look back here where it's not quite meeting. So again, you know back and forth back and forth Let me see you go back back back and forth. Okay, but on the whole this looks really nice I think your checkerboards are good. I can see places where they're uneven like here on the back On that back of the leg. So just make sure you go back in and clean up with that work It's these guys are complicated and time-consuming to paint which are going down a good road Your yellows are nice and bright and clean and smooth bring pop up the blues and refine the checkerboards Fill paint the actual gems that are on the gun like make don't just make the gun and the backpack gold Do more with that, right? Like these guys are incredibly detailed managers Uh, and they're very elite too. So you don't have to paint a huge number of them, which is nice So take those extra steps, but overall he's good. So you got a lot of nice elements on here You definitely have the diamond patterning thing down. Well, it's just refinement at this point All right Pekka wants to know first submission here. We'll welcome I'd love to get some feedback on the sole swirl and skin. I love I saw a couple people did this This is awesome providing me with the black and white, which is great Because this lets us see the tonal variation, right? It specifically lets us see the contrast. So a light to dark variation And you can see here out on things like the horn it's popped away up Uh, I like it here on the cloth. That's nice. It's purple, which is never going to show as bright skin So it looks like we've got some good variation But there's one part where it doesn't show as strongly as it should and that's on the swirl So when we go and look at the swirl my problem with it is it's very flat and uh, just sort of White-ish here, but it's so desaturated What I'd love to see is add more yellows and brights in like that not we don't need to go crazy But like an escorpina green or something like that Would be where you'd want to end so it can kind of it'll just yellow has a higher Luminosity luma something it's lumens. I don't know. It's the brightest color you sort of perceive Uh, and so it will tend to draw your eye Red draws your eye for different reasons, but yellow is sort of your bright one that was very eye-catching So that's what I would say there now on the uh, so that's with the soul swirl With the skin. I think we need a little bit of a color in here. He's very gray skinned Something like a deep purple especially down in the four area So not the shadow but glazing into the shadow would add a lot of interest to him It would also align with that sort of cloak and cape that's on him You could also take it and bring some deep green in there that would also work That would contrast against the purple and align with the the soul swirl Either one of those would work the point is we need some kind of color To create a little more variation in that way of hue To the skin of the guy But overall this dude's cool. He reminds me of the like, uh, the evil sorcerer in hero quest. It's super cool Like the bad guy in there Andy walker with his osl practice bust Light is a trashcan fire from the right side and slightly below any comments are welcome Well, first of all, this is a great thing to do. I love this is obviously the anonymous bust from banshee And it's great to practice these kinds of techniques on absolutely wonderful Uh, if it is from below just a couple of things I note like the bottom of his nose here should be a little lighter This part of his eye right here would catch light like if the light has come the light direction You have told me is that light is hitting at here Here here and here light going that direction would also hit this ridge of the eye Right here. All right, uh, it would also hit this under part of the ear right here It would also hit a little more on the bottom of the chin and a little more on the bottom of the nose So just you know, it's really a careful study of refining, but Overall, I think it's good. You could increase the orange just a little. I don't mean actual orange I'm not saying put orange on him. I'm saying the sort of that a very light orange ish tone into the skin You're bringing that near into the edge of the lights I think that would sell very well and then conversely On the other side here. I need more variation in the shadows So the your light switches to cold which is good because if he's standing next to a trash can then he's in moonlight Right, that's what would be the reality here if we had this kind of thing However, my shadows need a little more blue tone in them So something that draws just a little bit down again. I'm not saying take like panes gray and go wild I'm saying some very subtle additions of shadows Especially down here where it would be protected from both the firelight and from above Right this ridge here under his ear where it would be very dark This part of his chin like we need to deepen those five shadows and push them a little bit more into the blue spectrum But overall this guy looks awesome. I really love the The um the way you've captured that warm light. I think it it's it's really nice All right Tight tight tight go. I'm I don't know. I'm I'm terrible with names. So I apologize First time posting tried to focus on key elements flesh weapons And red armor everything else was rushed but not sure you got the right balance. Okay So let's uh, let's talk about that Um, yeah, so I mean overall these guys look pretty decent I think the uh, by the way, I think the guy being at an angle is fine You want to be careful with angles like that, but I don't think it's actually that bad One small piece. Don't make too big a rocks that overhang. You're kind of right on the border here It's not too big, but if you go a little bit bigger than this, you're in trouble Try to make like stand-up features like this just slightly smaller So you can have some earth around it do black rim the bases out make sure those are nice and clean Um with the red see the advice I gave earlier on brightening of red because really what I need is a little more shadows Uh, I like the blade transitions good push it a little farther here on some on some parts But you're going the right direction like I can see the nice shadows you've created I think those are working well. So I like that Uh, the skin is where we've got a lot of chances to improve Um, that depends on how many of these guys you got to paint so it If you're going for like tabletop, you're fine. No issue to go farther. Okay, and I understand Reavers You might have like 70 of these