 Hey everyone, welcome to Reverse1999, so this is a 20th century time-traveling card RPG game in this world. Regular humans and mystical arcanists live in uneasy coexistence, the Manus Vindictae. So they are a group of arcanists, guys, that are determined to restore arcanum users to their former glory. Okay, so they seem to have a connection with the emergence of a storm. The storm is basically an event that reverses time, okay? So time did move forward from 1999, it's actually moving backward. So as the only one immune to the effects of the storm, the Saint Pablo Foundation, an institution dedicated to the protection of arcanists has appointed you, timekeeper, observer of eras, with the aid of Soneto, a powerful arcanist and ally from the foundation. Your mission, should you choose to accept, is to travel through eras to where the storm is most active, find other arcanists who can sense the coming storm, and save them from being sifted out of the timeline. So this is where the collection of other, what do you call it, characters comes into play. So this happens from the roaring 20s up to the turn of the Millennium, so you'll experience various events in between, familiar events in history, familiar things like for example for me it's going to be nostalgic because of the floppy disk. And also guys, don't forget that this game has various regional accents that you will enjoy played by some of our characters, okay? So again without any further ado, let's check out the characters that I have at this point. So this is the roster that I basically collected guys. The orange ones are your six stars, the yellow ones are your five stars, the purple ones are your four, and obviously the blue is going to be your three star, okay? So let me go through the characters. The characters as they level up up to 40 and beyond, they made change in Wardrobe or in appearance. So I have here Eternity and Ann Lee, Lilia, Centurion and Sotheby. They are actually already broken through. So they are at least here in the middle, we'll go to that later. So each character here you can actually change, when you reach level 40, you can change their appearance, you can change their dress, you can, as the tech said, they can get changed and you can actually change this to a wallpaper as well. So we'll try to change the appearance of everyone here. So I have unlocked, I've cleared a lot of stages already. So for Ann and Lee, this is her new appearance here. So if you want to change her there, that is her wallpaper. Let's go with wallpapers guys, I love the wallpapers for this game. For Lilia as well, so Lilia here, she's dressed already, okay. So I didn't change her appearance, so just change the wallpaper. This one, this girl, I love how her next dress looks, if you know what I mean. So let's change to that wallpaper there. So she's like Houdini actually. So next is Sotheby, Sotheby is gonna be the last one that will be changing. So get dressed, so again, changing of appearance will also change how they look obviously in game. Okay, so that is how they're going to be changing appearance once they reach level 40 up. Let's go through all of the features of each character. So as you click here, there is obviously an elemental system to this game. So beast trumps plant, plant trumps star, star trumps mineral and mineral trumps beast. The other side, you have spirit trumps intelligence and vice versa. So deals more 30% more damage against enemies with weaker aflatus, it's not affinity, it's aflatus. Okay, so please make sure, obviously the game will indicate whether you're gonna be actually before you prepare your team, you're gonna be told whether that character is strong versus your core opponent. So this is not going to be a problem. And also it will be reflected in your skills later on. So you have here your character bond, as you can see the names, insurium, the ability here of what type of ability this character has, personal stats as well, your basic stats. And the most important part is your level up system. So this is your level up, these are the requirements for the resources. The insight that I went to earlier, this is basically your breakthrough system. So as you reach a certain level, you're gonna need to break through a certain character. So let's level up her. I'm only at 41. Okay, so as you reach 50, you're gonna need to break through her or insight her. So you need all of these requirements. Then as you break through, you're gonna be receiving specific passive. So for her, for centurion, for every one moxie own, one moxie is basically a star or a circle. As you reach the maximum number of moxie, then you can use your ultimate. We'll demo that later in our gameplay. So insight here, this insight too, critical rate 10% when the caster enters battle. So if I reached 50 and I did insight her or break through her, then I could also claim this one when the caster loses moxie HP plus amount. Okay, so this is the additional passive that she is going to be getting. So let's move on to the skills. So this is how their ultimate looks like. So it has an arc and difference in terms of the card. So this is also additional skills to the card itself. Then you have two other skills. These are not passives. These are cards that you will be playing with. So one, two, so there's a difference, guys. As you can see here, this is one, two, level two and level three. You will achieve this later as you merge cards. So we're going to be demoing that later in our gameplay. So if you merge two cards of the same type of end of the same level, let's say two level ones of the same card, you'll be getting a level two. So