FumeFX Tutorial - Creating Photoreal Fire for Film Production - Allan McKay - Part 1 (3ds max)





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Published on Mar 31, 2018

How to simulate realistic fire! This tutorial is focused on an actual case study of a film project involving realistic fire simulations.

This is part 1 of 2 - Make sure to check out the second video which is focused on creating a procedural workflow for automating your fire simulations.

The focus is not only on the creation of realistic fire, but how to intelligently build an effects workflow for 'painting' fire wherever you want to simulate it. Rather than having to manually create it every single shot.

This uses 3ds max - but the workflow can work in Maya (FumeFX) and Houdini (PyroFX) with the same identical approach.

I'm putting an effort in to weekly start posting videos on YouTube as of April 2018, so if you want to get new content each week, please subscribe, but more importantly - please take a moment to share this so others can benefit as well.

PS. Leave a comment, let me know what training you would like to see! Planning to get heavily invested in pumping out videos each week throughout 2018 - so let me know how I can best serve you!

Thanks for watching!

-Allan McKay


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