in your army. So let's not get crazy here If you want to part push farther then more red tones and purple tones in the shadows of the skin Is where we need to go our four and five of the depth is weak here That's what we need to push that'll also make the one and two seem more bright Uh, same thing as always though with rocks in the bases rocks are not gray rocks in nature very rarely stay gray There's rain. There's dirt. There's wind. There's dust. There's fallen trees and and and algae and not algae that's in lakes but uh moss and there you go life like life happens everywhere that you can right so Some washes and simple things like that just add some color some reds some greens Some browns on those rocks will make them look a lot better Can use pigment can use washes can use a hundred things can even stipple some very thin paint on it. That would be fine Okay, uh Dwight, uh question about conversions wanted a war shrine to be dedicated to slanesh You've made the right choice in life Uh, didn't like the derpy things carrying it. I agree. They are super derpy and I hate them Uh fiends that you use to replace them don't have the club fists. I'm wondering if I went too far First of all ignore stuff like that as long as the weapon is close ish. They have clawed fists instead of clubbed fists It's fine Like don't get too hung up on the on don't sweat the deets on stuff like that No one's ever gonna look at this ever ever ever will you ever encounter anyone and if you do they're a terrible person You shouldn't play them anymore who says like wait club fists. Those are claws like get out of here So don't worry about that kind of stuff your biggest challenge here And I think we've talked about this before Dwight. So I'm gonna talk about it again Too much yellow too much bright saccharine yellow on like the hair Here like it's just it's overwhelming because it's so bright when I look at this from the front I literally can't see anything else with the yellow Right and that's that's problematic. We want we want to be careful with stuff like that Yellow just draws the eye and like relax your eye and look at your own piece Like don't look at anything in particular. Don't focus your eyes. Just let your eyes relax and take the whole thing in The only thing I can see is the yellow Right because it's so bright and overwhelming. So you want to bring that down, right? Be careful with those ultra bright colors like that Um, you can you can desaturate it. You can move into more ochre. You can move into a more sepia tone Wash is stuff like that anything will work just not not not super super yellow blonde hair isn't yellow It's not sun yellow. It never is don't paint it like that. There you go. Okay But on the whole it's it's very bright. I mean if I was gonna give you a piece of advice It would be again, you know, there's some tonal variation opportunities here Especially in your purples and your blues on the fiends, but I think they look fine as carriers for this I think it's a good use of the fiends right now frankly because it's about the only thing you're using for so Yeah, overall cool conversion All right, scott radom Uh start of a new warband and a new technique trying to make the armor look textured and weather not smooth Not smooth Uh worry looks messy looking for further CNC. Sure. So worn armor, uh On the whole I think it's fine Uh, you could go like I think it does look textured. I'm not sure it's You've got a problem. I think it looks just fine. Like you've got some nice scratches in there You could go for a little more wearing around the edges like take a deep brown and sort of chip the edges Um, I hate to keep referencing his videos, but uh, darin leitham has it Because I mean you make some great stuff, especially with kind of marine like things like this He has some great videos on battle damaging marine likes and we're sorry He used a leg in the in the video on damaging marine ish like type armor Which these guys aren't space Marines, but they certainly have a similar ish armor structure Um, but you can push in with things like some chipping and stuff around the edge I don't think it looks dirty. I think it looks fine. It looks worn that it reads like that to me Um, so but some chips some specific chips like that are that are clearly damaged some scratches chips and dots So I have a video on doing battle damage and rust streaks Uh, it's like maybe 95 or something that it's in the 90s Um, go back and we'll look at that And that'll give you the techniques for how to get the stippling down for the individual little things And just some quick stipples around the edges where things would naturally hit where he would naturally scrape Looks like you got a few of them You could push that a little farther and if you have some actual damage It'll make the rest of the texture sell Um, because you'll get the viewer will see that the the more visible ones And you want to be very light touch of this just a few of these and they'll be like, oh, okay I get it the rest of it's also You know minor wear and tear that I'm not seeing the detail of its scale So it's just about tricking the brain like that, but overall I think this guy's good It's nice. The yellow works. Well, it's got a nice tone to it for looking old and warm. So yeah, I think you're good All right Joshua McIntosh, uh Vlog time listener first time color right on also give me a black and white fantastic Uh, any advice you have to offer for these would be appreciated. Just shooting for upper tabletop. Okay, got it Uh one see everything I've already said on the bases on rocks that are potentially too big and adding color So that's number one Uh, love the the picture nice contrast on there. So that looks pretty good Um, yeah, I mean, I know that you're looking for dirty and fast tabletop So if you're going for like dirty fast tabletop, I think you're probably in the right place Um You could do some more distinct Yeah, you've got a few good chips in there. I mean Honestly, just like try to clean up your edges more So if I was going to give you one thing Some of your edges are kind of wearing together Like stuff around here You got some that are really well defined and some they're a little looser So I would just focus in on getting the initial elements cleanly applied I know that sounds ironic when you're going for a dirty miniature and then weathering So My that's my best advice Because the the wear and the tear and the weather will stand out a little better if the parts are really Individualized and most of them are but especially around his legs things get a little messy So