 Hi. Today, I would like to talk about an area, a part of Lender that has been a bit of mixed feelings in the community because it wasn't put to use until now. It was added a few weeks ago, months ago even, and it wasn't used. This is a status bar, this bar at the bottom of Lender that is sort of like the global top bar, but it's meant to house like stats and help and basically work around the context where you are and give you nice useful information, but until now it was completely empty. So yes, understandable. It was more annoying than helping, but there are two changes that happened yesterday. One of them is now more narrow, less tall actually, so it uses less space and it's actually showing some information now more than just the statistics of your file. So at the bottom we see that it has the stats just like before, but now it has three sections on the left side that are for their context sensitive and show you what you can do with your mouse, what you can do with the left click, middle click, and right click. And also what happens if you track. So it's a great help if you're learning, but also if you just need to remember what you're doing and to discover new things. So if you're in the 3D viewport with your mouse on and if you have left mouse, right click select, the default, you will see that it says okay, so the 3D Corsair, set 3D Corsair, first then rotate view with the middle click and then it will say activate select for the right click. This is, this will change of course if you have left click select, if you're one of those crazy people, you see it has the left mouse for selection and then it's the opposite for setting the Corsair. So that is respected of course and it also changes when you have modifiers pressed. So if you're doing, for example, if I hold shift, I will have mode view with the middle mouse button. If I hold control, I will have lasso select. So then instead of just doing the action, you can actually read beforehand, then you don't do zoom with the middle click and then alt also shows you the activate select. This is context sensitive, so it also works depending on which editor you are. In the text editor, we'll show you some things. In the node editor, it will show you other things, such as for example if you want to control, if you hold shift or if you hold control and then start drawing. This for example doesn't show that you can cut but that is just a matter of taking the operators to say like okay, this one maybe is not very clear, so we can just tweak the operators to show that you can control and draw a line to cut the wires. So this is a bit of a case-by-case but in general it's I think it's a great great help because then that way it's a bit more helpful and in the future it could also have more bigger tooltips. So for the time being another thing that is being put there is the instructions for some operators or when you're for example rotating the information that it will used to be displayed in the 3d viewport header now is displayed on the status bar which I think it's much better because if you had like a small viewport or just a very narrow one and you had tools for example if you have let's go to the cube and for example the look at select has these nice instructions that say select a ring to be cut use mouse wheel if you are doing like shift F for navigation you have this very long description about what you can do this has to be like the text has to be improved but at least it now fits I have the the interface a bit bigger here but in a 1080 in a regular size window it should fit if you are here and then I do shift F then it fits so of course the text can be shorter the LMB can be replaced with an icon so it can still be improved but at least it doesn't show up anymore in the in the header of the 3d view which it would depend on how big your 3d view was so that's another big improvement it also shows notifications so for example this one is popping out right under me and I think that needs to be a bit more clear we need to show the notification somewhere else or more prominent because when we hide like if you choose to hide the status bar it's not possible now but if you choose to hide the status bar which will be possible then where do you show notifications you know we have to show them somewhere so maybe we can think about where to put them like on a website that it appears in a corner somewhere so yeah this is all being worth this right now in the Blender 2.8 branch so go try it and a little addendum to what I showed yesterday in the video of the quick menus some people were asking hey doesn't it doesn't work to add modifiers so for example if I add a Boolean modifier here or like let's see something like mask modifier you can actually do it and you can add it to the favorites but it's gonna it depends on the on the editor that you're in so Q works here to work to add the modifier but work around maybe we can see a way to solve this is maybe corner case but work around to do this it's just just use search and use modifiers for example search for the for the add modifier operator and then you can just add it from here so I can add for example array I can add the subserve and meter so if I have my mesh I can from here just press Q and then meter subserve array so all from the viewport without I can do a full screen without actually entering and it's that is pretty pretty useful the same I've been using it today for for notes so for example I use some notes a lot so like the color ramp I use it all the time or just some textures that you're a fan of and you have to go and dig through it you can just add it right click from the menu right and add it to the quick menu and then you can just press Q and add all the color ramps you ever wanted and it works all over the place you can do it here for like example if you have some specific setting that you want to use on your on your on your Q menu you can just add it there so in the case of for example the exclude option is a bit hidden here and it's really useful when you're setting up your view layers maybe we can expose it better but that that's one case or for example for some edge data that is now in this menu you can choose the ones that you use more often so for example mark scene mark sharp and freestyle and then they will appear here when you're in edit mode because it's more dependent so okay this video was about the status bar now I made it a little bit into their quick favorites but I just wanted to share this go play with blender 2.8 and if you want to support it join the the blender development fund or join the blender cloud either way we're gonna make a better video with it because now I'm not even showing like links or anything just just mentioning that you can still support the code quest when it ends the day after tomorrow the code quest ends but the development continues I will see you again and the videos will continue to its own stop saying that whatever what happens what happens I'm gonna make more videos don't worry on development continues to happen so I will I want to stay in up to date so I'm gonna make videos just to learn and to share with the world this is these videos I'm proven to work a lot very well for blender as PR and also to keep people updated I will see you again in the next video yes