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Uploaded on Apr 17, 2009
In the past 2 months I have ported the Typhon environment & run time (http://typhon.egrsoftware.com) to Google's Android platform and the T-Mobile G1. I took this video just after a coding marathon (9 hours sleep in 3 days!) to finish a demo for the Codecon conference in San Francisco. I ported the Auriga3D game engine which is a Quake3 class engine to Android. It wasn't so hard because Typhon enables 95% of the code to be cross platform compatible between desktop and Android. It is also OpenGL binding agnostic and works with LWJGL, JOGL, and Android / OpenGL ES. I present tomorrow/Saturday at Codecon and now look forward to a little bit of sleep.
As far as I'm aware no one really has done a more graphics intensive engine for the G1 yet. More to come. Currently there is more optimization possible including switching from vertex arrays to VBO. If my masochist side wins out creating a fixed point pipeline (bleh!) and perhaps reducing texture sizes in the quake levels themselves..
Apologies for the blurry video.. I couldn't get my hand held digital camera to focus right while shooting video.