keep that nice and like tighten up some of those edges and I think you'll be In the right place But overall, I mean if you're just going for like a tabletop Type of standard with some good wear wear and tear. I mean, I think you're basically there Drill out your gun barrel and make sure the gun the little actual barrels are a different color Always drill gun barrels always drill gun barrels a d b or g v Uh, benjamin alimony another building a kit batched and scratch felt with gw bits cardboard styrene plaster, which looks freaking amazing Uh Tried very light dry brush a different gray over the wood and indeed I love it Can you see something I can improve? Yeah grayo with a light dry brush over the wood really does make wood look old and worn Um, yeah, sure. So here's an easy one to jump out at This looks fantastic. By the way, wonderful kit batch like this is Fantastic terrain work, man. Good night So good But here's my piece uh roof your roofing is very This little house just got built as a brand new house Uh, maybe that's what you're going for. I don't know But like this thing has not seen a season of rain yet because if it did there would be staining and streaks running down it And little bits of this is like woods or something So, you know wood and wood is organic and will trap things that grow life So we would see like some stippled moss and stuff like that and little green streaks You can get it with but you know a little bit of paint a little bit of washes around it Jobs good and you're just like especially tucked under these ridges where water would tend to collect around cracks Where then there can be water sitting for a long time and all that little biological life can attach into the wood and then start Growing and and finding a way That's my biggest thing same with the stone by the way streaks down the stone So just a little more variation You can get that through some quick stipples and and not washes you're not washing everything You're using like a shade like a gw shade wash, but just stippling in into areas Okay All right, but yeah overall. I mean my god. What a fantastic piece of terrain that is absolutely wonderful All right, so let's continue Okay, uh, robert matuzio with his forest themed rock gut tragoth. Love to hear feedback. Sure So first of all, I think he's very forest themed Excellent work on the crystals. Those look fantastic. That is great Uh, I mean overall this dude looks great. I don't know what level you're going for but you're certainly achieving a great looking Troll here the addition of the pink to the nose the ears very slight on the knuckles is wonderful um a little bit more of these These little rocky ridges around here. These should be picked out slightly differently I think that would help and a little bit more variation on the skin So it's a little bit more tonal variation, especially around the underside of his belly We could have some splotching and spotting on his belly too if you want to add some visual interest Avoid large areas the same color is a general rule in miniature painting. You want variation kind in lots different ways So having like some some little demon dots type thing where he's got a little belly spots or something coming up here It could be good. He could have little little hairs or something on his tummy when it's tum tum We could deepen the shadows around here and here like again work We could have some different colors in the armpits lots of options any of them would be okay But overall, I think he looks great um The skin looks nice and healthy. Yeah, like this back rock is the rock is where you have the most chances to to vary more Make that different color push up the variation more make it look different than the skin But the the gems look great. The skin is nice and pink. You've got lots of good tones there I think that's solid all the way through all right, uh At carisor At carisor sure. Uh, oh michael. That's so much easier michael. All right, uh experimenting with metallic paints and inks They're both a lot of fun to work with followed your advice and got the technical paint to crack nicely excellent I'll also try to get battle damage on the chest Uh, realize the model was too blue and could be more contrasted decided not to paint the leather pieces Which is an orange scheme to address that I'm not sure this is a good idea looking for feedback on the orange leather versus black Uh, and varnish matte or glossy over metallic paints Uh, neither is the answer there. I'll just answer that straight away. Don't varnish your metals ever just zero varnish on metals Um, okay, so there you go Uh, and yes, I agree. We need to deepen the shadows Uh, when it comes to the lightning claws be I'm not sure if this is supposed to be Blood it doesn't read like blood. I guess I can kind of guess that it's that So my basic feedback is if you're going to make lightning claws You need really really really really really hyper sharp thin lines So that means get yourself a white ink Show some flow improver that kind of thing to get those ultra sharp lines And yes deeper shadows on the blue. I think is where you're at where you need to be Uh, as to the battle damage Nope Uh Darker I think is what we need to see there. I don't really know if you want to scratch away to silver It should still be darker gray than that Uh gray approaching black is what you want with just a little bit of the lighter blue underneath Um Now as to the orange leather versus the gray leather if you're asking me like which one of these is better Let's look at this guy. Now. Let's look at this guy. This is so much more visually interesting Uh, like this is killing it over here. So my personal opinion. This is way better You could desaturate it a little farther if you're still on you're still unsure if this is a little too overwhelming Which it is quite bright if you want to bring it down a little Little more brown tones into it like mix a little bit of your orange brown into it Bring it down a little farther reduce the yellow That will help balance the model out, but I think you're going the right direction. This is so much more visually interesting Hope that helps like All right, uh marshall, uh Been a long while since he posted his last, uh, tau Uh new things he tried to this commander was a glowing effect on the guns and added some heat wear damage on the jetpack exhaust Try to blue effect and failed, uh, especially so Long story short ended up with his orange also try to use the night helm And the two antennas to try and create the triangle you talked about in your color through a video Sure, so