 All right, so this is the latest one. The beginning is short. I'm not sure what happened there But I got another version that's longer. So This is the latest in terms of the animation there's some sound there a sound effects reference which I turned off just for this review and That it's been long at the end too. So what I've done now. I have taken the this scene here and And on a camera pass so you gave me the scene and you can see that the camera is just a bit Looser it has been some reframing towards those are the creature there. There's some reframing to follow Some make-up you play back there, but you can see that some of the translates are out and it's a bit more focused So again full-screen here. So I took the animation that you gave me in your Maya scene, which had no textures That's just how it came in. I just changed changed some stuff here in terms of colors Changed some of the set pieces around a little bit for some foreground interest change the camera bit That's kind of and also shorter. So the main thing is that I mean you're gonna have a Creature here and then you know pieces hanging for those that are watching this. That's just not there quite yet But overall just a bit tiny bit of handle just fits up so stiff and Then as this creature comes in and this creature takes a step this way you can see that I am not that interested here anymore And I'm kind of reframing to show this creature coming in I'm kind of following a little bit has that the camera goes up into the right a tiny bit But it's mostly going up here. So I want to keep that looseness across the cut here kind of reframing so we're kind of staying with the head and then on that jump I did a little bit of Tilt pan and tilt to the right upper right here and you can see across the cut the camera kind of continues That way. So it's just a bit of more of a fluid move across the cut bit of a camera shake here just a tiny bit Falling a bit more lower and to the right so you can see the that Moment here and then the camera continues the move to the right across the cut so that again the motion is just a bit smoother and you had a big Translate rotate going around and that took All of that out so that it's just a bit of a translate just a little bit for some parallax, but it's mostly reframing rotationally in here And then like I said just some pieces here and there like foreground elements Which is totally just be absolutely take that out and don't do that. I just like putting that stuff in there And even a set pieces was kind of interesting to see what kind of shadowing We will get Obviously again, this is totally up to you. I just wanted to put something in there. I Can't help myself. It's just fun to do But that's the idea For the camera again, you don't have to do that It's just kind of a template and you can do whatever you want as always of course now animation wise I think this is a lot better. There's some really cool stuff in there I think these guys are still tying a bit floaty as they kind of follow the body. They could just be a bit For instance that move here It's just very floaty and spliny and I'm thinking in terms of it's it's Holding and it's gnawing and it's chewing just a bit more tension in the body And you could just keep these guys just a bit closer together and just a bit more just sharper in their movements Especially if you watch this one at the end here Just all that slow stuff. It's just a bit too spliny and even And every now and then be careful how you sync up these three. They're kind of to sync up there But that's kind of how I would reframe it and then it's kind of containing some more chomping moves here Not too much. It just seems a bit simple in just that rotation. You have it the way this rotates here But then dozer coming up There's something where it feels like it's just kind of translating Man, maybe I'm looking at the shapes here that are not quite moving and now I see shoulders and elbows moving So watch out that through here. It's it's actually not cheated and it's taking steps. So all seems a bit the same until here I do like this though. I do like those last steps Especially how forceful this is which I would replicate Here as well and then as you get into it putting the rotating the fingers down the thumb Splaying out the thumb is a bit more curled in And making sure that it's not too IK in terms of the wrist so I can see that the rotation is the same While stuff is happening here. There's no compensation or adjustment in that wrist So play a bit the fingers Here compression fanning out a bit more tightening of the of the fingers So it doesn't feel so soft kind of easing in as well as you plant here But the side to side is cool here. Just be careful that on something like this The head feels not that it's static. I mean it is moving But there's so much movement here, which I like but it's not really affecting the head in terms of rotation Feels like you want some rotation this way on the head as well This is cool. I like this a lot, especially this here The step with the step watch out that the hand doesn't just go up straight And then back down straight almost to the same spot. So you got to have some Peel off rotation sideways rotation changes in the fingers On those steps and if there's a is this a push this way that ankle kind of move this way a bit just to feel You know the force like that But as a whole and the same thing for here fingers and just stuff like that Feels a bit flat as it does this and especially As it lifts this now, there's no weight on here all the way It's going to be on here And because it's over the edge that body would drop a bit as well and then with this Just right through there feels a bit strange as it goes back pretty straight And there's no real adjustment in the chest in the shoulder now that all the way is here and for For the balance you'd almost want to translate towards us over this arm Just to stay balanced, but that being said, I like that little Then with the head there'll shake and an adjustment there. That's cool When you do this make sure that it doesn't feel like this is one piece going down So break up between chest and head It will be a bit cooler same thing here as you start I will probably start rotating the head first So it's not just one piece a bit of more of a lead So I'll probably bring up that head more. It's actually pointing up this way I think that job is pretty good. I felt a bit. Let's see Almost like you could accelerate a couple frames right through there Yeah, it just seems right through here ish. It starts to be a bit even Yeah, there's some funky right there Just a bit and it's to continue to accelerate as it drops. It's subtle though Yeah, it's just a bit subtle. What is there? Impact's cool. I really like this I love the the drag on the head The whip action love this just watch out for intersections, but technically I love how you got you know that look Take it and it holds on and pushes down Very cool. And then you're talking about Uh, the rough nature of this animation wise totally agree and you weren't quite sure what to do I think all I would do here is just clawing messy clawing holding on gripping clawing biting mostly that Until this happens Now this is a bit of a convenience at the I think that those who doesn't quite move so you can still Potentially the arm is still there. So if the dinosaur moves, you can still have that arm here And then the head still be here and it kind of takes the body with it a bit more Because I know you want him to land here, but I'm sure you can futz that around a bit The bit of a sideways So that you know the body the head is a bit more or the whole body is more three-quarter towards us So then when you do this That's cool, but it can be a bit messier with not just in one axis back But a bit three-quarter. I think that should be doable with a slight potential cheat in there Speedwise it felt a bit fast Right there That much force it would it feels like it's pretty fast through here And it suddenly slows down and goes down pretty quickly So it would be more Right now it feels more like it's doing this So watch out for that The back part is cool though, and you know shoulder stuff. This is a little rough with those steps But it's cool. I think the idea is still really neat That's about It Yeah So let me know let me know what you think. I'm going to email you the Maya file So you can kind of take a look at what I did. I put in my own camera stack Uh, so you can see kind of what I did animation wise. Uh, yeah, that's it. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way the like and subscribe would be awesome. All right. Thank you