two level twos, you'll be getting level three. That is the system later that we're going to take a look at. So these are the cards that you'll be using. All three of them are cards and also the side cube preference. This is going to be the equipment system for the game. So you have here basic stats addition. Then there are actually passive stats that will be added to your characters. I'm not sure if they're passive abilities, but from what I've seen, these are passive stats only. So they have rarities as well. So you have to farm these as well. And we also have portray here. Portray is basically when you have additional copies of a certain character, they increase in stats as well. So as you can see here, these are passive stats that are increasing. They are not skilled. So as you level up again, one copy is one level increase. And the last one is going to be Resonate. This one is an additional, I don't know, additional stats to your character. It's like a puzzle system. So if you reset this, so you can actually customize your, what do you call this, customize your Resonate. So going back, customize, you can puzzle it yourself. But why bother? Just do a quick load. And I will just customize it for if you don't have the patience to do this. So again, if you have the patience, you can do a puzzle, customize what you want to put in, attack, rate, rate, whatever. And you're good. So these are additional stats to your characters and they do level up. So that is the basic character overview build up for each character. It's usually the same. However, for your insight, by the time you reach level, not level, if you have a character which is only a four star, your insight has only a max of two. Okay, so take note of that. So for your three star, it's also a max of two. So those are the only differences between three, four versus five, six. Okay. So moving to content for the game. So we have our basic story here. We have chapters one to four. This one is unlocked. This will probably be out during global. So the story has a normal stage and a hard stage. So this is what I like about this game. Again, it's usually a progression of difficulty once you've finished part of the story. Then you have resource grinding. Obviously, a game will not be as good if there's no resource grinding in this game. So you have to grind your resources here. Insight is again a resource grinding content and artificial. Sonambulism is another content. So again, very straightforward for the content. And as you can see, where are the, this is your energy system, by the way. So there are different types of refills here. The smaller candy and the bigger candy. I like this design, by the way. This is very fun. So you can refill also using your energy. It's the usual mechanic right now. And this, what do you call it? The clear drop is also used for your summons. Too bad that I don't have any more currency for summons. But this is your banner, guys. The summon, summon 10, summon 1. And here are the details for summoning each character. So these are your drop rates. I won't comment on the drop rate at this point. This might change by global. So we will see once the game drops on global. Okay, so we also are going to go to the gameplay. Let's find gameplay here. Okay, so let's take this. So for this game, if you plan to do some farming, you can actually do farming. But it's a replay system. So as you can see there, you can actually replay once, but farm resources times 1, times 2, times 3, times 4. Let's do a times 1. So let's do a replay here. So for the replay system, you could opt actually to go slow or to go fast. So this is what the gameplay looks like. We'll do an actual gameplay later after this round. So basically you can pause, you can fast forward gameplay so that you could clear the stages as soon as possible. Again, guys, the game has a very crisp feel to it. The design, the movement, and I think it's very unique to itself, the combination. In terms of the characters and the gameplay, they're quirky enough and I enjoy the voice acting so much that you would want to... It really is really unique in terms of voice acting, in terms of how the characters even interact with each other, in terms of the story. Again, it's going to have a very nostalgic feel for those who grew up in the 90s. And again, there are similar... There are very familiar objects in this game, like the TV, again, like the floppy disk. So again, there's a lot to... What do you call this? There's a lot to absorb and to appreciate during the 90s because of this game. So we're nearing the end of this boss battle. So again, it's going to take a while for you to farm, especially if you're farming stages wherein you have to take down a boss similar as this one. But again, it's going to be worth it. So there you go. So we have resources here for one clear. And let's go to a battle. Let's not do this. This is a bit a long stage. Let's go to the other one. As you can see, the TV there is a very retro. So let's go to a stage wherein it's not a boss. Let's go with a hard stage here. So start... If you want to turn off the, what do you call this? The replay, you just have to pause this. This is going to go through a standard battle. So this is basically your team. So on the left side is going to be your goals for the stage. Extra conditions apply. So these are conditions that you need to take notice before you deploy something. So extra conditions, the enemy who is stronger. So as you can see, it's indicated below who is stronger versus who. So I'd like to swap in my girl here, Centurion. So recommended inside level as well and recommended