let's talk about that. Do we have our color triangles? Let's look at some heat. Let's look at some glow Okay, all right Good contrast photo Okay, so first of all, I think these gun barrels are supposed to be drilled out drill them drills It's a little overexposed to the picture. So it's hard for me to tell I think the damage looks good. The heat exhaust here Looks nice. Looks like we got a nice sepia to purple to blue If I could if I had a zoom in I could tell for sure, but I think you're in the right direction there We got some bright reflections. So it's kind of tough Um, but yeah, I mean overall I think you're in the right place Um things that jump out at me are The oh also good variation on the rocks I can see some nice oranges and browns in there. You could go farther, especially down here where water would get captured Like the night helm. I think he's I think that's a nice addition. Yeah, I think that's fine Good nice rusty crusty night helm that took a shot to the face and fell off. I dig that The damage all looks good with the uh I think we could push just some of the contrast on things like the metals farther that jumps out at me Like the copper stuff here could go a little farther Uh Let's see and as to the color triangle with the red Yes, I think this is fine. I'd love to see it actually a little bit more These really are close enough to almost read as one two red elements on his arms in some place Would really sell it because then when I'm looking at him front on Like it's a it's a weak triangle because this is almost one and this is almost one So like of something on like a red stripe down his legs or red on the guns here and here Would be a much stronger triangle for pushing the color out You don't just need to have three points. You kind of need to have those three points have some strength and balance to them So you can use these three and then like the stripe and two spots on the guns And then we've got a nice bigger triangle, right that's shaped like that So something like that is what I would look at but overall I think this looks good Um And I don't think that you know when you've got a big piece like the red helm down here I would rust that out some more it red is very eye catching and this the only problem with the night helm is It does still very much draw your attention So add some more dirt to that just literally you can wash it to make it look like it's been rained on and dirt Is collected more and desaturate that red way down and you'll solve that problem All right, Andrew first time submitter. Hey, excellent. We'll welcome Andrew Pease your attempt to the best you can and see where I am and where I need to go next Uh been going through hobby cheating up to 110 or so. Well, you know, they're 110 to go Uh and practicing along but this is my first time taking those skills and flying them starts to finish on entire miniature Uh, excellent. Well, I'm happy to help and thanks man. That's that's wonderful to hear Okay So on the whole this is a really cool mini you did a great job Um, let me just say you're you definitely are in a great place in your on your painting journey So stuff that I see immediately. I'll give you a few things to work on. Okay One see all my previous comments on stone. We need more variation there to Uh, the goblin Uh, looks good. His skin could still be pushed farther Especially with some pinky more pinkiness in his nose in his lips is where I really see the opportunity I like the the area around the eyes and the ears. Those look really nice A little more light and highlight a little more number one up on top Same with his hands And then more tonal variation on the elements where you you have them. So I mean both color and contrast The yellow here is too samey same with the mushroom patch Right that kind of stuff these mushrooms shouldn't all be just yellow They should have browns on them and spots or stripes or variation or something Something to break them up from just being a big old patch of yellow, right? That's You got to hear or you painted them yellow. You said and you were done Keep pushing on that Same here with this that the actual mushroom cap. It would be interesting if the mushroom cap got darker under him Just some nice soft purple glazes pulling toward the top because he's very light So then we would have a light next to a dark next to a light and That would all continue, right? So I would say those are probably the areas that I would give you to To to focus on to improve but overall this guy looks wonderful. He's a really really cool mini He's a great member of the gava palooza and I think he did a really nice job with him So I'm glad I was able to help man. This looks wonderful. Hope I gave you some ideas for where to go next All right Oh boy, I'm just gonna say hobby because that's I can't do that So, uh, oh, well, thank you very much For the happy birthday wishes. It's very nice of you Uh Finished a long time project looking for overall opinion Uh, a lot of effort to create a top light view on a scan using glaze and layering techniques and gw paints For the axe gave a go at the scale 75 metal alchemy, but it seems very tricky. Nice transition Um, would you recommend the scale 75 gold alchemy for future projects? uh Okay, so my recommendation is always vilejo metal color But you need the gold and the copper and you use different mixes of the gold the copper and a silver To get different variations out of it. That's what I do. That would be my strong recommendation. Okay now So that's just that part. Um Like I don't really love to be completely honest the scale 75 gold Uh line. I just I don't love it Uh, okay as to the skin like first I want to step back and just take a look at the whole piece And say it's a great look in go track, man. You did wonderful. Okay. Love the boots skin looks nice. It's very bright Very very cleanly applied paint Uh, the scene is good Let's let's talk about where we can go Your metal I think looks good. We need to pop out the edges So, um, what I mean by that is like this thing is reflective I need more strong reflections around each of these little runes And stuff here in the same way you did this edge in the same way you did these edges These edges here would catch the same light. Okay For the hair I needed to get darker down by his head down here and, uh Just to make sure we we have that nice That nice contrast between his the tip of his skull and the where his mohawk starts The variation on the copper metals looks really nice though down here like these these, um These elements the chain looks really good. I love how the