 Let's get this table finished them. What we'll do here is mostly just duplication There's not much new here apart from learning how to mirror things Using the scale essentially So we'll start with this piece here table like this doesn't need to be mirrored It's the same on the front and back so we can just duplicate that as we would anything else with control and D and Drop it into place So to try and get this fairly symmetrical. I'm just going to use my orthographic view That's about right doesn't need to be perfect. It's an old-fashioned table. They there would have been imperfections, wouldn't they? So now what we need to do is Duplicate the detail piece. So I'm going to duplicate this like so Move it over here and Then you can see the scale on X is what I'm going to change because the detailing is only on this side It's not on the backside so what I'll do is Scale X which is here. It's currently set to 0.306, but if I change it to minus 3.06 Will not do what I expect and that's because I should have chosen a different axis. So let's try scale Z Nope Let's try scale Y. So I'll do minus on scale Y That's got it. So that has now inverted it The reason it didn't work is because I was trying to figure it out in world space, which is this But in object space that was originally the Y axis that was pointing up when we started So I just confused myself. Anyway, let's now pop this detail piece into place Like so and now we have detailing on both sides of our table Wonderful two legs as well So just to finish I'm going to do one final thing because the table looks a little bit odd to me at moment I'm going to add Like a cross piece here to sort of hold it together. So that's just going to be a cube Luckily, this is mostly centered for me. So what I'll do is Bring the cube into the centerpiece here I'm going to make it thinner Then I'll drop it down Then I'm going to make it longer like so And then scale it down a little bit And I think that looks ground Maybe a touch thinner on this axis That looks pretty nice. Let's rename this cross pieces what I'll call it and Just because I don't like it looking so harsh I'm going to go into edge mode and I'm going to use a marquee selection to get the four long edges It's not getting the edges that are now buried inside the table legs We're going to bevel that so control and be will do that And I'm probably going to put a couple of sections in this just to round it off a little bit and I will leave the Fraction as it is because I think that was quite nice. So back into object mode That'll do it Okay, then that is our table complete in the next step. We're going to put it into a group So I'll tell you what groups are why they use and then we'll put it into a group Which will make it easier to position it into our room as a whole. So I'll see you in the next step Well, we'll make a group Game Dev Academy is graciously supported by these absolute legends If you'd like to offer your support then check out our patreon page using the link in the description below