 So what if you have a game where there are actions and you say choose some actions, right? Okay, so the rules of the game say on your turn there are four things, pick one, right? Is that enough to be a worker placement game? Like I could make a board with four areas and on your turn you have one worker and you place that worker in one of the four areas and that's your turn and that looks like worker placement, right? You're choosing an action each turn but it's like if I got rid of that worker part and I just said here's four things choose one is that enough to be worker placement? I don't think so, right? What I think is worker placement is when the actions on your turn that you take you put an abstraction layer over them, right? So now that the taking of actions itself is a mechanic of the game. You might have a different number of actions. You might have a resource that you have to spend to take actions. People are competing over which actions you're going to take. You might draft the actions.