chain came out. That looks wonderful This is van freaking itastic. Okay, so good stuff there Um, we need more shadows and stuff on some of the gold up around his shoulder And then what I would say on the Skin is it's good go watch my painting ruddy dwarf skin video We need a little more red a little more shadow. Okay You're you've got some really nice top-down highlights. You're one two three and four are all in a good place We need a little more four a lot more five So a little bit more depth into that skin Uh because right now it's it's very short shallow soft Shade I need a little bit more there. Okay Uh same with the beard Here and here like darkness where there would be a lot of depth to The layers next to his braids and in this area so a little bit more shadow pushed in there But overall this guy looks absolutely wonderful Love these black and whites people are including it's great and this really shows off what I'm talking about You can see how on your metal it looks fantastic. Look at that contrast exactly what we'd hope to see in metal We go way up into white here. We go way down into black here Perfect. I this is a thing I cannot recommend enough People if you all start submitting this and including black and whites You're going to make my life so much easier and you're going to make your own life easier Because when you take a picture you're going to see where you don't have variation For example here on the skin, right when we turn the skin of the scaven or go track into black and white It looks very very very samey, right now. We don't want it to look like the metal We don't want to go this far But a little bit of extra shade in here a little bit of extra shadow You know mostly think of the area the volume of your one two three Here on your axe. It's quite evenly spaced here on The him it's just way out. You still want to keep that but we need a little more down here, especially like around this Shoulder muscle and his triceps and biceps that kind of thing Okay, so I hope that helps great great work overall very very cool go track All right Uh, next up Jeremy, uh, hello and happy 40. Well, thank you so many people wishing me happy birthday. That's absolutely fantastic. Thank you um So it's two years and he'll be there scouted and report back Uh, it's it's not going to be great. I'm sure but I'll I'll keep you informed Um, so gold dragonborn for a friend's d&d character first non-metallic metal steel attempt Uh Give me better photos in the future, but you said you're doing them fast So I accept this time next time indirect lighting if you can see a shadow in the picture You have too much direct light Uh, and yeah, I get it with the whiz kids mini man. You don't have to apologize to me on that I I understand that's how they are Okay, so the story here is contrast all over the place Uh, let's let so I'm going to talk about three core elements The metal we need more darks and I need more lights like we got to come way out. You're running two through four I need a one in five. I need deep deep darks here hidden Especially between these scales and I need these that line and that tip to come out to like sharp crack and white Same for the sword But this is like a weird sword shape to do in general But you want to like try to do your best to define an edge and separate like if the edge has anything You want this edge to be an area of highlights that are running vertically like this should be very bright And this should be very dark and this should be very bright and this should be very dark And there should be a white line here and then we can just kind of grail this out or run a similar volume here Okay, same thing there Uh, the shield I think looks pretty good. You could pop up your highlights a little more, but I think the shield is better Um, it looks like it has better darks the cloak is the next place I need to see that tonal variation especially in red Go watch the exploring colors red video. Give me some soft glazes of purples browns mix in black, you know, whatever There's lots of different ways we could go But just give me that that higher contrast on the red red can look very luscious We want that nice rich tonal variation across the red, but overall cool I mean for a d&d for me. I'm sure your buddy will enjoy it And I hope that uh, I hope this gold dragonborn Is very successful in all of his quests earning fame and glory or money or love or whatever he happens to be questing after All right chad bringing us a couple of uh, daemonettes, which I always love Uh, also a first time submitter trying to nail down a visual theme for your slinnish god seekers Something really quick to paint at tabletop. Cool. Uh, so want some more desaturated Then what's in the picture folks on heavy contrast between dark purples and off whites? Uh, okay, sure So let me just say I think if you're going for a tabletop quality You're pretty much where you want to be Now here's what I would state Easy answers to pop out this contrast a little more One give me some deeper purples using again your contrast into the deep parts of the claws here Here here and here that'll help reinforce your color triangle that I that I mentioned that was mentioned before to Make the toesies a different color So they have there's a distinction between the flesh of their feet and their their toesies. They have bone toesies Give me that also being in the dark purple. You can just you know, touch that with the same thing That will also create a nice visual break between the dark purple of their feet and the snow that you have around them so Overall though, I think that's would be what I would do if I was going for quick tabletop Okay, you could do things like pop the edges of the claws out a little bit more like take whatever you wash These with pink mix it back in with some white and just do a nice layer over the edge of the claws That would be a next step if you want to take some extra time But going for tabletop, I think this looks nice. The skin looks good For a fast tabletop job, uh, the metal's fine. You got some good deep recesses there Balancing that purple out will help and will help the skin also seem more stark and alien and not human All right, uh, sir then uh first time submitting is primark layman rus Uh, okay. Sure. So what can we do to improve it in general good old layman rus? Um, all right. So well first of all, he looks really nice. So I'll just start there Like he's a he's a great looking model. Um my a couple elements jump out to me. Uh, so one We could add a little bit more variation across the gray of the armor Um specifically