Errant Signal Blips: Win States





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Published on Sep 16, 2012

This'll be the last Errant Signal for a month or so - gotta run off and do all that personal life junk. In the mean time, I leave you with this short video where I philosophize and make up stuff about what it means to win and lose a game.

Comments • 122

Odisseu de Ítaca
I didn't like that you called yourself "a fat random guy with Youtube channel". I got the "literal sarcasm", but it sounds depressing to hear someone referring to himself in that manner. I and other fans who watch your videos constantly, develop a certain affection for the person who enlightens and entertain us in so many ways, and (I know it sounds gay) I don't like to hear nasty things about someone I like.  All of this comes from a successful PUA and I actually have my girl by my side as I type this (she thinks you talk too fast, LOL), so don't interpret me as a virgin unemployed teenager worshipping someone, ok? I just love your show, that's all.
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Matthew Biggs
One of your best videos. Congrats on marriage!
Campster, you explain things better than anyone I've ever seen.
Jeremy Comans
Non-boolean fail states often create the most interesting games. Especially if the reasoning is you died = you failed. So what? Start the level again, and all you lost was time. Fail a particular scene in a game such as Heavy Rain, or loose an NPC in Dark Souls, and your failure sticks with you throughout the rest of your play-through. Actually, Dark Souls even makes it pretty explicit that death is not the games fail state, giving up entirely (becoming Crestfallen) is. 
What games have you worked on?
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derp herp
I would like to see a piece on Dwarf Fortress.
Lord Vivec
there's one thing I hate from the original Fallout (1 and 2), and it's the time limit than makes you unable to explore the world freely and just go about doing your stuff. On one particular playthrough I went about exploring, doing secondary missions and having fun, and then there weren't enough time left to complete the main mission, I kept getting the Game Over screen while I was bringing the water chip back home. Felt so uninspiring.
I think he meant it in the way of "yes I know, I'm really a nobody making this video".
Living Infernus
I am glad that I learned about words like "boolean" (as seen here as a type of win state) and "string" (as seen as a list of errors of which one causes a TF2 replay to crash) from an introductory business programming class, even though I am unlikely to do programming much in the future.
Matt MirrorFish
Excellent video, subscribed.  I'm teaching myself game design and this was just the type of discussion I wanted to listen to. So thanks!
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