 So you just need an image to face the player all the time. Not a problem. What you need is called a billboard. Drag in whatever image you want to be the texture. Then right click and apply the 2D sprite settings. This will allow it to be transparent. Right click, new blueprint, just make it an actor, and then add a billboard. You can delete this. Then on the right, you just set the image to the texture that you want. And then under renderers, make sure it is not hidden in the game. You're done. If you drag the blueprint in and run the game now, you will see your billboard floating exactly where you left it. If you want the image to stay the same size all the time, just go back and check this box over here. Change the number to something smaller. This number determines the distance that the camera will maintain the size. If you run now, you will see that as long as we stay within this set distance, the sprite will not change size as we get farther away from it. And of course, you can just do the old-fashioned scale up and down if you needed to be bigger or smaller. Hope that helps and as always, hope you have a fantastic day and I'll see you around.