in places that would be in deep shadow here along his leg That's a very very deep shadow here where he's he's got this like extreme contra posto position So like this is very deep shadow This is very deep shadow taking that down a little bit and popping up your grayish highlights here on the top of his arm Top of his backpack top of his shoulder those elements um as to the skin a little bit Probably a few more glazes of your midtone just to kind of smooth out some of the transitions I think that would help the hair looks really nice. You nailed blonde hair. I think that looks wonderful. So No need there you're you're right where you want to be um Just a quick final note when you're doing these like sword hash lines thinner um thinner You've got to get like really really really sharp lines. You need a super fine sharp brush You need that metal paint to be rock and thin like again Vallejo metal color is really your best bet for this I do like the color on the sword So I think that looks great But just some like little thin touches if you can't get it with your metal paint then take this Uh rusty brown color that's here and push in from the outside like put your brush here And just push right up against real careful and right up against and right up against until you get it down Super super super super super super thin so back and forth But overall I think the sky looks really cool. You've done a great service to uh to layman rusts He's uh, he's looking awesome All right saying uh this month's entry. Yep. Okay, so let's take a look Uh, I think it looks really nice. I'm very clean Uh paint job You know good elements of that I think saying my biggest feedback for you is going to be again keep pushing that contrast on the white So get a little bit of uh some kind of gray color. You could maybe use like the space wolves gray Contrast it's a very soft shade. It has almost no impact to it And you could just glaze in with that maybe 50 50 with some contrast medium A couple glazes to deepen the shadows on the white, especially like here on the bottom of the shoulder Here between the legs up under here Uh around this this piece that's kind of vertically it wouldn't be catching a lot of light Those kind of elements I think would be where I'd push. That's my major feedback for you. Um, same thing I guess minor feedback when you do things like this gold Little more variation more shadows more highlights standard comments on contrast on metals again You can see the linked video for details, but overall, I think it looks really nice the red Aegis on his chest pops. That's great variation there. Your reds in general are rock and rolling. So I think that's in a great place Okay, dan, um Last month's feedback was eyes tonal variation tonal variation contrast and tonal variation Hopefully this one is better made a more conscious effort to have multiple kinds of contrast Warm cold light dark and texture. I'll say your first attempt at osl Uh, well, I'm glad you were listening. Okay, so let's see uh the Good you definitely learned like I can see the lessons in play here. So I like it um This needs to be a little more orange in tone yellow candlelight doesn't reflect orange Or doesn't reflect yellow. Um, turn all the lights off in your house and light a candle And and and walk around and look at how the candle reflects off of different color surfaces And what you'll see is it's a much orangier tone of yellow. It's more ochre tone pushing into orange than it is yellow Okay, so just that's a a note there. This guy would have to be in extreme darkness to make this little candle Uh Have that much also. I same thing goes for the candle itself a little more orange tone to it The variation on the beard looks wonderful. Oh my goodness. Did you succeed there? Great great great great great great great great work caught the light has a wonderful reflection. Yes. Yes. Yes. Yes Okay, uh, I don't love the blue rope here that didn't need to be there It's a couple spots of a very bright saturated color that just there's no other place that that exists So be careful on that. Um, I think the osl your placement is pretty fine Again, it just needs to shift tone Uh as to the texture on the leather. Yep. Nailed it. Good to go Uh as to the chain I'm gonna say tonal variation again. So more like this chain You've told me this guy is in darkness because if a candle is casting this kind of light This guy is in like a pitch black cave This metal would not be this shiny Right, so we need way more shadow down here on the opposite side of the reflection Like if this is the reflection we need way more shadow down here You cannot strike a match without creating a shadow And so it is too in miniature painting that if you're going to do osl We have to deepen the shadows. So that's my uh, that's my feedback for you there But overall I can definitely see the improvement. So well done Okay, william brown, uh Here's his recent bust of larine from the scale 75 kickstarter. All right, so let's take a look Uh, okay, so my biggest single piece of advice for you here. Love the wings Uh, those look fantastic. Good texture. Good demon dots. Yes. Yes. Yes. I love it Uh, I need more tonal variation on the skin and especially the armor one of the keys with busts is just more I say this all the time when people paint busts. How do you paint busts? You paint it until you can't stand it and then you do that all over again Twice as much as until it's ready to drive you insane Go until it drives you crazy and then do twice as much That's busts That's bust painting because I need more in the skin. I need more highlights and more variation I need more color when we're painting in the scale same with the armor, by the way I need colors reflected in that metal. Um, I need, you know, just more contrast more deeper shadows Those kinds of elements, uh, so that would be my feedback for you, william But overall I love the skin tone choice. I think everything here color-wise works Uh, especially the wings framing them in that nice wonderful fleshy But demonic tone. I think that looks great that like leathery batwing It's fantastic. Uh frames the mini really well. I just need to see more life in the skin Okay, alan thomas Uh, happy Thanksgiving haven't painted any of his death wash this year So he thought it'd be a good palette cleanser from aos as well as painting 20 doors Looking for feedback on the direction I took with, uh, black power armor really wishes painting a red chapter Uh, okay, stole a bit from kujo and darin latham as far as direction would like to know where I can prove Uh, sure. Well, if