 Okay, this video is in response to a comment on a video I did a while back. So a while back I did a video on importing DAE files or also called Kalada files, I think this is how you say it, into Blender, their models. And one thing I'm pretty sure I mentioned in that video is a lot of, if you're getting Blender directly from your repositories for your Linux distribution, you may not see an option to import that format. But if you get Blender from the Blender.org website, that option's built in. I'm assuming it's something to do with licensing or something, usually when something is missing like that, something simple that should be there, it's probably a distribution thing. Anyway, if you want to import those models, get Blender from the actual Blender website. Usually again, I very rarely tell people to go outside of your default repositories, but if you need to import it, you know, I trust the Blender people, I trust their site. And as a manhack, you should be pretty good. So anyway, another thing we're going to do is not just start Blender by running it from our menu. I'm actually going to run it from the shell. That way we can see the error output. So I'm going to run it here. So where a folder I've extracted it to dot slash Blender. And here we go is Blender. I'm going to do a little split screen here so you can see what's going on. So I'm going to delete the default cube, go up to File, Import, DAE. Now again, if that's not there, you have to get Blender from the Blender website. Go ahead and click that. It's going to ask what file. I'm going to choose the file that the person had given me a link to. Puppet to DAE. And I guess this is from some game. I'm going to click Import and you notice nothing happens. And not only do we not see anything there, nothing is in the list here. So we know that it isn't too big or too small. We can't see it. It just wasn't imported. But since we ran it from the shell rather than from a GUI interface, we do get to see all the error message. I'm sure there's a way probably to see that. Actually, not that I think about it. Yeah, if you pull it down, no, it doesn't say it there. Anyway, you can see right here that saying that there was a problem importing, it says Texture with blah, blah, blah, blah, not found in effect with ID and it gives you this little effect thing. Now, DAE files or collada files or however you say it, are just XML files. They're plain text. A lot of 3D model formats, the common ones are plain text, which is nice because you can go in there and they're very easy to read. So what we're going to do, let me make this a little bit bigger. I'm going to say, I'm going to use Vim as my text editor and I'm going to point it to that puppet file. And let's go ahead and make this full screen. So I'm going to control, oops, wrong button. There we go. There we go. Make it a little bit easier to read. And I'm actually, I've opened this file before, so it went to above. We could do a search for that error, which would bring us down to the effects here. We know it's in effects. And so what I'm just going to do is I'm going to delete this whole section. This effects tag here. So I'm just going to choose these lines. There's two effects in here. I'm just going to delete them both because chances are neither of them are going to work. Delete. Resave our file. Okay. And let's put that back over here and unsplit that screen and exit out of that one there. Okay. We've edited our text here and up here we still have Blender running. So now without having to restart Blender or anything, we just changed the model file. I am going to again type, instead of going to file import, you can also hit space bar and type in Kalada and say import Kalada. And I'll choose that same file because we just made the modifications to it and clicked import. And there we go. There is our model. It's kind of a weird model again. It's from some video game. And that's it. Now, there's no textures on this. I think there were textures inside the DAE file, but there was no, it's looking for certain files that I don't have, image files I believe. So if you had those image files, you can just make sure they're pointed to the right directories. But other than that, we're good to go. We just imported all these different models and armatures or something here. And we can hit F12 to see how that looks. We can always quickly add some lighting effects, make it look a little bit better. There we go. And so yeah, it's kind of annoying. I mean, Blender is hitting a snag there and just exiting out of importing that model instead of just going, I'm going to skip this because it obviously was not something that was necessary. And like with textures, if the texture is missing, it just gives you a little error output and continues if it's looking for a JPEG or a PNG or something. I'm pretty sure. But for some reason, this effect, it said it couldn't find it and just killed the process of importing it. But that's it. So I thought I'd just do this little video area since the guy who asked a question, I think his name was Blaze Halo or Blazer Halo. I think 99% of the time, you're not going to have this issue importing models. This one just happened to have some sort of effect that was built into the model that Blender didn't recognize. And again, instead of just going, OK, I'm going to skip that and keep going. Blender just goes boop and just stops the importing of that file. So yeah, I hope you learned something again. Most 3D models, the common formats are some sort of JSON or XML or just plain text. So you can lots of times go in there and see how they work and then sometimes you need to make modifications to that plain text file with ease, any text editor. So if you have any questions, comment below. 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