 alright let's play this in full as always just notice something goes back into drinking gets closer wait a minute gets up walks a bit then notices the photographer and then all right that's the shot now it's pretty long so my main thing is that I think we can shorten and simplify certain things there there are two things I would do short and simplify and find reference this seems heavily keyframe and there's some mechanical issues and just some animation performance issues that I think we could rectify by finding reference just to kind of ground this a bit more in reality just for posing and the timing but right now I just want to focus on the general idea so the idea here's just that as photographers talking a lion and finally gets caught by the lion so that's not too bad it's a good to notice here see to me it would already be interesting if you had that could potentially be like a tree in the foreground that's my awesome tree some leaves there tree stuff and you can even do you know bushes coming in from this side and you can you can make some bushes up there I'll kind of change it said a little bit so that there's a bit more they're more hiding opportunities for the photographer and I will also level the horizon so it's not such a Dutch angle unless you're saying that this is a hill that goes down but I think then I would just keep this horizontal and then maybe you know add extra set pieces to imply all the hills in the back then what I would do is when this happens then the camera could lean back behind a tree so that the tree you know ends up being here and it's kind of like a simulated lean over to hide and then if we come back forward and then we can just maybe catch how it goes back down and it's drinking again this is a bit fast it's not too bad this time a translate makes sense since the person is holding a camera going forward but I think at this point is when we go forward definitely have the creature go up but I will go from this straight into this because right now I'm looking at this right so we have let's go all the way back here we have this observing that who almost caught there goes back all right now it goes forward bit more daring and then oh but then okay it gets slowly up huh it's not that interested and then then fully looks at the guy the camera but then we look over to the left it's kind of weird and then this happens and it's I don't know I don't know if it's almost like a human fake out so I'm gonna pretend that I didn't see you but I was are you and then this happens and what's going on here is that I'm gonna be carefully got your camera mask you must have your camera shake on there or handheld on a different note than the mask there but I would go again if you have the character comes back from behind the tree takes a step forward and you can have this is a combination basically the idea is that the flake happens here's that all stepped on the branch then you go straight to getting up into into that idea if that makes sense I will cut that whole thing in the middle it feels a bit too long and since we've already established that the person is looking and sneaking I think we told the story and then you can go straight into the more interesting aspect of ha now I heard you and then a run an attack I think I would focus on that first simplifying shortening everything was it's already seems like you know 20 seconds long or something pretty much and then I would look at okay I got the beats of drinking hearing something like drinking is one piece of reference you can find then from drinking getting up it doesn't have to be super alert but just kind of getting up then a more vicious alert I'm ready to a pounce type of thing that would be more a different section of reference that you can find then from a stand to run could be one and then there are some clips from like a run to jump or attack or you know doesn't have to be from a front view it's you can find different pieces different angles and to kind of see how the mechanics work on the timing which also feels a bit a bit slow especially through here there's some broken elements in terms of like how far that shoulder goes out all this feels a bit strange in terms of the enveloping and opposing so I would look at reference and do some really good research on on all those separate elements so you get the proper posing the proper look the proper timing to make this work of course you have to decide if you're gonna make this foot a real or not I'm assuming by seeing all this and all that in the texture this might have more of a foot a real look but again you can strip all this and make potentially be more cartoony so this is also something you need to consider it consider as you move forward in your research and blocking of the timing and all that all right leave it at that let me know the email if you do have any questions about that thank you all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way like and subscribe would be awesome all right thank you