 So right here we have a special glove here with a bebop sensors. So hello, so who are you? So my name is CJ, I run business development for bebop sensors. And you're doing a special smart glove? What is this? So our technology is that we use fabric to measure physical change. I can go ahead and take that off so you're not stuffed here the whole time. So can you show how it is inside? You have it somewhere? Sure, sure, sure. Go ahead, I'll bring it over. Thanks. So this is what's inside? Correct. So those little black strips are our smart fabric technology. It's a piezo-resistive, non-woven material that in this deployment we're using to measure finger bent. So for example, you can play the guitar. Correct. So let me get this on, calibrate the system. And there's also a built-in haptics? Correct. So when I strum the guitar chords, I can feel in the fingertips a buzzing, a vibration. How do they feel the vibration in the finger? It's impressive, right? So each tip has a vibration? Correct. So five fingertips, and then a palm haptic as well. But you're not showing here how it looks like the vibration, right? No, we don't have an example of that out. So this is the raw sensor. The haptics are not added in this example. But it's somehow connected to the haptics. And is it the same kind of material or something totally different than the haptics? It's a proprietary transducer that we developed in-house. And we simply run conductive inks in order to get data from both the haptics and the fabric sensors. So can you play some cool song? I mean, it's a software demo. Just meant to showcase finger bend, not necessarily individual sounds. But it gets the point across. That's really cool. Yeah, it's us. Oh, you're doing a whole, so there's a corporate direction. Which you perform like this. Yeah, one day. One day. I'm more of a dancer than a musician, but um. So I saw E-Buff sensors at the ID Tech X once. Yes. You had some stuff in the shoe and the instruments, right? Yeah, so our core technology was developed under Keith McMillan Instruments, our sister company. That we built keyboards and drum pads out of. And then we found some industrial applications for the smart fabric technology. Yes, so the BOP pad is commercially available through keithmcmillaninstruments.com. So this is a real product right there? Correct. BOP pads, those are about $200, $199. And it deploys our smart fabric technology in a music device that has an X Y and C pressure sensor. Nice, so this is very stable, very precise or? Correct. Is that the best kind of like an electronic drum kit? It is at the moment, so. So whatever role and core all these guys are doing? It's not as accurate as this one? You can do roles with it. I'm not much of a drummer myself, but if you're skilled enough to do a role. You can look on the website and see the celebrity there. Nice. It's actually deployed in the musical instruments. And for the past three and a half years, B-BOP has been developing the technology, building relationships with global manufacturers and Fortune 500 companies. And we've seen a lot of adoption in automotive, consumer health, VR and gaming, and then IoT. So any sort of connected product where they need a flexible force sensor, we've seen really good adoption. Where are you based? We're in Berkeley, California, and we're a team of about 20 right now. So this is Silicon Valley? Correct. A lot of good technology companies there. How old is the company? B-BOP is three and a half years old. Keith McMillan Instruments is about eight or nine years old. So as a partner? It's a sister company, yeah. We transfer the IP and the patents over to B-BOP, so. All right, and right here, I'm stepping on one of your sensors, right? Correct, so this is a format, it understands. Right here, you can see I'm going back and forth on my feet, on the sides. You put this in an insult, you can understand. And you have a demonstration right here. So we can also do fingertip level pressure. We can do multi-touch swipes, taps, gestures. So very low response range for pressure input. So how does it work? What is behind here? So the fabric is our core technology. It's a non-woven piezo-resistant material that is the sensor. So the fabric is what we're drawing information from. We print conductive inks in order to draw data from the system, but the magic is the fabric. Fabric. Correct. Like your t-shirt? Correct, so a little different, but. How is it different from your t-shirt? So this is a cotton material. This is a non-woven that we treat with a chemical, graphite slurry essentially. So we bind graphite nanoparticles to the fibers and that allows you to understand the change in resistance. Everybody's talking about graphene is the next thing and you're like, you're totally on top of it. Graphite and graphene are pretty similar. I was going to say graphite is something else, but it's conductive or resistive. Our technology is resistive. So like the fabric gets stretched or unstretched? We measure the compression when the fibers deform. Capacitive system, if they're wearing a glove, won't work. So resistance technology is valuable in that. It doesn't matter. As long as the fibers are deforming under a seat, under a cushion, under fingertip pressure, we can measure that. So in Silicon Valley, 20 people do another startup. We are. Kind of like growing. Yeah, so we're currently raising our Series A round and we have a lot of interest from several venture capital firms and strategic partners. I hope that's some Bitcoin miners or something I'm joking. No, no, no. But that's something. Hey, if someone wants to fund us, we'll take their money. I'm joking. But so how soon could this potentially be everywhere and close and everywhere? Is this potentially mass-producible? Absolutely. So we only work with partners who have scale that can take our products to market in the tens or hundreds or eventually millions of units a year. So we expect to commercially deploy bebop technology at the end of 2018. Like some kind of a, this could be great for gaming, right? Absolutely. Gaming, education, rehabilitation. There's a lot of uses. We would provide the hardware and then build APIs that our partners can build their own software and applications on top of. I'm thinking people should wear like a Michael Jackson glove. They could. And that, keep the smart phone in the pocket. Dancers, dancers could absolutely. And do like gestures to respond to the emails and stuff. Sure. That's possible. And type in the air. Could you type in the air? You could, absolutely. The limit, the possibilities are limitless. Accelerator. There's an IMU in the system for 9 degrees of freedom. Can we see it or is it secret? We don't have it displayed. So it is a PCV right here. Correct. And a Bluetooth chip. 15-hour life. You could also use a flexible battery. Potentially. Possibly, the back of the hands. It doesn't impact your ability to flex your fingers. So the battery is not the main concern. The companies we're speaking to are looking for accurate bend sensors and quality haptics that are extremely accurate. We can get accuracy within a degree and a half of bend and then a six millisecond response rate. So it's about 150 frames per second. So subframe latency on the glove response. And you can scratch the wall, what does that do? You can, so we can understand textures. This is a rough surface that provides a nice feedback on the system, but you could also have things like a sponge or a smooth surface. So the vibration of the haptics would be a lot lower. How much is the battery life? Does it use 15-hour battery? 15 hours. So it's not a huge battery consumption? On a two-hour charge, 15 hours. How about the haptics? What about it? Is it very battery-intensive? No, it's a 15-hour charge with the haptics and activation of the whole glove. But how does the battery life compare in the haptics compared to a smartphone haptic thing, a motor that vibrates? There are different technologies. I'm not familiar with cell phone haptics. Could you play us out? Yeah, sure. So this is my favorite song. It's called Playing Chords.