 Welcome back to the Rig Review and today I'm going to look at Thomas, Tom from Tom and Jerry. This rig will be available on the Anim Challenge website and this will be the September Challenge. Scroll down to see all of their other rigs, but as you go up here, this will be available September 1st. And just in case you browse around on AnimationBuffet, I will of course also put it there and on there you will also find other rigs that I look at, review, or just post for the site. So if you have any rigs that you want me to look at and or review, feel free to drop me an email. And when I say review, I mean I put these on my channel and of course here's the plug. If you want to browse around for free, I do review, animation reviews, lectures, all kinds of things. Feel free to browse around and subscribe if you want to so you don't miss any of my uploads. You know the drill. Speaking of YouTube, I will also put a link to the Tom and Jerry evolution clip in the description. It's really interesting to see as it goes through history and shows the different designs of Tom through the agency really has looked differently. And for some reason I'm a big fan of, I mean, I've watched these as a kid a lot. And I would say I'm very much used to this version. For some reason I'm really fond of this version, but a lot of people probably will know this because it's the more recent one. And I've watched probably almost all of them as a kid, but I don't know why. Canary rodent just stands out. I'm going to go and scrub forward a bit. And there's just so many classic moments with face deformation, stuff like that. But there's this one too. And there is a shark. And it's just the music. I'm not going to play this here for copyright reasons, but the music when the shark shows up is so good. There's just something about the shark. I'll link this one in the description as well. And to go back quickly to their site, what they also have here is the fur and render scene. I didn't get to play with the fur just yet, but you get this scene. It's all lit for you. It's really, really neat. When you get in there, you can see the lights and there's Tom. Tom won't be in there. You need to rig. But again, that comes out September 1st. Now without lights, that's actually what it looks like. It has a lot of Arnold renders. I just put in a couple of lights just to make it a bit prettier because it's such a cool looking rig. But there we go. And these are the controllers. So as always, let's start with the master control. These are not separate ones. So when you go in here, this is not separate to click. This is one big piece. So in here, you can set the geometry type to temp, ref, and all that good stuff here. So I can't select the geometry, which is good. Control visibility on, off, like that. And down here, you have your FPS control. And if you actually change this, you will see this happens here. This is an FYI. And as always, let's go down. Let's start with the feet. I don't know why I go bottom to top. So select this main controller here. Let's go back out. You can move the foot around. Of course, you can move this around as always. In my knee test, the knee does not follow. The knee goes around with this. Now, since we are on the knee, you have the snap, which I love. So you can move this knee around and it stays put. You have safe volume. So you can have that for deformations. And of course, the global change or not, if you want that option. Let's go back to the foot and go down. You got your stretchy option. So if I pull this here and more, all right, pull this here. This is your stretchy option there. You have your squash option. I'll turn that on. So when you have this, this happens. You can see this here. I got to have stretch on. So this will happen. And if you turn squash off, then you have that. You can see that the bend on the knee happens and you get to do this here. So you have a bit more of a stretchy scale here, which is neat. Safe volume on. So when you do this and you pull, it does that to the leg. Of course, this is better with stretch on. So now as you do this, it preserves the volume because you are stretching it thin. That's very cool. And with this stretch legs, when you go with soft, you can change some of the bending. Let's go back here. Again, you can change that here a bit as well. For the foot, going back into the channel here, you got weight, roll, side, heel pivots, tip pivots, and toes pivot. And just in case you're wondering, these pivots are like that. So you can do all of this, your side to side and roll. But when you select the controls that we'll get on this one is a toe control. You can do this. You can also scale and you have toe control. This is actual toe control here. Now this is the toe wiggle here, but this is the actual small toe control, which you can also scale if you want. And if you go back here on this one, you have your bendy on this. And on this one, you got bendy on that as well. And of course, you can scale. So there are a ton of options in terms of deformations of the leg. You see the classic gimbal controls, but for a cartoony wiggle like that, it is really important. You can see these everywhere. And that is, of course, left and right. Then as we go up, your first inclination would be to go here for the hips, but it's a bit low and that is not. That is for the spine. So you can move this around like this and you can see nice deformations on that. And if I go up here, you can select this one and you have control like this. Bring this up a bit here. And then you can also do it like that. And again, this goes all the way up. I'm going to move these around so you can see how the deformations are on this. But if you select the yellow one, that is actually your pelvis control. So you can move it around like this and you can move around like that. And you can scale that section as well. If you go up here, you have that for a better line and you can scale as well. If you go up here, this is your hip kind of moving this around for reshapings. Always good when you have that. And of course, this is on both sides. Now you can go into the bendies as I said here and it continues to go up here. So you got an extra one here. Then you select this little flag here and this is left and right. This is for the leg change. So leg change, I mean IK, FK. So here's IK and now if you switch into FK, you can see the control is changed. When you select these, you will have your classic FK controls. Now you can also go back here. You can change the scale on this here. You