 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. Today, we're going to be continuing on with a VGC Series 8 content, playing another rental team, a very fun one as well, from the recent Japanese national qualifier slash PC4 qualifiers. This team today has actually been brought to us by another Japanese player called Michael. Goes by the online handle at Rep underscore. Mekiru VGC. I'll link all of their socials down below in the description, as well as the blog post where he details all about this team. So you can see the restricted here is going to be Kyoga holding that choice specs item, which just absolutely blows away any opponents, any contact that it makes for most of the time. You've got really nice support options as well with the whims that got, not only with the tailwind, but got that trick room as well to kind of play into a pause in tailwinds, reverse trick room if it's up and some nice support and options with Tapu Lele with that psychic training to prevent any kind of fake out or any like priority support from that end. Red Jalecki with the magnet as well. So really a hard hitting team, extreme speed, Electro Web Thunder taking advantage of the rain there with that Thunder as well. They can combine well with the Kyoga as well. If you look into that, then another option on the team is the Charizard. It has got the solar power and there is no sun on this team, which is really interesting, but it doesn't necessarily need sun to operate that well, not protect either on the Charizard. So like I say, the kind of offensive kind of pressure of this team and the build kind of runs right through and then the Cortana as well. So the one thing that I would say this won't protect on the whole team. So you're going to have to really get your lead spot on and really apply pressure and get returns every time a turn passes. So you're not going to, if you something gets knocked out on your end, you have to really capitalize on that and make sure you're getting some sort of return to keep pace with what your opponent's doing. Hopefully we can do that in today's episode. It's going to be an interesting one. Very excited about featuring this team. If you have a goal with it, as always do, let me know down in the comment section below love hearing about the teams that we feature that you try out and have fun with and have a bit of success with. Obviously, Michael did really well in the qualifier as well. I think finishing 40th place or something around that spot. I'm not too sure, but I'm pretty sure you got enough points to qualify, which is a huge thing. So massive congratulations to that. And without further ado, friends, hope you enjoyed today's episode. Let's get into our first match of today. First opponent, they're playing a team of Blaziken, Grimsnall, Sylveon, Cortana, Zapdos and Groudon. Okay. So the Groudon versus the Kyogre going to be an interesting one. You've got to keep an eye out for that Blaziken as well because it's going to have the hidden ability. You've got to imagine speed boosts or any turn that it's left alone. It's going to get that speed boost, get even more in front of what we've got in the field, kind of negating the tailwind effect. So trick room might be something that we consider. Although not really the probably the most beneficial here when you've got things like Sylveon on my opponent's end as well that can do a lot of damage. The big thing I think for us straight away is the Zapdos. Like I want to lead Reggio Lecchi for sure. I think Reggio Lecchi is a great lead here just to pressure the Zapdos get some damage on the board initially from that respect of but and I kind of don't want to lead Kyogre. If I'm completely honest, I would prefer to have Kyogre in the back. Maybe something like Reggio Lecchi Charizard could be quite good because I feel like Charizard's a decent option here, especially with the speed control support from the Lecchi. I'm going to go Kyogre. So last Pokemon going to be like Cartana could be good. Wimmy could be decent as well. Kind of leaning more towards Cartana if I'm completely honest, but the speed control I think generally is probably going to suit us a little bit better overall. So we'll go with the Wimmy. I think, yeah. Because you've got to think if we can get Kyogre onto the field and just get a Tailwind up like a Specs Water Spout is literally obliterating everything, everything, everything, even resistance, even stuff with Water Absorb. Now I'm joking. I'm joking. I don't want to mislead any new players coming into this. It won't, but you get the gist. You know, it's going to do a lot of work. Right. We're in a good spot, I think here. We can get rid of the Groudon. We can get rid of the Zapdos. We're probably better off getting rid of the Zapdos here. Problem is if we go, hmm, we need to Electrowab. And the problem is Zapdos could protect, but it's like, does my opponent, what does my opponent like prioritize? Do they prioritize getting rid of the Charizard and protect Zapdos? Because that would, that's something that you can definitely see happening here. And I think it makes more sense actually to do that. Like we Electrowab and we Blastburn the Groudon because I think the Electrowab plays quite obvious here. So my opponent may go down that line and like a big residual damage stacking up. And I think the damage onto the Groudon, even though we've got the Kyogre in the back, right? We've got the Kyogre in the back. I think it makes more sense to chase down the Groudon here and it does