 Hi, it's Anfa from onfamuse.com and today I want to show you how to make a Evil bubbling dark gargle stuff sound in hell and the reason I picked hellm is because it has very flexible modulation possibilities using multiple LFOs and step sequencer and Envelopes so I think this is if you don't know hellm already You might want to check it out after this tutorial, okay So First thing we're gonna need a single source just one oscillator. Okay, let me just disable some stuff Okay, and the voices okay, this is a little bit stupid because I have to reset it All right so Here we have a basic patch making a simple sine wave What we're gonna do now is First transpose the sine wave even lower Even lower it has to be almost inaudible It has to be so low that we can barely hear it Now what we want to do is Want to cross modulate this sine wave? Now we can't hear it without modulation cross modulate it With the another sine wave Which has to be pretty low too? It should be like the best results are where did they are have different pitches like they are not tuned to the same frequency Now I'm gonna use an LFO 1LFO 1 to modulate pitches of these LFO 2 modulate them even third or so now You have some motion Want to speed up the LFOs a bit now I'm changing the way they work Hurts so we are tempo independent. I'm also gonna like Decrease a little bit of the influence it has Because this is a little bit too rapid. It's pretty nice. You can also modulate With the third poly LFO kind of the amount of modulation The second oscillator is doing on the first and because we turn down the second one on the mixer Can only hear the one the first one Now when the modulation goes too high We can hear those very high-pitched quirks coming in We don't want that because it kind of breaks the sound we're making so I'm going to decrease the modulation amount of this LFO and Back it up the basic value a little bit All right, I'm gonna change this tempo Now let's come to the filter. We're gonna use a band-bust filter a very sharp one like With the maximum resonance You can hear when I change your notes. It has this nice clicking Resonance property and that happens only because our envelope is pretty steep. It's too sharp But our Slater one modulated this way it Produces such sonic material that a very nicely comes out of this filter. So now I'm going to use the LFOs to modulate the frequency of the filler so it moves along and a Little bit of the resonance to So we have some more motion This is kind of nice, but well, it's too monotonyms on the tone is we're gonna actually decrease the LFO Modulation amount and I'm gonna use a step sequencer Can increase the number of steps to maximum and I'm gonna draw some Round looking pattern like that. I'm gonna change frequency to Hertz and We want this pretty slow I'm gonna enable the slide a bit. So it's not jumping between these values, but interpolating so it's behaving kind like a LFO That's like doing random Random patterns, but not sample and hold but sample and slide Okay, and now I'm gonna assign the steep sequencer value of a modulation to this filter envelope this filter Cut up You can see it's moving Okay, I think this is Frequency of the iteration it's not like for the whole thing. It's first for one How many steps per second With creases slide, you can see that it's jumping and we actually want this pretty fast This is kind of bubbling your app too, but this is a little bit too sharp So I'm going to dial in just a notch tiny amount of steps moving You can see the value up here when I move the fader Oh What we can do also is that the modulators can modulate themselves or other modulators So we can like use the steep sequencer to modulate the amount of the LFO I can make these LFO less like kind of it's kind of side-chaining the LFOs with the step sequencer Or we can do this with one LFO and against another And this one against this one What we want to do is get some unpredictable interesting patterns now We can use sample and glide for a poly LFO and it's gonna like create even more randomness Let's try a little bit of saturation. Let's better keep it clean Okay, I think the LFOs are too harshly Influencing the frequency of our oscillators and that creates some motion we don't desire However, let's try to tune up the frequencies Let's see. What can we get? Okay, I think we need more resonance. It's kind of bubbling. Let's try resonance all the way up Team the frequency down a little bit do is also pass it through a hi-pass filter. So Like we get rid of lowest lowest frequencies we get here We don't really want that it's creating buzzing that we don't not want Since helm doesn't feature Another filter on its own Or an EQ section we would need to do this on our own like using another plugin Try to a little bit spice up the sound With just a tiny bit of dark reverb this way increased dampening If you increase it all the way up There's no reverb whatsoever Now if you play this instrument in extremely low octaves Produces some interesting bubbling sounds and this is this isn't particularly useful in this raw form But if you compress it filter it a bit EQ it can increase We get tack and release of the envelope Increase the voices so we can have funny bubbling. All right, you get the idea Thanks for watching. I hope you learned something and subscribe if you want more Bye