 Hello everyone and welcome back to enter the ether of the podcast all about the upcoming third-person MOBA ethereal clash of souls And I do mean podcast you can get this anywhere fun punk up at podcasts or listen to I'm your host the man who's joining me as always It's my friend and co-host jelly knees. How you doing jelly? I'm great man goose We switched up the intro a little bit and you got tripped up on it. So that teaches you never change the intro It's always the same. I don't want to keep doing it till I get better at changing it. There you go All right, I'm fantastic man. You're happy to be here man. How are you? Oh pretty good That was an exciting community corner. You guys had recently learned quite a bit. I just saw smudge in the background learned quite a bit Got malware's kit we got the the map reveal which was done the day prior and then of course on For the meetings we saw that the map reveal and yeah, everything looks fantastic and Hopefully this will make the game run better for me. I haven't had a problem with the game running poorly for me But um, I guess people with even lower-end computers I don't I don't even have a high-end when I've got a 1660 ti is all I got but Hey, man, whatever works. Yeah, speaking of smudge. She also made a cameo in the community corner She was like right there in the background Like smacking the wall and I could hear it and I was trying so hard to like keep it together Knowing that that was happening. I look over and I see her there on camera Don't look at it. Don't think about it. Just if we don't get smudge as a familiar. I will be so upset I agree. I want to be in ethereal all day long 100% Speaking of familiars that was so you guys were talking about your roadmap and that was on there was more Familiars add new familiar familiar is the gameplay now that is specifically referring to familiar spells, right? Not the physical familiars that will be present in game Correct. So that is Specifically the familiar spells and then in midterm there is add familiar models in game. Okay, and so that will be The actual Characters themselves being embodied in the game. Okay, right on so yeah If you guys don't know then the familiar spells come with an actual familiar So you'll be able to tell who has taken what if they have like a little owl following them around or a mouse with A sword or what have you I forget whether we saw the rock guy in the little genie night thing Yeah, there's a whole bunch of them and there even some that we haven't disclosed yet as well that are already designed and ready to go It's yeah, which is Really freaking cool, and I think I That is going to be one of the main main Monetization points of ethereal is selling these because that's a huge thing for all sorts of games is selling pets like just Cosmetic pets that don't really do anything the familiar's actually do something But as we can see you don't need the physical model in the game for it to function But being able to pick and choose amongst the various cute little critters the to follow you around and You know monetizing that is going to be huge. I think oh, yeah I mean you see it all the time in like MMOs that they monetize cosmetics for their pets or their followers or whatever So I think and that's a huge thing there. So of course, it's gonna be a huge thing in a MOBA as well Yeah, I'd also like to see like certain achievements unlocking Familiar's that would be a cool concept because that's something you can do in MMOs is you know certain pets are unlocked via various mechanics But I'm definitely I want to see them for sale for real money so that the game can sustain itself and keep moving forward and that's just Just throwing it out as an idea another cosmetic. I'll go ahead But like if you for instance, this is by no means happening confirmed because I just thinking of this But if you when you kill 10,000 wyverns, you get a little miniature wyvern that then is a cosmetic for one of your familiar's that Oh, that would be a cool little thing like that where you could have Achievements like you were saying to get something cool like that break enough rocks with a run then you get like a little Pet rock that follows you around it doesn't have any animations. It's just a rock. It just a rock with googly eyes. That's it Yeah, that'd be great. I'm a big fan of that one Again, this isn't actually something that's gonna happen in the game. Maybe it will maybe a wall But we're just we're spitballing ideas here. This isn't a So let's talk about the map We've already talked about it on for the minions and we talked about in the community corner But I want to talk about it some mo so the lanes as if you don't know are separated in a theory Oh, we I think skifter said it best It's a check mark like you got a lane here a lane here and then a lane up here So and they're all separated out and everything but now they have their own unique identity You know if ice lane has snow and ice all over it fire lane looks burned out the trees or The void of foliage and and kind of you know, there's cinders and there's lava flowing around and such And then a void lane is just kind of a nice