the Zapdos. Because it's likely the Zapdos could protect and we could see a rock slide potentially, potentially. We might just see Precious Blades, Thunderbolt. We're not seeing any protect. So we're going to be able to get rid. Okay. Well, the Electrowab misses the Zapdos, which isn't ideal, but we're going to be able to get rid of the Groudon. Let's see what the Zapdos does. We're going to get the residual damage kind of stacking up, which is always good. Discharge. So we're going to see discharge, Precious Blades. Okay, Disquake combo. Not ideal, but not the worst case scenario. Because we couldn't be paralyzed there. Like discharge has a high paralysis chance. So kind of avoiding that's nice. Now the Blaziken makes its way into the field. Not ideal. But also not too bad. So we'll Electrowab just to negate any speed boost this turn. Is it going to be physical or special? It's predominantly going to be more physical, right? We could go Max Warming to reduce that. But again, I kind of would like just to remove the Zapdos as soon as possible. We know the Charizard unless there's a speed tie last turn. We should add speed the Zapdos and get this damage off. Residual damage isn't going to work against the Blaziken. And we're likely going to lose a Regi Alecki here. I think you go after Alecki. You may max guard with Blaziken as well. Get that speed boost. Then I still think Alecki probably out speeds it the next turn. Yeah, then Max... Okay, so as long as our Electrowab hits here, we're going to be all right. Come on, Electrowab. Connect. Connect! There we go. Okay, that's good. Blastburn. Going to be enough to get the Zapdos. Charizard putting in loads of work. Okay. And Blaziken going to get the speed boost. But like I say, like Blaziken is what 80 base speed I think? 80. So plus one, it's not getting... Yeah, it's not getting... It needs tailwind support to get the jump on Alecki. Sylveon coming out. Okay, don't really care about Sylveon. We just need to get an Electrowab off. And that'll just negate the speed boost. Um... Do we just go after the Sylveon? It makes it a bit easier not having to deal with Sylveon when the Kyogre comes onto the field. Why is this Regi Alecki like... Why is this Regi Alecki like the worst? It like... Oh my God. Why? Why? Why? Okay, Charizard just hangs on. Just hangs on. Regi Alecki gets another go. Okay, well... This is all right. Charizard's gonna go down this next turn. Whimsicott with the sash can get the trick room up which is gonna be the counter play. Because we can't... With the speed boost we cannot rely on Electrowabs anymore or tailwind. So trick room with the sash is gonna be our way to win this. And then we get Kyogre in and just water spout. So... Charizard doing some insane work here. You know? Um... I mean, it's... Pointless clicking anything with Regi Alecki other than extreme speed, you know? I do love the trick room mod here on Wimmy. You know, it's not something you ever really see but I think it's so useful. So useful. Yep, bye bye Alecki. That's perfect. And let's be honest. Blaziken can get as many special defense boosts as it wants. As many. We'll give it plus six and you... You're not. You're not taking. You're not taking a spex water spout from Kyogre in the rain. Single target. Someone please do that calc for me and tell me. Please. I love Blaziken. I really do. I think it's a great Pokemon. Very versatile. Speed boosts a great ability on it but at the same time it's very linear and you know it's quite easy to manipulate boards against like approaching it like this for instance. You've got to have the right tools of course. But it's like it's not really got the wind condition it needs now. Let's click that water spout and click that dazzling gleam button and there's a cancellation. Yeah. So we pick up a wind to kick us off with today. So good start. So very good start. Good game to my opponent. I hope you enjoyed that first one and without further ado friends we will jump straight over into our next match of today's episode. Okay. Next up we have an incineroar Milotic and DD Female Zashian Rillaboom and Dragapult. You know Charizard looks amazing in this match. Charizard looks great. I think the one thing you have to worry about for Charizard is obviously going to be the Milotic. The Dragapult as well to a certain extent because you can't really damage it amazingly well but we do have Max Wyrmwind that can do a number on it. You know kind of what we want to bring as a support option kind of tempted to go Lele you know because if you can get Lele yeah I think what we'll do is we'll go Charizard did we go Wimmy or Lele Wimmy or Lele Wimmy or Lele I think we got Lele no no no no no no no no no no let's go Wimmy Lele and then Kyoga yeah yeah I like that I like that a lot so Charizard again going to be a big player for us you could think as well you could you could maybe consider Regiolechi here and I think you can consider Regiolechi in most games but the Electro Web not really going to be that useful against the Dragapult nor the Rillaboom not really that useful against Incineroar so yeah I don't regret what we've brought I think maybe Cartana could have been a possibility potentially so let's get into it Indidi and Dragapult okay well this is actually not too bad because I think we hmm they're going to Airstream right they have to Airstream we could Max Wormwind Tailwind Max Wormwind reduce the attack power of the Dragapult yeah it's not not a bad idea so you kind of want to you kind of want to