can change the scale on that. And so on. These are all the different scale options. You have bend controls on, off, and then auxiliary does extra bendy. So if you need more, more lambas bread, if you need more, you have it here. Very cool. Went up to the spine. Let's go up to here. You select this main control. This is your chest control. So you can move this around. You can see nice deformations here and you can scale to do that. Now, if you don't like where that pivot is, you can go back here. You can do this and then you have your pivot chest control up and I can go into the minus and now it's down here just in case you want to do this. This is pretty cool. I'll like this and save volume on or off. And what that does is when I squeeze this around, you can see it collapses, but it has some movement there and if you save volume off, then you have this. It's just a pure stretch. If I turn this back on, it gets skinnier. Very cool. Let's go like that. All right, let's go to the scapula control here. You have it like this and you can translate this around. Now, these are in FK mode. So again, little flags here, just like down here. You can change that into IK. So if I move my IK arm around, you can see nothing happens with the shoulder. There is no auto clavicle. I'm always checking. Some rigs have that. If you go back to FK, you can move this around like such. And you're going to have to take this guy and move this around as well for your clavicle control. Now, let's go back here. You have, of course, your elbow control and these are not locked. You can do whatever you want with that. And then you get to your wrist control, which of course is the same thing. And no scale on this, no scale on this, no scale on that. But let's switch here to this. It was related, but you can scale it like this, just like with the leg controls. And you select these and explode, but you can do all the scale changes there. Bend controls on and auxiliary on as well. So just to quickly show you, you can do this and really reformat and rechange the look of it. It's very cool. That is your IK hand. So by IK, you move this around, you can see the wrist stays put. Now you do have stretchy options. So when I pull this out, you can say stretch. Then you have also the squash here. So let's say squash on and go back here. It's the same thing with the leg. It just makes it all very, very small. And if you take that off and you bring that IK back, it does the bendy elbow, of course. You have save volume. So I'm going to pull this to volume one like that. And the same thing with the softness, hand weight, roll side, heel pivots, tip pivot and toes pivot. So what that means, excuse me, you can go back and you have roll like this. Because it's, secondly, it's the four legged creature. It is a leg. So you have that. You got your side to side like this, heel pivot, toe pivot and toes pivot like that. Which is really, really cool. And I don't know how many rigs have that where they treat this as an extra actual leg. And then other apparent visibility on, off is down here. But it's very, very cool. I'm going to turn this right here. But you have your finger controls. And of course you can select these. And we're like that with this visibility. You will see more. So you have a, you have your base control for the fingers here on all of these. And of course you got the extra fingers. Now there are two joints here. So you can move it around like that. But you have a main one that does this. And you can scale. So again, you can do all kinds of deformations with that rig. And then don't forget that when you select the elbow that you do have this snap here and also save volume and global. Then let's go here. You got the neck. So let's bring that here. You have your neck like that. You can of course translate and you can scale and make that head bigger. You got rotation order and bend control. So in here, go back in here. You can see you got extra bend controls. Now if you go and look at that bigger controller here, that is the lower. So you can do this here. You can rotate like that. You can transit this like this. And you can also scale it like that. Now if there is a lower, you're going to have an upper. So I'm going to select this right now. And you can do the same thing here. It does this. Move around like that. And you can of course stretch it. If you go one higher on the bigger control, this is your head control. So you can move the whole head around like this. You can scale the head around like that. And you can also rotate of course, facial controls on, off, global and aim control on, off. So aim control. That's for the eyes. And since you're up here, might as well select this one. So as you move this around, this is your head squash that you can move around. And since we go back to the bottom, you have a bottom squash and stretch control. All right. A lot of facial controls, which is super, super cool. So let's go one by one. You have here your jaw. And when you go down here, you have the average zip was 0.5. If you're wondering what that means is that when I grab this one in your smiley face here, you can do the zip on and close the mouth. If you want to change that here, you can go up and down, which in a way, I might as well put that control on here. So you have zip and then the average zip here. So you don't forget about it. That would be my only comment here. Then you move this around. It's really cool because it forms around the mouth. But in case you want to just stretch it out, you can use this controller to move this out here. And it has extra controls here. Turn them off. Then you got one in here. And then you can go one more. There you go. You have extra controls here. Speaking of extra controls, you got a ton of them. So you have your control to do this. But you can see here, that's another control for that. You have here the bigger control to move this around. And you have a control to move this around like that. But of course, you can also rotate and everything. And you can scale if you want as well. You can see there are a ton of controls everywhere here. So same thing here on the lower one. You can do this, all the extra controls. And there is this one right below where you can move this around. Very cool. And as you go up, you got your nose control. And we turn this into that just in case there are a lot of controls here. You can move the whole thing like this. You have the extra small control for this. And then you got this one like that. You can see how this is all affected there. And