little nature preserve, but I Don't know how that says void. I mean in the future The plan is to add more elements of like void to void lane to make it more like that But for now the other two were the main ones and then void just got a facelift. Yeah, oh You know what I just thought of that I would love to see on the map is holes in all the lanes holes Yeah, just That a map feature is part of the jungle There's just a hole that you can drop through to make Iran a little more dangerous Great. Yeah. Yeah, that's just what we need is more more things to make Iran dangerous Just tone down his magic damage But yeah, I think that would be really cool But yeah, the map looks great and you guys were saying that it's even more optimized than before So that's great news. And then I think the best news is you were talking about the The graininess has been solved through some post-processing Mm-hmm stuff. So yeah, all of that's been completely figured out and removed and so it's gonna look much clearer It's gonna look much better with all the improvements we made across the board and play some play At least the same or better as well, right? Yeah, and I'm So there there are some people that don't really care for the appearance of the map I think that's fine. Not everybody's gonna enjoy it I wait I compared I compared mainly the paragons map and I think it looks really good compared to paragons map And it looks fucking amazing compared to smites map. So Little bit, you know smites a little a little old and outdated on their map, but hey I'll take I'll take any improvement from what we had before as well, right? Like it's not that what we had before was terrible by any stretch of the imagination But I think this is leagues and bounds better than that Right, and it's just and it's nice gameplay wise to have that identity. So, you know exactly what lane you're in at all Times just by looking around at your environment Mm-hmm something I would like to see in a lot of other mobas actually because I get pretty damn confused sometimes It's the way side of the map. I'm on Especially the 3D MOBA it's having a distinction that you can tell at a glance where you are I think is a really huge thing to have Four players. Yeah Yeah, I mean the games as we've talked about before is difficult enough without to learn without Having to know which lane you're in by looking at the mini map or what have you just a Very clear visual indicator is on is very welcome. Yeah I mean speaking of difficult the game being difficult to learn One of the bigger things that's on the short-term list for the roadmap is a playable tutorial. Yes Which I think is going to be huge being able to teach people how to use their Classability how to use how to buy items how to look at the mini map How to do all these things is going to be hugely beneficial And I think that's where a majority of the frustration comes in is the class abilities I mean, we were talking to Papa K about that in one of the minions Um, and even me though, I think the first time I played a theory you'll trying to break a rock On a run. I had no idea how to do it and I was very frustrated trying to do it And it was fun once I figured it out. But yeah, it took me a look. It took somebody in chat telling me shift I'm asked to I don't think I said it like that, but It took somebody telling me to in order for me to figure it out because there was no real clear Indicator for that like um There are there are indicators in the UI that show the cool-down time of your class ability if you just put shift Under that that'd be cool. Yeah. I think that definitely something that we're gonna do as well Part of some of our UI is getting redesigned and changed as well So I think that will definitely be part of it that it'll say like the other abilities have their icon next to it Right. It just says if next to the class ability at the same time Yeah, I think that would go a long way towards helping people out play in ethereal. Mm-hmm. Absolutely. And then um, Yeah, they're a whole bunch of stuff the marksman class ability I wanted to talk about that because that's on the short-term features And that's the only class ability that we don't see other than overseers, but we don't even we don't see overseers yet at all So how is this going to work now? I know it's kind of like marksmen get their own sort of Dedicated ward via their class ability is it going to be like a static ward or is it going to be it said something about sweeping the area? So it's gonna be something that like roams around that We're still trying to work on the actual direct implementation of it and how you're going to choose Where it goes or how it goes? But it's going to be a ward that you will select some sort of location And it will kind of have a route back and forth traversing that area revealing the area as a travel So it's going to be something that we'll have kind of a sweeping vision for a set a period set period of time And so with playing around that is also going to be super important for anyone that's trying to gank or anything like that So patrol wards, I like it. Yeah, you control that's a great word to use that