you're watching darin's black armor video, that's good Uh, is that what's his name's head? The whatever his name is also I do like the the missley standing on that's very funny Uh, the red looks good. I love the red on the cape Okay, so Light on the armor. You're going the right direction. You have good light placement. Now we need to get into the smoothing phase Uh, so we just need those glazes if you watch when darin does those like I like your your sketches to do that light That's fine. You're using the hashes to do it. There's two different techniques Um, like kujo uses the hashes darin shows it with just like the the layer lines either is valid. Okay Uh, but the key is then if you watch either of them, they then use glazes to smooth it back down Also, if you're going to do lines, you got to do more hashes than this man You got to like it has to be Complete like I can see space between the hashes. I should never see Really space trust me. It will still sell so more lines Um, you're just layering them over top of each other over and over again and pulling it out pulling it out pulling it out um go and watch my um Go and watch my brushed non-metallic metal steel video And you'll see how I then use the glazes to pull everything together because that's what I'm really talking about But overall, I mean, I think you're you're going the right direction as far as the placement goes Uh, you just need to smooth it down and get that going Uh, it's a shame because a lot of the black armor like sort of space means do you have cool stories But I agree with you. I hate playing painting black armor. It's what's tripping me up on my sisters right now I don't even know where to go because I don't want to use the regular black armor But I don't like any of their existing color schemes. So time will tell but I very I think you're moving along nicely All right, tom Thorpe Well, happy thanksgiving to you And we're glad you posted first time picking up a brush, uh, in the book. It's in 17 years. So okay, great Uh, found a few warriors and your parents attic with half a dozen or so old paints Had to go at repainting him had a great time slapping paint around and trying stuff out Keen for some advice on where to go next. Well, here's your next place to go Paint a lot more miniatures like a lot more like good job on getting one back out excellent work now paint a thousand more Like I can't give you better advice than that um That's gonna be start but the the the real thing is work on things like your brush control and stuff like that Making sure it's smooth. It looks like you've got a pretty decent start You clearly have some some fine control But I can see things like you see where the black got up on the gold here You can see where this gold got down here So just you know refining and cleanup is kind of your your your good first step there Um, and then guess what it's all tonal variation, baby Take a drink don't actually if people drank every time I said tonal variation one of these reviews They would be dead of alcohol poisoning by the time that was over. So Uh So don't do that. Uh, but the uh, but more shadow in there. I think is the way to go uh, so Yeah, uh Watch the the video that's attached and that'll give you some good advice On where you can go some stuff, but for your first miniature back. This is fantastic I mean, this is the first thing you put paint to in 17 years. You're doing a great job, man You're in a great place. So you have the fundaments in really in a really strong place Now it's just a matter of refine refine refine All right chris smith uh mortarian Uh, I wanted to try paint and weathering without using pigments painting rust was interesting to say the least okay So let's uh, let's take a look in here Um, yeah, I mean, I think he's it's really nice. I think there you go. That's a nice picture There we go. Nice and zoomed in um, I think the biggest thing I would say is on things like the The gold I need to see more of that variation as to what's going on with the gold Um with the white, you know, he's in like the older death guard scheme, which I think is fine Um, I think that looks good Uh A little bit more brown spots could actually be good with some soft stippling paint Uh, you've got some I think you push that farther What we really want to focus on here is like is ironically on this very dirty miniature is just cleanliness between the sections We we need to make sure everything's well defined Some of your paints a little chalky from like some dry brushing or things like that So you want to focus that back in like stuff like the tubes have way too much contrast between the top of the tube in the bottom Glazes to smooth that down Uh, and more variation in the gold. I think would really be the place to go Uh, when you get to things like the the his reaper, um, I do like the inclusion of the oxidation I think that looks nice picking out things like these bones and stuff like that Just making sure all the elements have distinctive colors and palettes and really show He's such a complicated miniature and he's so busy You've got to make sure that the individual elements really stand out same with his wings like making sure the um These areas of the wings Have a different color from the little tracy bits in them. I think it's a nice place to to to be okay But uh, very cool, man. Uh, he looks great All right, danny carol Uh, I'll look forward to seeing it can cons. Well, buddy Looking for feedback here on overall composition particularly in terms of colors The blue isn't working for me going for the cyber industrial vibes Well, you already know like again, I can't say the stress. That's enough if in your mind something doesn't work You are correct Like if it's not working for you you're you're subconscious telling you it's wrong Now as to the uh, the the rusty yellow I think it's fine. You need more brown tones in there Like you're very in the sun yellow now more ochre more browns to create more shadows and tonal variation across the yellow The blue doesn't work because it's a big chunk of hyper bright saturated blue way up there. Um, honestly I would look at a copper like make that a copper and if you want to introduce some blue oxidize it So that's going to be flip. What's your dominant color? Right now you have like blue with just some rusty brown flip it around and make it coppery or bronzy So it's mainly brown with some green blue oxidation And bang your your bing bing bing popcorn. You're in a great place So that's my best advice. I'll assume you're not done with the base yet And I'll give you a pass on that