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WIP 1 Zelda in UDK

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Uploaded on Nov 2, 2010

Im tryin to make zelda in udk
Needs a lot to be done but Ive done some basics

Map has bounds, when camera reach the bounds of the map it locks the camera at a certain distance of the bounds.
I got this working by makin custom volumes

Absolutely have no own made meshes all are standards of udk. That why it looks really shitty right now.
Almost every object is the standard skeletalmesh of the robot

just to be clear:

-First robot we see is a destroyable stone

-then the 6 robots we see needs to be throwable grass(they generate rupee(1) rupee(5) bomb or nothing if you pick them up, also they should be destroyed when touching the ground or something else but didnt do that just for testing purposes)

-then the other 4 robots are more destroyable stones

-then the last robot is a openable chest (for now it only gives 10 rupees, makes sound and freezes the player)

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