couldn't think of them Yeah, if you see it like go past you're like now's the time go gank run We playing a little a little hood Waiting for the gardener walk to go past and then sneak behind it and I mean we're playing hood in other ways too with the kid that we talked about Let's get into that Let's get into Malware's kit and probably the most impactful part of Malware's kit his basic attack jelly Break that down for us dude This basic attack is going to be such a fun mechanic I think for for the game So it's going to be like you if you have ever played a game where you have a bow and arrow And you pull it back to charge the distance and the speed that it's going to travel It's exactly like that, but in a 3d MOBA So Malware's basic attack will be that charged up both bow string or bow whatever Draw draw of his bow That will give him extra damage range and then projectile speed and this will also be the Only basic attack in the game so far to have fall off in terms of That his gravity will affect the projectile as it gets shot That adds a layer of skill to the game that's just going to be fun Like I immediately thought hanzo and overwatch which you wouldn't think I would be a hanzo guy because I'm like A support person, but man I played the shit out of hanzo and overwatch and was Actually got pretty good at him to the point that people often accuse me of using an aimbot, but Sounds about right and I'm like, how do you how would you even do an aimbot for An ability that has fall off like that, you know but uh Yeah, that's going to be super fun. That is going to be super fun and just Knowing when to just spam it as a as opposed to just As actually drawing the bow and getting that maximum damage and And uh projectile out of it. Oh, and it's it's yeah It's going to be such a huge thing you'll see the skill level of a malware purely in their basic attacks, right that they could Depending on how they're using their basic attacks You'll know very very quickly of like this is a bad malware or this is a fantastic malware They're sitting back and lobbing shots and landing them against people I think that's the thing I'm most excited for is Being able to shoot over the rocks in that case Right as if he's in the jungle and lane is perfectly aiming it up He can shoot into a lane and potentially hit some things which would be super super cool That would be nice. I have no doubt. We're going to see montages of that similar to we saw rampage rocks Yeah, we're going to see people like charging up their bow and perfectly taking a shot that then gets a kill or steals a kill from somewhere else That just brought up a what if question Is there a maximum range for it or could he shoot from ice lane down into void lane? There it hasn't been decided. Uh, I would say that there will likely be a max range to it because That exact concept could be insane very very easily. Yeah He's just sitting on ice lane shooting into a tropos cave being like, yeah, I'm helping guys. Don't worry Poor noxus is trying to hold it down all of a sudden she gets started getting pained with arrows Especially now that the tropos cave is open on the top He actually could do that where he'd just be if he practiced and knew where the lineups were He could actually just sit back there and plunk away at a tropos from a distance Well, I didn't notice that in the map video that the top is open now. Mm-hmm. I like that Yeah, it opens up a lot of opportunity for it for sure um now Some of his other abilities. So his I want to talk about his passive first is probably what we should cover first If you land three shots with his basic attacks, it applies a stack of corruption, which is a magical damage over time but But he's a stance dancer like his right click his risk reward changes his stance. So If you in if you're into regular stance that corruption adding it to a target will heal you if you're in his other stance then His basic attacks cost mana, but they all Apply corruption. Yeah which He's kind of nuts and I and I it's gonna be one of those things that I think when people first pick up malware Is going to be almost overwhelming when you're sitting there. You're going like, how does this work? I need to understand when to switch when to keep it when to heal all those things right I Similar to his basic attack when someone gets it You're going to see some crazy stuff being pulled off With that stand switching and with that passive included as well And I could easily see like people Like that need heals just instead of drawing his bow all the way just quick spamming three shots Into somebody to get that heal off and Yeah, it's really cool with that basic attack that exact concept is also super prevalent with his passive Because he can just short draw get three tax out as fast as possible and then Put out a stack and get some health back very quickly and so it's but they're going to do Minimal damage so it's that trade-off of are you trying to get damage? Are you trying to heal? What are you? Are you trying to apply the passive? What are you trying to do? Yeah? That's gonna be really cool That his q Increases your attack speed which the attack speed