 Today, I have the pleasure of speaking with Darcy Taylor from Leaf Mobile. How are you today? Very good. And yourself? It's such a pleasure to meet you and you kind of dropped out of the sky. I talked to all my columnists, they're all, yeah, we know about Leaf Mobile. I'm like the only one that didn't know about you. Yeah, we're the biggest company that no one's heard about. So we're hoping that we can have that change in a very short future. Well, I can definitely see why. You seem to be hitting one, knocking one milestone out of the ballpark after another. I mean, Dean's column this last week says that in the first two weeks of February, this company closed a transformative 159 million acquisition of Eastside Games, a leading Canadian publisher and developer of Mobile Games. You raised 23 million to finance the acquisition and graduated from the venture exchange at the TSX. So how about you tell us what you think is most exciting today for you because that doesn't include the four additional gaming studios you've just signed partnerships with. Yeah, we've had a very, very busy spring. And in fact, it's been a busy two years since we started this journey. And how would I say the thing that most exciting me, obviously the market specifically, the mobile gaming market, we like to say mobile is eating the world and then mobile gaming is eating mobile specifically. If you look at how people are using their phone, majority of them are being entertained by mobile games on their phone. So incredible tailwind and incredible upside market potential for that distribution of our product. On top of that, obviously, we have a very robust portfolio of games currently 10, but in the next 12 months, we'll be almost doubling that portfolio, introducing seven new games into the market. And then the last piece and certainly what we feel is the blue sky opportunity is our idol kit platform, which is, we like to say, a distributed growth platform that allows I'll say professional developers to develop mobile games with improved economics, which is primarily allows them to build games faster at a better a better cost. And then with our proven monetization engine, it allows them to come out the exit of the game with some confidence in the game being a success. So it sort of de-risks the full life cycle of a game. I was reading your most recent news release and your cell line is that you're working towards becoming a leading free to play mobile game group. Now, I think you're really hitting the nail on the head with that free. So how then investors out there are going, OK, so they're offering these free games, how are you going to make revenue then? What's the revenue angle? Yeah, so we have two major revenue streams in two of our three growth pillars. If we look at our product and portfolio and simple words, games, our games are free to play, but we derive revenue from them from in-app purchases. So people purchasing elements in the game that either improve the gameplay or allow them to accelerate gameplay or add characters and skins. And then the second piece is ad generated revenue within our games. And the player clicks on those ads and it allows them to either unlock elements within the game or improve the gameplay. So those are our two main drivers of revenue within our specific game portfolio. And then within our distributed software technology, Idle Kit, we make a royalty and a fee, which was I would argue is a SaaS based element from the developers that are using our platform across the development landscape. Of course, I'd like everybody at investor intel to take a look at not only Darcy's background, LinkedIn, but your entire team. You have quite the management team. Your CFO alone looks like another entrepreneur that's got a lot of great ideas. Yeah, I would put the pedigree of our management team as well as our board, you know, against anyone else in the free to play market. You know, we most recently have been sort of building that next structure level for us to continue to grow, bringing on Jim McCallum, our recent CFO hire who has extensive background, not only in tech from Cisco, but also in his M&A background with Westport working across multiple geographies and in recognition of revenue, which is tremendously important for us, as well as obviously Jason Bailey joining from Eastside Games, who's a legend, a pioneer in the gaming space to have him on board looking after our, I'll say, as a chief revenue officer is absolutely a joy every day to sort of sit and pick his brain. And then additionally, the one I'd like to highlight on top of that is Birgit Troy, who's joined us from the Constellation Group, you know, M&A expert from Valaris, which is their Constellation's biggest M&A angle, just a, you know, true professional and the fact that to have her joining us for the first time as an external board member from her group is just, you know, a true win from our side. Well, dare I ask you what shareholder should anticipate the next leaf be and say the next two weeks since you're putting news out so frequently? Yeah. So I think that some exciting data points or catalysts is that you're going to see us report our full year 2020 results at the end of April, which will be quickly followed with our Q1 results mid-May. So I know a lot of investors have been asking, you know, how, how is the trends, you know, is the momentum going to continue? So I think that'll be exciting time. And then on top of it, obviously we've announced some big partnerships for our Idle Kit platform, but what we haven't announced with some of those partnerships is the the tier A IP that will be associated with it. So I think everyone should stay tuned for some of the names that will be joining our list of top tier properties such as RuPaul, who we just announced in early March. So we just think we're just going from strength to strength at this moment. I'll tell you, Darcy, it's a real pleasure to meet you today. And we look forward to regular updates. Thank you so much for introducing the investor Intel audience to Leaf Mobile. Thank you and stay safe.