then we get to the whiskers. Whiskers you can move around like this. But you can also grab them like that. And there's one at the end here as well. Going back here, you have that for the cheeks and in the channels inflates. And if you go all the way out here, you have this one to move this around. Of course, in all ways and also scale. Very cool. Then we get to the ears. You can see this here. You have the main controller here. And then you have all those little ones who do all kinds of bendies. But then you also get the extra tip controls. Look at this. You can really reform and reshape the ears. However, you want to including these little guys, which is really, really neat. Same thing at the top. You can see all those controllers here. Of course, both ears. And then you can have one here to move that shape around. Very, very neat. Then let's go to the eyebrows. Since I'm up here, you can have this controller here that moves that whole section around. Now, if you want to move that whole lower section, that is that. But then, of course, you have your inner eyebrow. And then on this one, you have the eye shaper. So this is then for that. And you can see these are very, very tiny, but they are there. You can do this here and go in here. You can see all of that is there. It's very cool. Then, since we're talking about eyes, let's go down and you have this one that moves this with limits. But you can also transit these around and you can also scale to some degree. And as you get closer, you can see all of that is shapeable. So you have controls for everything. Here you got your bigger control and so on and so on. As you get to here, and it's the same thing with this one up here, you can transit this down for the lid and it's the same one for this here. And you can have a little control here as well. If you select this one, you can see you have more depth for changes here. And on the smaller controllers, there is nothing here in the channels. Just to show you. After all of these fine controls, you also have a bigger controller here. So if you want to move things around, that is your bigger control here, which you can also scale. And then let me just open the mouth a bit more here. You have another controller here. So that gives you more control on the mouth. So you can move the mouth around like this, which is really cool. You can... I mean, I have the jaw open, so the oo shape is a bit weird. So let me just go back down here. But it gives you a quick oo shape for this, which he does a lot. It makes it already very appealing. And just let's go back. And when you select that controller, you have teeth on-off. So there we go. Let's put this here. You can see here are the teeth. And that gives you the controls here. You can move these around. These are movable. You can see here are the teeth. You can move these separately. All of the extra controllers on the teeth. And as we go back here, you can see this here. Let me zoom in here. You have that control. There you are. I'll show you. You can move that. And of course you have all of these for tongue controls. So moving these around. And of course you can translate. And you can scale all of that. You can see here teeth and the tongue. Now, if you feel like these are a lot of controls to keep track of fear not, if you go back to the website, it shows you that you have pickers as well. So you can see really detailed in terms of facial controls and the body control. Moving out though, let's go to the eyes here. You can see the main eye control with a global switch here. Then you have your smaller control. So this is the eye highlight. Very cool, which I'm a big fan of. You can scale if you want. And then you have the separate eye controllers to move this around like that. Then you have the iris change like here. And then you have the pupil change here as well. Beautiful shaders on those eyes as well. Then going from the top down to the bottom here. You have this here. You have your tail control that you can move around like this. Which gives you stretch, say volume, global and plus volume. Just like every other control that we saw. Then you can also translate it like this. If you want to change the shape of the tail like that. And on the tip control, same thing here, you can move this around like that. So if you desire to change the tail like this here, let's pretend, you have these ones here. So with this, you get extra control. And this is here as well. But you have these controls, like I said, everywhere with the same color you can change the tail deformation. There you go. That is that. Then of course, the bigger one actually, I think I forgot, is the root. And that is that. All right. Just a little quick, opposing test here. It's all very, very neat and easy to do. The only thing that I noticed when I moved the eyes, I wanted to make this a bit more of an angry pose. If you look at this view, this goes up and this goes all the way down. But it goes fairly far forward. So you can translate these back, then it's going to reveal the eye balls here. And it's a bit tricky sometimes to move things around. You have all this, right? So you moved this around here. You'll have some shapes that are still protruding there. So the extra control is really neat. But make sure that you are careful in terms of how you shape things. But the cool thing is that you can totally do it. You can totally have absolute control over the shapes. You can see here how things move. So it's very versatile. But as you want to push facial shapes, you can see here some of the lid geometry and everything going through. So watch out as you do this. But overall, very easy to, like I said, select and pose and change things and resculpt. So I am very curious to see what people are going to do with this rig. It's really, really fun. And again, you have lots of examples here on their page where they put in poses already. It's really cool and you can really match the cartoni poses from the TV show. And that concludes this overview and review here. So if you have any rigs you want me to look at, post and review, there's an email if you're dealing with me with your rigs that you have. I will take a look at them and that is that for me. If you like this and you don't want to miss those types of reviews that are the reviews that I have and uploads, feel free to subscribe to my channel. You know the drill. Hit that bell button so you don't miss all of those uploads. That is the typical YouTube pitch at the end. And I will say thank you for watching and bye-bye.