on malware increases your draw speed So do all attack speed items affect that draw speed? Yes So attack speed just the stat across the board for malware affects the draw speed So it's all attached to that draw speed A lot about malware reminds me of revenant from paragon To an extent. Yeah, it's a reload. It's attached to the draw. Yeah I can then his ultimate which we'll get into later, but So, yeah, that's and then as e um Just everything that has corruption Like explains it to me. Oh, is that his r? What's his e the spell shield firewall? Okay um, so He cast his e he gets a spell shield for one ability for a certain amount of time if It is consumed if somebody tries to hit him with an ability a spell of some kind Then he will apply a stack of corruption to whoever launched the spell And his q cooldown is reset so he can use that attack speed sim again Oh, very nice And then his r is where all your effect everything infected with corruption you get was an attack power from that or Yeah, you get physical damage physical power from it. Okay, so every Buddy that has a stack of corruption on them when you press your r It's going to consume that stack of corruption to boost malware's power and then apply to a slow to them For every stack the amount of power he gains will be increased So if you are if you've got your right click toggled on and you're hitting people with your corruption stacks Then you press your r you're gonna get a huge power spike for the next couple seconds So then just dish out damage as fast as possible. So if you can The thing with this kid is it's all the abilities are really trying to synergize with each other Right being a marksman. He's really focused on his basic attacks. And so this is How do we empower him to have his basic attacks be really really prevalent? Dante kind of sits in the middle of being a straight basic attack marksman versus an ability marksman That you can kind of go either way and it works and you can kind of go half and half and it works as well Whereas malware is really attached to his basic attacks, right everything about his basics That's how he does his damage His only two damaging abilities are his basic and his ultimate So everything's attached around that basic attack. So he's really a hyper carry when you're trying to like subclassify him in terms of what marksman's are And that was the intent behind his design as well I really like that too because his basic attack is so unique you wouldn't want His abilities detracting from that you wouldn't want people just building all ability power and going with like crazy High damage abilities. You want you want to focus in on that basic attack Yeah, and it's exactly that is making that the shining star of his kits By having else everything else kind of work with that basic attack, right? Uh, well, let's move on speaking of being much like Revenant. Let's move on to his ultimate So his ultimate he fires an arrow So you actually have to target this and hit somebody with this or if you hit them They get transported into not the same map that you're on but into an individual arena Where they're taking, um increased corruption damage, right? Yes, and malware gets increased. Yeah, go ahead and explain it So when he shoots the arrow it will go through minions so he can aim through waves or whatever he wants Potentially through walls that we're going to have to look at and see if it's too strong too weak. Otherwise Um when it hits an enemy myth you both get transported to malware's realm malware's arena That's going to be set up While you're in this arena any damage over time effects from malware's corruption Are tripled so the damage you're taking over time is tripled while you're in this arena so malware's are going to want to toggle on their right click And consume their mana on their basics to apply that corruption because it's dealing the basic attack damage And it's doing the triple dot damage, which is going to be huge for him And if malware kills someone while they're in his arena, he then gains a percentage of their power permanently Right Which like I said in the community core, it's going to be easy to counter malware. You just don't build power Yeah, there you go. No big deal But Yeah, I mean, well, I mean that would be one way to do it is to Instead of going full power on like Dante or something going like attack speed and crit more attack speed and crit focused He was still being a lot of power Is malware will struggle against more magical power comps or people that are focusing attack speed Because he doesn't benefit as much from killing them in his ultimate He's certainly benefits some because there is still base power that he's earning from right right, but it is not As much as if a Dante is going full damage and malware gets a kill on him And then malware gains a ton of power from then on out is and that's going to be happy something we watch very carefully because Yes, you can pick on the support and get your little bit of power Right, which is great. But if you do pick on the carry and win You don't want malware to become so powerful that he's unstoppable just because he did it one time