you kind of want to max Airstream this first turn just to keep ahead of the Dragapult the next turn you know what I mean and just get damage onto the yeah let's try and get damage onto the Dragapult if we can we go for a Tailwind we might be locked into going for well the thing is if you kind of want Wimmy to go down here but I don't think it will unless we see the Dragapult attack into it with an Airstream and then we see an Expanded Force which would be the best scenario for us because then we get either Kyogre in or we get Tapulele onto the field and and it makes it easier to deal with the Dragapult especially with the speed control you know okay well going to see that indeed he just protects so so why it's always good to go after the Pokemon beside the follow me or redirect user because sometimes they go for this cheeky protect and it doesn't always pay off the interesting thing here is that the Dragapult is not maxing at all you know so you know it makes it difficult for my opponent to max at the next turn I wonder what they're doing what are they going for Dragon Dance okay well that's not going to help you they could max this next turn that makes a lot of sense and I think this next turn is where we max Wormwind and Dazzling Gleam yeah Dazzling Gleam Dazzling Gleam, Max Wormwind, Dazzling Gleam what do we Wildfire and Dazzling Gleam I think Wildfire and Dazzling Gleam makes more sense yeah we go Wildfire into DD this time and Dazzling Gleam because a Wildfire residual damage plus the Dazzling Gleam if that Dragapult does decide to max I'd be surprised if it does but I mean you've kind of invested in you've invested into a Dragon Dance now so it would make sense to try and get some return on it but it's so low health it feels like you're not really going to get too much in the, yeah I mean they're saving it for later so that's fine and they're all coming in okay I think the big thing for us probably now is to try and keep Whimsicott in a position where we can tailwind late game to kind of win because okay well the DD will get an attack off but it will drop after this turn as they expand with force we're me taking a lot of damage okay so DD going down, we're making it difficult for my opponent to kind of get a handle or get any sort of momentum in this game might be worth switching Whimmy out now to Lele go for an air stream again I think just the thing is they're not going to go hmm yeah they're not yeah we go air stream, switch Lele in they're not going to the problem is they're not going to fake out here because of the psychic terrain so they're likely going to go flablets or parting shot with Incineroar here like parting shots more preferable there's definitely an argument for us just to keep Whimmy on the field and it doesn't game but yeah okay well I mean we locked that one out so quickly we just overwhelmed our opponent really with that with our options there so yeah very good game to my opponent this team shown that it's performing extremely well and we got time for yeah we got time for one more friends let's do it, let's do one more and see if we can wrap this one up with the three Pete today okay our third and final opponent today playing a team of Groudon, Venusaur, Charizard, Grimsnall, Rotomwash and Incineroar this looks nasty, nasty but we do have some options against it it depends what that Grimsnall is going to start and what that Grimsnall decides to do you know if it's got thunder wave it makes it very difficult scary face also another option that you've seen commonly used on them does make it difficult to utilize but I think the key thing for us probably to do like I really love Charizard here we've just got to be careful around the Rotom I think more than anything makes me want to bring like Cortana to this match you know but I don't know if we've got room to do it like Charizard Charizard, Wimmy Kyoga and Cortana but I feel like Lele Cortana has a has a little bit more synergy just because then the Grimsnall can't like scary face Cortana or anything like that you know and the Regi Alec he's also a nice shout as well but we need to speak control from the Wimmy I think I think the Wimmy's better can we get away with just Lele though I wonder if we Lele does well against Grimsnall yeah I think and it's probably yeah, yeah, yeah, yeah, yeah let's go Lele because I think the Psychic Trange just generally better support it's a shame that we're not bringing Cortana but there's definitely an argument for Cortana to come to this one because I think the way it can handle things like Groudon, things like Rotom Grimsnall as well you know even to an extent like Incinero especially with the Kyoga support it's probably a really good pick but we're not seeing it okay so Grimsnall and Rotom okay well what are we going to see I think we've got Solar Beam we can go for we can go Blast Burn turn 1 Solar Beam turn 2 or vice versa I think we've got Blast Burn turn 1 so that there is a dual damage do we need the Tailwind just yet probably not because I think the Rotom the Rotom has to go a nasty plot right so we could Dazzling Glean get rid of the Grimsnall turn 1 might be useful especially if it locks itself into like screen support here it might be a good way to deal with it the problem is losing Charizard so early on I feel is it gives Venusaur a lot of freedom later on you know I'm not scared of losing Whimsicott here you know I don't see a player fake out or anything and the Rotom doesn't really threaten Whimsicott so we've got to take care of