but I do hope to see obviously a painted base on that eventually So that's my biggest piece of advice there some more tonal variation deeper shadows on the yellow flip it to a bronze ball With oxide, you know in the cracks and stuff oxidation and you'll get that nice blue tone in there Try to work it in somewhere else I would also put some bronze in other places like maybe his feet are bronze like his boots are are sort of in that That tone maybe, you know, just maybe the gun has it and then place some oxidation in a few other places Maybe this circular plate is bronze, you know, we can have you can have a place elsewhere too So like make a scatter that around and then oxidize it and you're good to go All right, Tobias Guy had a lot of trouble with composition wise Nometallic metal was tough as well. Love a review on both. Yeah, this white king is super fun Uh, so as to the nmm. Let's start there um I think that basically we didn't get enough highlight in some of the gold It needs to come a little brighter, but I think it's not far off You could also try placing some again like oxidation colors into the shadows A little bit deeper shadows get a get me a nice touch of purple black there in the deeper parts I think that'll really sell that Uh, yeah, just a little bit down basically push a little farther And in your deepest shadows, you could then stipple in some oxidation colors some some oxide like things vertebrae Turquoise blue green something like that. I think that would really make that pop and bring it in line compositionally with the rest of the piece Now as to the silver pieces I actually think they work just fine same thing and the shadows we could work in a little rust So you could do a little stippling of brown or orange in there Uh, I wouldn't go too much orange. You don't really need that in here But a little bit of a brown with maybe a brownie orange just slightly pushing in that could work Okay, uh, so something like that might be what you want to look at now as far as composition goes I actually think you nailed it. I don't really see a problem composition wise the purple and green looked nice They feel pretty in balance Yeah No, I don't see any issue If you want to if you want to go for extra points take a take your green and place it in your two spot here on the sword Light glazes of the green going into the sword would make this pop pop pop Okay, so that's my best advice for you Just a little bit of that scatter around but composition. I think he's really strong That's the only kind of thing that sticks out of me because that sword is so much purple But everything else looks really nice like and when you go to the cloak it feels appropriate the texture breaks it up Well, yeah, I think you did a great job there So it looks really good Okay, alex, uh So, uh gray wolf battle leader, uh physical likes physical composition unsure about where the color composition of the model Is there anything really glaring I'm missing? Okay, does the base draw too much focus? Yes, because of the blue thousand sun Um The answer there is yes So like you need to desaturate some of that stuff down like make him look Frozen make him look snow covered like put some snow on top of him Boom easiest way to hide that like you still get the idea But then he's not like this blue is so bright and so gaudy, right? Um, I don't love the green axe compositionally if this axe was, uh, uh blue white power axe We would be in business and I would have zero problems with the composition all of a sudden The issue is we've got that bright red to strike against the blue and then we suddenly introduce this singular green element It's the only thing I can look at like the problem is your biggest eye catching things right now are not the marine It's his axe and this thousand sun that's frozen down here So like the base that looks like by the way this big chunk ice is weird Like we should shove more snow down here and on top of this thousand sun and that would honestly be a great way to To both cover him and make this this needs connective tissue between this big ice chunk and whatever's under it I get the impression you're trying to go for like he just kicked this ice on top of him is now running over him Cool, he can still have snow on him because he also kicked down like if you put a big chunk ice like that There would also be snow that fell down Uh, as to the space wolf itself Probably a little deeper shadows you could push Maybe a little bit stronger highlights, but this is moderate stuff at that point like we're talking Tiny touches. I think the compositional elements are where we need to push if this was like a blue white power axe and we had that snow Uh, the runes. I know you also made them green. You could just Keep them or make them red or something and that would be fine I but other than that. I think you're a nice place real soft real smooth great space wolf. Yeah, that's my feedback Okay, jim uh In general, yes, jim. We want finished pieces. I'll look here this time since you posted it But uh, we only want finished pieces for the next thing Uh, so anyway, you love some general feedback and want to improve at this stage Uh, still lots of finish. Okay, so I'll give you some quick and dirty thoughts More variation on the skin see all previous comments Um as to the the metal effect again push the contrast farther I mean my biggest answer to you jim is at the process you're at is keep pushing Uh and bring in more tones into the skin more reds more purples And as far as the metal armor goes give me more contrast on that the gold the steel stuff like that Like make that pop out more We could add a little bit of of slight rust effect in the deep shadow Like in your five heights and brown or brown orange If you want a little bit of other interesting color variation to kind of pop that around But that's my biggest feedback for you in general though finished submissions only so something for the future And with that we come to the end of the month I just want to say a thank you to everybody who submitted this month Wonderful work from everyone truly truly fantastic stuff. It was an absolute pleasure to look over it I do hope that this was helpful as always If you have questions you can leave them in the comments of the video and I'll certainly respond there Uh, but if you've got uh, if you've got any other additional Things that you thought of after based on my feedback leave those there If you want to join us on your hobby journey Link is in the description, but as always I very much appreciate you watching this one And we'll see you next time