 Now that we've got something to light, we will add our first light to the level just so that we can see what we're doing and then we'll get a better idea of what these materials are doing as well. What we'll do first of all is put our level back into lit mode. So we're gonna go from unlit here to lit. You see now everything's gone black again because there are no lights yet. And then we'll create our first light. We're gonna create what's called erect light which is kind of short for rectangle light. And we're gonna get it from this little button here which is quickly add to project. So we'll click on that, there's a light section and we're gonna add erect light. And then you can either just click on it like I have done there or let me just undo that. You can also drag it out of the menu as well and then you've already got it kind of there. But I actually quite liked just clicking it because it put it fairly central so we'll do that. So this is our light and you can see that it's directional so it's not lighting this half of our floor but it is lighting this half. And now we're gonna need to look at another one of our tools which is the rotation tool. So that's up here, so we'll turn that on. And then you've got three manipulators and each one will rotate it on a given axis. So I'm gonna rotate it on this axis here which is the green line which I believe is gonna rotate it on the Y axis. And we're gonna rotate that until it points down at the ground. And I've deliberately watched the number that I've gone for there so it's minus 90 which means I've rotated it by a quarter essentially. And then what I want to do is try and get this fairly central in the room. So I'll change back to my move tool and then I'm going to try and put this roughly in the middle. That was pretty close. And then finally we're gonna move it up so that it's not too close and so that it is lighting everything a bit more evenly. Now that we've got the light, there are a few settings about it that we can change as well. So we've got a source width and height. So that's kind of the shape that the light is. And if you imagine it like a window where light floods through or like a screen, like a monitor or a TV, that's kind of how this light functions. And you can make that screen or window bigger or smaller. And for this room and because it creates softer shadows, I like to change this width and height to 200. So 200 width, 200 height. And you won't see much change here if you had it closer to your floor you would have done. But all it's doing really is making it look nicer. The other thing I want to do because this is a sci-fi environment is I want this light to look very artificial. And to do that, we're gonna add a bit of a blue tint to it. So we've got light color here. So we'll click on that. We get this color picker here. And what's good about this is it happens in real time. So as I drag around, I can see what's happening. Bit of a disco going on there. And I'm just gonna drag it and you can see it mostly happens at the edges first. So I'm gonna drag it so that the edges just go a bit blue like that. That looks nice. And then I'll click on okay to save that. And that will do it for this step. So we've now added a light. I've also introduced you to the almighty rotation tool. And we've changed some of the settings of the light, including the size of it and also the color. We will look at some other settings we can change for lights later on. But for now that will do it. In the next step, we're gonna take a look at what we need to do to be able to test this level and have a player run around it. So hopefully you will join me there for that. Thanks so much for joining me. I hope you found this tutorial helpful and enjoyable. If you're eager to dive deeper into game development with Unreal Engine 5, I have a fantastic recommendation for you. I highly recommend checking out the course Unreal Engine 5, the complete beginners course by David Nixon on Udemy. It's a comprehensive and beginner friendly course that covers all the essential aspects of working with Unreal Engine 5. I personally found it to be an excellent resource and I'm sure you'll benefit from it too. Check it out by following my link in the description below. Once again, thanks for watching and supporting the channel. If you'd like to help me create more content like this, please consider becoming a patron on Patreon. The contributions I get through Patreon make a huge difference in keeping this channel going. Remember to like, comment and subscribe to make sure you don't miss my upcoming tutorials. Your support and engagement mean the world to me and help my channel continue to grow. Thanks again and I'll see you in the next one.