Right like right. We want to find a sweet spot of where Like malware would have to do it a couple of times before the returns Are super beneficial for him where it's really really consistent that he's going to be stronger because he's Targeted the right person and killed them in his ultimate I I could see a lot of synergy with marina mm-hmm because With especially her right click Her siren song or whatever it's called like pulling people in that will make it very easy for a malware to hit his ultimate And then marina doesn't have to worry about that carry because he's going to be transported to another world so that was the danger of pulling that maneuver off on the carry as marina you then you got a carry in your face after you Suck them in with your siren song, but now Malware can can boost them out Yeah, and that's it's going to be managing a lot of Malwares are I think is going to be a huge thing right but before you use your ultimate You're going to want to use your r to the fullest capacity So you have as much strength as possible going into your ultimate, right? And so it's going to be interesting to see how that juggling is being done Especially because it's not it's not like revenant where it's targeted that you could just select the person and they get transported no matter what With his ultimate being aimed He has to take the shot when he gets the shot right if because if he is trying to wait for the right moment All it takes is a tank body blocking the shot And malwares sol he doesn't get the power from the carry that you may have lowered their health So it's one of those things of the second you see the carry in a position where you can land the shot You really need to take it Because there's you don't know whether or not they're going to be able to Have another opportunity to do so again But you don't want to do it too soon because you definitely want to get that kill so you can benefit from that So it's it's kind of that juggling game of where do I Where do I ult with with all of these things in mind? He's going to be a very separating the wheat from the chaff kind of hero like oh, yeah there's like everything about him is Really good players will be absolutely amazing to excel with him But it's going to be very difficult to get to the level of being really good with malware because there's a lot of intricacies to his kit I think we've already seen To an extent we've seen that with malaya in that you can definitely see there's a separation between really good malaya players And just kind of okay malaya players And I think malware is like a further extent of that where we're going to see a much bigger separation of the two groups Yeah, which I like to see I really like to see um now A couple of us brought off some pretty unique scenarios that we had questions about with malwares ultimate But I got I got one that was that two of us asked at the same time at the very end And it didn't get answered. What happens if two malwares hit each other at the same time with their ultimate? Yes How was it going I guess it's going to come down to like the point zero zero one second Yeah, um because theoretically if you ulted another malware Right and in the arena the other malware ulted you back It probably reset the timer and you'd transport to the new malwares arena. There are the second malwares arena But that's something that is going to have to come with when it happens. We figure out what What was the interaction that did happen? Do we like it? Do we not? How are we going to manipulate that accordingly? Talk about turning the tides You get ulted did you just immediately ult him? You're like nope. Nope. You're in my arena. I'm on your arena This is how this is going to go down um The other thing I had like what if you hit somebody that's in their fountain would they Would that pull them out of the fountain? Yeah, they'd get transported if they if they got hit by it theoretically it's going to be Harder to hit people in their fountain with the new map But if they if they got hit in their fountain, they'll get transported. So it's bm as hell Malware waiting in base for someone to back from across the map the second they show up in fountain. He ults them and says nope I know what's going to happen though. It's going to that's going to piss me off I know what's going to happen. I'm going to charge in with a run I'm going to grab somebody and be about to throw them off the edge of the map because that's the Best thing you can ever do in ethereal and then malware is going to ult him and then just go disappear out of my hands And I'm going to be doing very upset Oh, it's going to be even worse if you do throw them and in the air malware snipes them out of the air and says nope No kill for you. This one's mine. I I brought that up during during the community corner I want to see somebody hit lia out of the air with malware's ultimate. Oh god I think there's gonna be With the mechanics we have in ethereal, there's going to be a lot of weird interactions at first with malware's ultimate that are going to have to be Figured out when it comes up that someone's going to be like, yeah I ulted lia while