element is here. So again, the game tells you if your team is going to be good or not. And we have additional skill that we're going to be talking about. This is going to be the first melody. So the first melody is a charge up system that once it charges enough points, you can either use this one, these incantations. So generate one star incantation. Immediately you can merge it with any one star incantation to level up the latter. Retains the tiers of all current incantations randomly changes them into new ones. This reshuffles your hand. This one is giving you a copy so that you can merge two copies. So again, let's go to the actual gameplay here and let's see how this is being played. Okay, so we have two waves here. Take note that there is a special condition for this game. So if you want to take a look at more in terms of your enemies, you can check their stats here. So all three of them, you can check what they can do. So going back to the battle, so you go first usually. So your skills are going to be mostly three types. So you have your buff, you have your debuffs, and you have your attack. So let's go with a buff first. This buff is Mass buff. Damage dealt is plus 15 and damage taken is minus 15 for all allies. Last for two rounds. Then let's try this one. As you notice here guys, as you cast a skill, this one charges. This was a 20, now it's a 24. Your next skill, if we're going with a Mass attack. So again, before you do an attack, especially if it's a targeted attack, make sure that you are pointing to the correct enemy before you cast it, especially if it's a single target attack. If it's a Mass attack, so this is going to be two enemies, but this is your primary target. So let's do that. And we have going to do another Mass attack here. Let's do, no, no, I'll do this one. So this one is a singular attack through the same target. So as you click, you are actually allowed three attacks. We'll do merging later when once we have copies. These are three individual attacks. So again, per round, not attacks, but spells. So one is a buff, two are attacks, and one is a Mass attack, and one is a direct attack to a specific enemy. So we'll go with round two. So as you can see here, this is charged up to 37. You can actually use this one and reshuffle everything, but we don't want to do that. At this point, we're going to do some combinations. Okay, before we do some combinations, if you notice here, your enemy has something ready already. Okay, this is an attack. This one is a debuff. It's called purple. So if you see this card here, he's about to cast a debuff in an attack the next turn. So you can basically anticipate what to do. You can disable them, disarm them, whatever you have as a skill, sometimes it's going to be important before your enemy attacks. There are skills here that disable them, that they can do this, it is going to be lost, and it's going to be a, they're going to do nothing the next turn. So there are characters that do that, but for my team, they are purely based on attacks. So let's do a merge here. So once you do a merge, again, if you want to strengthen a certain skill, you do a merge, you move a card, and one merge or move is going to consume one action. So you can't do any more action. You only are allowed two actions here. The only one that we did is going to, we're going to put that up there. Let's take out this guy. And we do have another merge because, what do you call this? Because you left the center, and both cards that are similar are definitely going to move. If you want to cancel an action, guys, you just click above here and your action cancels. Take note of that. So let's just replay what I did. Let's move it here. Let's move this up here so that these two will merge. So, and let's use this one as well. So there you go. So one move, two actions, two attacks. As soon as your first enemy dies, the mass attack moves to the next two. So we are actually here. This is your ultimate, and this is already powered up. So generate one star incantation. Let's take a look at this. So as you generate an incantation, and if you want to level up a one star to two star, then it's imperative that you select them wisely. So let's do this. Let's try out the ultimate here, the first one. Then this is a mass kill. Okay, so let's try this one as well. And this one is a single attack. So you can switch if you want again. So that is it. I don't have an idea on why some of your enemies attack twice. So, well, that's part of the game. So at this point, again, you have to live with that. So again, that was the first round. This is the second round. So be careful, guys, on using a second skill, especially if you're anticipating the first round to be over. So this one, however, is going to be a single target attack. Let's take out this guy before he attacks. He has two attacks here, and that is going to hurt. So let's use the ultimate with a single target. And let's use this one. This is a debuff. So target deals 350, reality. And this debuff, by the way, is only triggered because this card is already level three. Level one and two for this card doesn't have days. So days is, again, they're going to be dizzy and they won't be able to do anything for one round. So if this ultimate fails to destroy this guy, then we will finish him off with, not finish him off, but we will do a debuff or a days for him. So let's reverse that. Let's do a days first. Then let's do the ultimate for that guy. Then the next one is going to be a mass attack. Let's do the mass attack for these two, just in case that this one is going to be dead. So there you go. It's going to