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Published on Mar 18, 2013
Mosaic, by Darren Grey
Pretty interesting game! The controls are simpler than simple and yet the gameplay has enough depth to work with those controls fluidly. A developer might think that having more buttons is a good way to increase complexity, but you can do a surprising amount with very few buttons. In many ways, what we have here is an asymmetric, single-player board game, and I can totally appreciate that in a roguelike. And yes, I call it a good time-waster, and that IS a good thing.