she was flying and the game went hog wild on what happened And we were both under the map. Yeah, exactly. Yeah, that's going to be interesting to see uh, yeah I'm so excited about his basic attack like Mm-hmm That is truly taking advantage of the third person space like I guess you could do that in um, like a top-down isometric moba Um a little harder. Yeah, again hanzo sort of comes to mind because hanzo is also in ears of the storm He has an ability. Where do you charge it up and then fire it? But That's way different than every basic attack. Yeah, there is no regular basic attack. This is it. So it's It's it's definitely one of the ways that we're pushing the envelope on The 3d moba space and trying to create new things for it as well And I never thought of this one either like usually when you guys do something I've kind of thought of it a little bit But you guys keep surprising me like grog north being able to just roll around the map and then now malware being able to His basic attack being a drawn boat. That's It's pretty sweet. Mm-hmm And I mean really excited that his right click changes up the formula of right clicks too. It's not just Another ability that has a downside now. It's a toggled ability Which is its own kind of pluses and minuses in terms of it's of a special ability, which is really cool It's still in parts of decision, which I think The right clicks always It's always a decision based thing when you use them I bet torn's going to be really happy with malware doesn't torn do a lot of archery I think so, yeah Man so Another thing I saw The long-term goals I saw a new arena map. Does that mean there's already an arena map? That no And new all random maps so you do you guys do plan to have different game modes, but It's going to be well into the future Definitely I think I mean there's one thing that we've seen from smite that they do really well that people really enjoy And that's the arena mode and I think We'd be dumb not to implement our own and right they've talked about it in the past It's been this has been something they've talked about for years. Yeah, we even saw mangos. I mean showing our age in this community Three years ago four years ago They had even a map set up that they were calling their arena map And walked around on it and as far as I know that map doesn't exist anymore It was a try though Um, but so it's been in the plans for a long long time I think that this is just putting it more on the radar of a lot more people Not just the old guys like us who are who remember the old maps like that We remember the original map trailer. Yeah when the ship was real flat Speaking of original map trailer the original map music came back and is now in the period again I like that Which is really because I could not get it out of my head before I was making this video And so I was I even like here's this music. I need to find it And so I asked Owen. I was like, do you have this music still he goes? Yeah here I was like perfect and then just threw it in the video. I was like, this is happening. It's coming back It gave me a a sense of nostalgia. I don't know about right I don't know a lot of people that would get a sense of nostalgia out of that But uh, I sure as hell did. Yeah, dude, and that's I mean, that's what when I hear that music I think of the old map video. So I figured the new one had to have this bit music, right? It was just one of those things I think that music was from the second map video after they updated it to include more verticality Uh, something else I see long term add new myths to roster 25 plus. Is that like the goal for releases to have 25 plus Not necessarily. I don't think we have a set number that we're shooting for I think it's more of a does the game feel like it has a healthy amount of characters. Yeah, especially with 6v6 It's kind of unblazed territory that we're going to have to see where that healthy balance is in comparison to Other MOBAs that we've seen But so the 25 plus is that we actually have 24 characters modeled already and so the 25 plus is is Adding more models to that group and all of these other things So those other 24 or the what are we at? We're at seven now. So 24 the other 17 That have not been added to the game yet are all in those various stages of production past the modeling stage Okay, is yara one maybe I'm really looking for to yara Ignore chic with a giant hammer. I love it Yeah, the only thing we've seen of yaramangus is that one art from like two and a half years ago Longer than that longer than that Speaking of things we've only seen in art from two and a half years ago and yet i'm still looking for. Okay, good The mech that was on the old map hidden Yeah So that was just behind a rock Yeah, it was just behind a rock The opposite could walk up break the rock and the mech was sitting back there So now Now every time you guys have a stress test I'm just going around breaking rocks instead of playing the game to try and find cool. Shit See, okay, and they've talked about it internally a couple times But if I was still a content creator, I would have been the guy doing that in every stress test been