 RList.io reshowed to me and asked me to create some point cloud footage for their catalog. So here's a breakdown of how I've made these dynamic, large-scale point cloud shots using visual effects integrated into footage. Firstly, I hopped over to RList.io and I chose the footage with the most explosive potential from the catalog and found some epic landscape shots that I thought would work well with a large-scale point cloud effect. Once downloaded, I 3D tracked the footage to recreate the real-life camera's movement in the computer. Then I used a digital camera to calculate an accurate point cloud of the environment. Once I have these tentacle steps out of the way, I can switch over to more creative thinking and manipulate the dense point cloud to tell the story of the shot. I wanted this shot to fill the points where it was rising out of the sand, so I used the compositing software Nuke to create verically biased noise to give the sand-like movement to the point cloud. I then masked where the effect happened to big clumps and animated the strength of the noise over the course of the shot so it looks like the points rise out of the sand. And voila! After putting the foreground actor back on top using some machine learning rotoscoping, we have a finished shot. You can check out this shot, plus more on our list.io now.