Whimsicott for the late game here right we're going to see Light Screen Nasty Plot this gives us kind of a free turn almost just to get damage onto things which is always useful I don't know if the blast burn is going to be enough to get the Grimsnall but with the residual damage it might be and it takes that support option away from no way no way is it going to be anywhere near enough Willowisp what what what what I don't really get that I don't get that um well I think now we just overgrow and we dazzling gleam again because we don't need it so we're just yet scary face coming into effect of course Rotom going to be out of the hairs first but it's not knocking us out without um without going for a nasty plot without maxing like even maxed I don't think it gets us so there's the citrus berry huh I'm a little confused I'm not a little I'm very confused I don't get unless my opponent just miss clicked you know totally possible as well right grassy terrain up that's going to help out that Venusaur when it hits the field for sure but the Rotom will drop now and this next turn we can get our tail wind up and we got one more turn with the Zard is it going to be groud on Venusaur on the back I would imagine it's going to be groud on Venusaur I think um hmm that's interesting that play I can only think that it is a miss click yeah groud on Venusaur okay there we go well it's still alright it's still alright it's still alright we just need our tail wind up and then Kaiokka later just win I'm not even messing around like Kaiokka Lele just win that that is as simple as it gets well wildfire into the Venusaur will tail wind we might get put to sleep we might see a tail sword stance from groud on there's a bunch of different options that my opponent can go for here if they go for the vine last year I mean Charizard is going to get its attack off Venusaur will drop so you're kind of looking at having to attack with groud on this turn to kind of get some sort of return Charizard is so good in series 8 though like Charizard is ridiculously good in series 8 I kind of annoyed at myself that I didn't use it in the qualifiers just with how good it is it's like it's probably it goes far to say like top 3 pokemon in series 8 by a long way you know I think it's so good it's so strong groud on here you go my boy we're going to get put to sleep there's Venusaur I think but the sleep powder's got a hit can miss can miss I think it will miss may not though it protects that is dangaroo that is dangaroo going to see a well we get the tail wind up like I say this is this you know with the chip damage we're going to get some absolutely disgusting damage onto this Venusaur through this protect anyway yeah it's going to be in range for it's going to be in range for weakness policy weakness policy it's going to be in range after the residual damage the Rockfall doesn't help anyone out here you know so we can bring Kyogra big old whale boy or whale girl onto the field or them onto the field and they can they can do all the work for us because groudon is not taking a spex water spout Venusaur is not taking a spex water spout not from that range and not with the residual damage so spex water spout is just disgusting when you combine it with Charizard and the wildfire this team is great this is one of the you know I have a skeptical coming into this episode today playing this team with one protect of everything one protector on the whole team and you think wow we've got to be so clinical but it just works it just works so well this team just overwhelms opponents makes it so difficult for them to kind of get any momentum because you're just stealing momentum from turn one turn one you steal a momentum and you're just rolling with it I'm just going to just check I tell when is up tell when is up tell when is up and we're going to just go for big old helping hand water spout in the rain spex boosted stack up that damage nothing surviving get in the sea groudon get in the sea protect but it feels double protect yeah I mean that's just it's just nuts there's nothing you can do nothing sorry groudon even if you had light screen support up there it's just not helping this team's nuts massive props to Michael for this ok well that's 3 out of 3 it's been a pretty quick one for 3 games today as well hope you guys have enjoyed it let's hop over now remind you all of the rental code and my wrap up today's episode ok friends here is today's rental team big shout out again to Michael all his socials and the blog post about the team will be linked down in the description just to remind you go check it out drop them a follow on all that nice shazam thing whatever I'm saying yeah all the nice stuff and yeah so hope you have a good time of the team if you try it out I definitely recommend giving it a go it's been one of the most fun teams I've used in series here and that is and that's sitting a lot you know I've used a lot of teams in this series seen a lot of teams and I just love the concept of this it's a really nice put together team it just works it's so good it just pressure and opponents it's just overwhelms opponents and you can see why it does so well and have fun with it if you try it out let me know down the comment section as always if you do and I'm going to just wrap it up there I don't think there's much else to add to this so have a great rest of your day friends take care of yourselves above everything else and I'll see you all for another episode very soon so until then take care and bye bye