like, okay There's something there's something on this map. I know there is gotta go through Oh Yeah, so the if you guys don't know about the mech that's uh dr. Grace One of the um Incoming supports. She's supposed to have a mech. We don't know Well, I'm sure you know the rest of us don't know if she's just gonna be always in that mech Or if that's gonna be like an ultimate or if it's gonna be like beside her or something So we don't know much about the mech But we do that she has a mech involved with her somehow and it was released in the um It was hidden in the uh the map Yeah, and it's modeled. So clearly there's something about the mech. Yeah It's no longer just a concept art theory. That's cool stuff. That is cool stuff Um, if you could just make her hair white again, I would Let me let me see what I could do mangers. Thank you. Thank you. No problem We need to differentiate her from melaka because people look at grace and are like, oh, there's just melaka Mm-hmm Give her white hair. Um, let's see. What else is on this roadmap? I mean, there's so many things Yeah, we would be here all night if we cover everything in the roadmap I would just put a lot of the really kind of tensions obelisk. Do you do you even know what the obelisk does yet? I maybe I don't know do I Master Day night cycle is in midterm, which is a big one. Weather is in long term Uh, yeah, there's I mean, there's just so many different things a tropos phases. That's in midterm Yeah, which that's something that there's potential a lot of the community members don't know about Because it only existed on the old website that doesn't exist anymore, right Uh, but tropos is supposed to have phases and level up throughout the game. So that's That's going to be a whole thing that that is going to be interesting to change the game on its head And what we see currently is his final phase Yeah, his uh super Saiyan form that he starts out as a As a wee little guy not really a wee little guy, but They supposed to be about the same size as grognark or something like that Something along those lines. Yeah, they the on the old website. I have the image. I think still somewhere Uh, or I have a video on it because I made a video of that website But I think yeah the the first form is supposed to be just slightly bigger than grognark And then second form bigger than that and then third is the one we have. Yeah already So, yeah, that'd be really cool to see there's a I mean, there's a lot of stuff that Is still yet to be added into this game and there's but there's already a lot in the game That was that was promised. I mean the class abilities themselves is enough for me, but all the other stuff I see one the cake Yeah, and I think the big thing with This roadmap is that there are definitely more things in short term than there are in mid and long term Right. Yeah, and the roadmap is supposed to show Short term is supposed to show what's actively in the works that we're working on or Planet fleshing out or how it's going to work and all those things Midterm is what comes after that and then long after all of those other things have been done So it's exciting for me to see so many things in short term Where we can say like these are the things we're working on actively like these are big things We know you guys want that we also want in the game And so all of those are being worked on a controller support. That's another huge one. Oh, yeah, yeah for a lot of people In chat Like match history. I don't really care so much about but um Progression would be nice to have Um, and then of course the animations you guys are gonna be working on animations, which is really good to hear that's People's main complaint about the game. I think that I've seen I think Yeah, once our animations improve and once we have like the casting indicators and cast settings in there I think it's going to feel Like a new game by itself just with those two additions because you're gonna see you're gonna have so much clarity involved with those two things That is currently missing from the game, right? Like we are right now only has one basic attack animation. I think she just Kind of digs up with the trident But yeah, it'll be cool to see her to like maybe Fling it up and then back down and then straightforward or something like that. That's something smite. I think does really well as they have Almost all their characters basic attacks have three phases really And like with the third one being somehow more powerful I think I'm right with that They're definitely I don't know about smite, but I know paragon had A couple different instances of basic attacks Depending on where what instance you were in how you were attacking where you were attacking all that good stuff. Yeah Okay Well without getting into every single one of these I think I think I'm about done with this week. Um, unless you had something else you wanted to add jelly I think the only thing that's left that we didn't hadn't talked about yet is the next time people can play the game Which we talked about in the community corner a little bit is not going to be in february And march is still up in the air, but by