 I'm Davide, I'm from UNESCO, and I've been lucky enough to participate in the First Asia for several years, even back in 2011 I think, first time, and so I'm going to basically continue a little bit of this story that I was presenting last time, last one year ago, when I was here, and it is also about the programs that we run on a free and open source software, and in particular the U2 Mobile Initiative. So UNESCO has been promoting FOS for several years now. Originally UNESCO was developing software, but then we went through some kind of, you know, stages very complicated with the beginning of the year 2000, a lot of pressure from the industry, and then we went back again to the, let's say, the promotion of the idea beyond FOS. So UNESCO is a guided as the United Nations Agency, is guided by the sustainable development goals. I'm trying to go very fast because I know this, and which is, which are basically covering basically the entire thing that we should supposed to do to basically save the planet and humanity all together. So how UNESCO is supporting FOS? We've been working with the communities, first of all, so communities mainly in Africa, in Asia as well with the FOS Asia community, and we are very proud to be here, and we also been working together in several other projects beyond the summit that we are doing now. But so first of all, FOS for us is collaboration. It's collaboration among people, so this is what is the most important. So we try to promote the value behind the FOS. So it's collaboration, it is the philosophy, the philosophy of being able to use, reuse, adapt, for example, to local knowledge, local needs, and of course the ability to be inclusive, because by being participative approach, no one can be left behind. So there is a huge accent on the inclusivity, particularly on the gender gap, as Maria was mentioning this morning, that we're trying to do our best, but it's not easy. And unfortunately for the various reasons, the gap is not diminishing actually, it's increasing in many, many, many places. So we try to apply the FOS principles to different things, not only to software, but also to other objects, like the open educational resources, which are basically maybe a textbook that you may use in your classroom that are also open and that you can reuse and adapt to your local context. UNESCO was the first UN agency to be approving open access policies so that UNESCO publications are released with the open access by default. And we've also been on the gender part, we've been also fostering the STEM, which was mentioned by a previous speaker, or STEAM, as was also said, with the arts in it. And there are some reports that you may find in UNESCO's website, like the one which is not very good, it's called Crud Cruck in Decode, which is analyzing the gap in skills for girls in the digital society. And for this work also we participate in the equals global partnership, in the particular coalition, the skills coalition of the equals for trying to find a measure, a way to measure the skill gap. But then, of course, one, as was mentioned before, one of the main ideas, the main initiative that we are running is the youth mobile initiative, which is basically trying to teach or approach more young people to the, basically, building by doing software, so that the technology is not a black box or a TV that you want to turn off, as we saw. But rather it's something that you want to understand how it works, and by understanding how it works, you may actually really develop your own things. So this mobile initiative is running in many, many countries, and we reached thousands of beneficiaries in different ways, but also we participate in some larger activities, which are addressing much more in a number of people, like the Africa Code Week, which is a one-year process, which ends up in one or two weeks of coding workshops for kids, and last year we reached 2.3 million people in 37 countries across Africa. It's an SAP initiative that UNESCO is backing up for the last three, four years, and with the participation of many other partners, including Google. But software source code, is it two minutes left? Really? Software source code is also about creativity, after all. So this is the basic line also of youth mobile, why you should learn how to code, because it's a form of expression. But, and we are in point of history where there have never been so many programmers of today, despite of the old agafs, and there are so many languages, international year. It's a sort of indigenous languages, in a sense. So why, if it is about creativity, why then we don't really care about the preservation of a source code? So source code is something that you put somewhere, maybe in GitHub, in some repository, in some working tool, but basically you don't really care about what is going to happen to it. You remember Google also had the repository, which was closed in a matter of weeks, a couple of years ago, and so with 1.5 million software projects were just deleted, if you didn't backup it before. So preserving source code is about the preservation, yes, but it's also about the recognition of the effort which went into the making of the code, about reproducibility of the use that you make of the code, to think about scientific experiences, the persistency, because you may want to refer to a piece of code which is not moving all over the web or disappearing one day, and also how to make a reference to this code, and maybe one day how to make a citation of the code. So last year I was presenting this as an idea, it's something that we collaborated with INRIA, but it's called software.org. It's now open, because last year in June the archive was open, so this is really an archive, an archive of software source code, not an archive of binaries, but source code only, and with maybe, I'll risk my life, I know it, but I think it's very important to, well, this is, no, how can I see this page? Like this, I think, well, yeah, it's Windows. So here it is. So this is one of the pages of the software.edited.org, and actually this is what it contains, basically the content of the archive comes from all these repositories, and as of today, in live update, it contains 88 million software projects for an amount of 5 billion something source files, et cetera, and all the commits, so it's not only the latest version of the code that it's there, it's really the entire history of the commits of the project, so that if you want to come back to how was the software before, you may have a timeline, and what is now possible to do is, of course, to search with some time, so search, which is being, of course, improved little by little, but you can actually do a search, and let's make this as a research. So I don't remember which one is the good one, but anyway, you may find here, if the software was properly put in, you can find here the readme and all the information, et cetera, and you can actually go to the code. In this case, it's not an open code, for example, so this is really the software of the Apollo 11, which was put back in the archive, but probably if you use GitHub, you can search for yourself, you find your own code in the archive, so this is the computer is blocked, but that's really the archive demo, of course, it's not a demo, it's live, actually, so I don't know, maybe I have too many things open. I am, actually, but I am, actually, but anyway, so what you can do, let's cut it short, what you can do, you can actually copy a part of the code there, and using a permalink here, this red thing there, you can actually get a permanent reference to that piece of code, so that you can, if you copy this key here, you can just open another, this is me, sorry, and retrieve exactly this piece of code in the archive, so for the first time ever, actually, you have the possibility to make a reference to a persistent piece of code into an archive, which is not going to be moved, if we heard about, you know, about GitHub being built by Microsoft, with very good intentions for sure, but maybe tomorrow, maybe tomorrow, the demo will change, and here you have an archive, so that's one important part, but just to conclude, what is also important to know, it is, if I manage, go very fast, so building on the top of the archive, UNESCO's role is to bring this to the attention of the decision makers, of the people that should be caring about these things, so we issued, just a couple of weeks ago, the Paris Code for Software Source Code as a heritage for sustainable development, and basically it's making, it's made by a group of experts, international experts, that define this call, and it's making also some principles for source code, and it's also identifying some threats to source code, among which the awareness, the challenges, lack of recognition, because after all, computer science is not recognized as a noble science in many parts of the world, so the risk is just to become the, let's say, the workers of the 21st century, nobody cares, because machines will probably do something like that, which is not true, we've been hearing about the machine software for a long time, still it's not there, so with the last point, with artificial intelligence, this is also maybe worsening in a sense, and it's really highlighting the need of doing something about this recognition about source code, because there are many issues, ethical issues, that are raised by the artificial intelligence, and this is part one's tool, that could give some answers, and we saw in the press already some articles that are actually injecting some fears, because artificial intelligence as an open tool is seen by those who don't understand openness as something which is wrong, oh my god, if anybody can actually modify an artificial intelligence machine, so the results will be unpredictable, so these are kind of fears that are, so this is a very quick overview, I'm sorry, it was very long, thank you very much, yes.