be days. It's going to be controlled. Basically, if you don't have this ultimate attack, that enemy won't be able to do anything. So there you go, the mass attack. So again, that is the game mechanic to this. I'll do another buff. I don't have buffs anymore. So this buff is ready at level three. So mass buff, the damage dealt is increased to plus 30. The damage taken is minus 30. This was at 15 at level one. So that's a big jump. That's a double jump. Then let's take out this guy here. Let's do another stronger. As you can see this at level two, no more days here. It's only at level three. Then we also, let's do, no, no, let's go back here. Let's use this. You can't use this one if you've cast it already. So you have to summon, you have to do that. Again, let's do the buff here. Let's do this and we can do, let's do this one. So this one is also a mass attack. Okay, so you just, if you're not familiar with the skills, you can, you can hold and click them. Then their skills will be showing to you and you'll be, you know, understanding what you're going to be summoning before you do. So this is the last, what do you call this? The last ultimate I think for Centurion. Okay, before I forget guys, as you cast your skills, you'll be gaining moxie. This is the moxie part here. These dots here represent your moxie. As you reach five, then your ultimate comes out. Okay, so take note of that. So if we don't do anything, if we do just a buff and we do, you know, small things, we can actually power up her, you know, for ultimate the next turn. As you can see here, she gives another moxie, then the next turn she'll have another ultimate. But we have to finish up this boss. As you can see, no holds barred at this point. So fun animations guys, I tell you. So there you go. Those are crits by the way, the red ones. So there you go. Very big damage. So that is the combat system. Again, the combat system is, I think for me, well balanced because it gives you an opportunity to refresh your hand. So also guys, don't forget you also have a base system which is called the wilderness. So you can actually upgrade and expand your base system here. So it's an island system. You edit your wilderness here. So once you edit this, you can actually add, we still have one lakeside here. Okay, so let's add that island. Let's put one in here. Okay, so let's put that here. So you just click, no, no. Click on this, then just move it around. Then you, there you go. So that is how you build. You unlock this, then you have certain buildings that you can place. So moon dock, we have a new one here. That is really a new one. Okay, so let's move this thing around. That place is building in this area. Let's move around. Okay, you can move this, the placement of this one. It's gonna be, should be in water. So, okay, there you go. So click, there you go. So again, it's really, really a nice break from the usual base system. This is going to be a wilderness system that we're gonna be having. Then once you're done editing your wilderness, then you go back building your island. Then you can place your characters here. You have seven that I've placed so far all over the island or the wilderness. So they're there. They will increase their bond as they stay there as you deploy them. So bond is increased, as you can see. Then certain structures are ready in place. Then this is the structure that is going to be crucial to your, what do you call this? To your resource generation. So both these structures, the dust bell and the sharp podonty market is going to be crucial. You can actually see how much they're creating. And to upgrade, this is probably your main hall. So this is where the upgrade happens, everything in the crafting. You can level it up here and there you go. So this determines the level of your main hall, basically, for this game. So that is it. Quite simple and yet quite interesting that they turned the base system into a wilderness. So that is it, guys. This has been a very, very long overview of the game. So what do I think of it now that we're reached? I'm actually recording this on the last day. This is really a must-play game. Definitely this is going to be a niche game. But again, this is a must-play game. For me, this is a fresh new look to what a game or a card game should be. I've played a lot of card games in the past. This one is in terms of aesthetic, in terms of gameplay, is really, really up there. So again, guys, I really hope to see you in global. But I'm going to be covering this game in global, definitely. And hopefully we could go beyond Chapter 3. So again, guys, I'm recommending this game to everyone. I'm really sold on this in terms of what this game is going to be in the future. It's potential. I'm going to be playing this game with my current game that I'm playing, which is No Break Containment Zone. But again, this game is going to be massive, guys. This is going to have a great potential. We'll just have to wait for global once it drops. And hopefully it's going to be soon. So that is it, guys. Comment down below in the comment section what do you think of this game and if are you playing this game. Before I forget, this is your store, by the way, your bank. So this is where you buy all the things that you need. So again, Warehouse is going to be your inventory. Again, this is just a last minute ditch effort to cover everything. So far, I think I covered everything. I'm at level 27. And the game ends in a few minutes and it has been a blast. Hope to see you in global, guys. Thank you very much for staying this far. Take care. Stay safe. This is The Warden and I'm out of here.