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3ds Max - Using Custom Attributes & Wiring - Part 2

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Uploaded on Aug 26, 2011

In this Part 2 movie, you learn to create Custom Attributes that control object transforms, and particularly FK rotations. Forward Kinematics rotations can be extremely valuable for creating finger curls, pony tails or antennas on certain creatures. Here you learn how to properly control these rotations.

Level: Intermediate
Recorded in: 3ds Max 2012
Files used: http://areadownloads.autodesk.com/wdm...

This tutorial is intended for use with 3ds Max version 2012 or higher.

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