april at the latest Because we have so many things on this short-term list We really want to get these knocked out before That next test happens because we want to show Significant improvement in what's going on rather than just one or two changes between tests Yeah, so we really want to get these out and then have that next test when they're all implemented and good to go And so as such we're not doing like I said no test in february potentially no test in march And then april at the absolute latest will there will be another test my birthday's in march just saying Me too. So hopefully yeah I didn't know that we have the same. Are we birthday buddies? I think we're like a week apart manguese. I think we've talked about this Well, we're fucking years apart, but no we're not. I don't know what you're talking about. We look the same age Yeah Yeah, um, I'm really looking forward to that I look forward to playing again Um kind of sucks that it won't be in february But yeah, I would love to see a lot of this stuff added in and I think people will take the game a little more seriously with improved animations a chat chat functionality an in-game tutorial to help them on That's how on board of the new players and like um Your last stress test that you had so many people sign up and everything hopefully that The ball just keeps rolling more and more people will learn about this game And you'll have more and more people actually coming in and playing. So yeah, that's gonna be it's gonna be great I mean the hope is as well to have as many of the characters We've already announced and talked about in there as well So there's potential for now a three additional characters to be in the game for that next test And that I mean is huge because that gives More variety in play that you can play different myths you can play different styles You can do all these different things you can roll around on the map you can use your bow and arrow You can turn invisible you can do all these cool things that don't exist in the game right now Yeah, that's gonna be sweet hell yeah, man Looking forward to it looking forward to it Should be great. All right, um Oh, yeah, one last thing one little bone bone I had to pick You guys advertised you were going to cover A bunch of topics, but you didn't have you didn't cover any more You know like that is not true. You're a flat out liar You're a flat out liar. What was what do you call grease neck? Okay, that was a and more got him Get out I run ETE now. This is my show I'm taking your 10 percent This is our Show no not anymore. Nope. Okay. It's your show. This is jelly knees and more. Thank you very much. All right Well, I'm going to expect you to edit everything This week and I haven't done but Tuesday No, no, no, that's the and more part. I'm the jelly knees part. You've got all the and more Oh, shit. All right, uh, just plugs. Did you do plugs? Yeah, did you plug anything? Uh, just switch that tv slash jelly knees Marvelous Monday I have no idea what we're playing this week being yesterday as of when this comes out and And I have no idea what we're playing next week as of five days after this comes out So we'll find out, you know, uh, there's a game in beta right now Oh, what is it that um, you can request access on steam. It's called achilles It's kind of a sort of a diablo isometric sort of thing. All right. I'm game Uh, but eight o'clock mountain time mountain time Uh, yeah, what about you man goose? I got another plug I guess I'm just plugging achilles I'm just starting out there because this is a brand new game and you might Yeah, I like people in And it's uh, it was fun. I played a little bit of it Stupid stupid fucking easy like they need to increase the difficulty level like they kind of advertise it as like diablo meets dark souls It was like, no, this is not dark souls All right, then like I beat the shit out of the tutorial boss with no problems Uh, it does not have dark souls. No boss beats you a couple times first. Yeah All right, but that is going to close it out for uh for this week I hope you guys are looking forward to all these to this roadmap. Um, Hopefully we get plenty of updates on this and we you know, we can see Is there a plan on the roadmap before we close this out? Is there a plan to like show us like highlight it when it has been added so that it doesn't just disappear from the roadmap Or are you just going to remove it from the roadmap once it's done That aspect hasn't been decided on where they are definitely talks of like things that we can do Either highlight it when it's been added to the game or put like a completed section That people can see what's already been on the list and now has been taken off the list Something among those lines. We'll definitely figure out and add. Yeah, I would like to see that Let's see that added But yeah, just keep an eye on ethereal. Um, look forward to I guess either Hopefully march, but probably April for the next play test, but until then, I hope you all join us as we enter the ether Goodbye food man Special shout out to channel members foolish blood hunter jelly knees meow mix for men stunt farith and raven