 Hey everyone, welcome to Alchemy Stars again, so we have here the limited time illusory cloudburst recruitment. So we have Nina and Sanae gonna preview their skills tonight and let's see if they're worth summoning and you know worth all your currency to be pulling for tomorrow. So without further ado let's get it started. Okay starting off with Nina here so Nina is a detonator class. I think I'm gonna have a problem with this because in your detonator class it's really full. You have Azure, Bethel, Regal and Sharona. So hopefully she has a niche of her own in terms of clearing some of the stages that she can really really excel that much but at the back of my mind I really doubt it. But let's do her skill review while we're at it. So you have here her attack which is 3567 which is on the high side which is kind of good but moving on to her skills. Okay active skill is going to be Nina's fridge downpour cool down one preemptive strike so you can spam this every other turn right. Parasol mode selects one traversable tile and hurls the parasol at the selected tile dealing a hundred percent damage to the tiles along the path and casting her equipment skill once at the landing point then switches to unarm mode. Okay first questions is damage is slow at the hundred and her equipment skill is Nina's throat guardium in unarm mode. Normal attacks can deal diagonally whenever switching to unarm mode to parasol mode immediately deals 200 damage to the surrounding cluster interesting. She kind of has a little bit of a weird mechanic for this. Going back to the active skill unarm mode reclaims the parasol dealing 100 1000 damage to tiles along the path then switches to parasol mode. Honestly i can't picture this out it's i'm i'm i'm saying to myself that every other time she uses her active skill it's going to be either 100 or 1000 damage so can be good can can can also be can can also be bad but again i'm i'm i'm looking at kind of a aria type of kit where where in she could deal uh one time big time then the next damage would be smaller so i'm looking at it like this but but the skill cooldown is actually one so kind of good i'm not sure switches to parasol mode whenever the parasol is covered or removed when it is covered by an ally enemy the skills cooldown is minus one uh slash plus one round okay and going to her chain combo you have two types when she is in parasol mode and unarm mode my problem with with these modes is you have to time them perfectly that is her kit you have to time her she deals a lot of damage but you really have to time her active skill in terms of when are you going to be in an arm mode because that is the biggest damage and but for this one also for for an arm mode biggest um no no an arm mode is two nearest enemies while parasol mode is one surrounding cluster so in terms of chain combo uh parasol mode is better but for active skill parasol parasol mode is going to be lesser in terms of damage so they're switching active skill parasol parasol mode is less um chain combo parasol mode is bigger area while active skill um unarm mode is bigger damage while unarm mode and chain combo is going to be a lesser area or only a few enemies in terms of chain combo damage although for chain combo is decent at 150 160 and 170 so that is it kind of interesting she is also I think one of those setup type of detonators and I'm not sure yet if she will have her own niche in terms of um being you know having a place in water detonators you have their azure which is crazy OP you have their regal as well um side by side with azure you have sharonah and you have bethel so I don't know which one she will kick out you only need I guess two or three detonators at max if you have sharonah bethel for example me I have sharonah regal and azure I'm really happy with that I'm not sure if this one is going to impress me in terms of her skill but we'll have to try her out once she comes out tomorrow okay but for now I'm saying that her skill should be so impressive that I have to kick one of the four of the top four detonators so at this point I'm reserving judgment but I'm already on the going the downside whether she's going to be good the active skill actually rubs me off the wrong way because again it has to be timed although it has a big damage it has to be timed and I don't like those things I want everything to be available once it is available not every other active skill so that is it for Nina we're going to go to the next which is sanaya which is a five star by the way Nina is a six star so that is the difference they're in the same banner by the way so you might be able to recruit Nina because she is a five star rarity and but she's also guys as you can see she's also a detonator but the problem as well is her attack which is only three one nine three which is on the low side okay competition wise in terms detonator would be ami mori michael and requiem those are I think her biggest competition here because those are more or less what I have the other I think eve is one as well but these are I think the top three in terms of detonator so what do you think guys so anyway let's take a look at her kit I don't know if she has the power to remove the the top three from the top detonators for thunder but we will see okay so active skill peerless mana manae uses three thread points to summon manae to a selected tile okay so but basically placement using three thread points or uses one thread point to move manae to a selected tile so if mana is there you can move her with just one point mana returns to sanay at the end of the players round manae keeps her position relative to sanay when moving and deals defense ignoring damage equal to manae's attack encountered to encounter targets along the way as she is moving okay manae inherits 70 percent of sanay's basic attack entering Aurora time grand stability to move manae additional time again it's a weird it's really a weird a mechanic right now the way that they are putting things back and forth with that mechanic I'm not sure this is going to work but let's go with the flow for the meantime thread point gains four points when entering battle against one point at the start of every round okay I don't like I read at this point the mechanic is cute but I don't like how it's it's kind of weird it it's a unique combo it's a unique kit but we'll see we'll see chain combo galvanic prison so this is 2 8 in 11 145 155 165 these are on the low side they should have done 150 160 170 and only the surrounding the area changes from one surrounding cluster 12 tiles in a diamond shape and 16 tiles in a radial shape so that's it and the last one is equipment skill gains one stack of thread mark when manae deals damage each stack increases manae's attack by two so she has 70 then plus two of the attack of their inherited of what's next 70 if she inherited the 70 is equal to 100 then the 2% will be will be derived from the 100 not from from sanay so that is how you compute for this up to 30 stacks so that's 2% times 30 up to 60% not bad once manae gains 30 stacks of thread mark in total or five stacks in a single round manae will be able to release chain combo simultaneous with sanay so both of them will be doing a chain combo not bad not bad not bad i think this is going to be fun this kit is actually more fun than nina's kit so again even though this kit is fun i'm i don't i'm not sure if this kit can overtake the three powerful detonators in thunder so again guys um we'll see when i win when we test this tomorrow but i doubt it um at this point so i'm going back to the two of them so again for tomorrow we're gonna be having this uh is it tomorrow no on the 23rd so it's on thursday so on thursday we're gonna be having frigid cold burst nina and illusory thread sanay so i think this is manae this little doll here so again um unique my reaction to this is unique hits but i don't think they have the power to overthrow the top detonators in their element that's it they they have a lot to compete with the water detonators uh azure betel regal and shirona and also for thunder detonators you have a memory michael and requiem so those are my thoughts guys i'll leave it up to you whether you're gonna pull for them but if you ask me i don't think i'll be pulling for them tomorrow i'm just gonna be demoing them and see their potential and probably decide but i'm leaning towards not so again those are my thoughts and those are my review of their kit so what do you think of their kit put them down in the comment section so that we could discuss anyway guys thank you very much for staying this far so if you haven't subscribed yet please do and take care guys stay safe this is the warden and i'm out of here