 All the community is Pablo here this blender today live number 74 Streaming live from Amsterdam from the blender animation studio headquarters here. Please. Let me know if everything It's okay with the sound and the music and the features. Yes the features are ready There is one that is gonna blow people's minds even though it's it's a Smallish thing it's something that people are asking forever, especially people coming from other self-ports So, okay first the only thing that I want to say first is an announcement that I have to give is that I am quitting Blender web development. Yes, I am quitting from working on the on the Website part of the Blender project. So yeah, it's not a it's not actual actually the title of the video is gonna say I quit and you know with the face and the pointing and a red arrow like all those clickbaity things on YouTube Well, no, not really. It's a for many years now I've been working taking care of the Design part and the implementation and the writing and a bunch of web Development in the Blender world not because I was hired to do it But because I kind of enjoyed it and actually for a project as big as blender You need you need to have this You need to have websites, right like the Blender development fund and the conference and the Blender cloud or like the everything with Blender network everything so I Will like to spend more time doing this kind of stuff and more like into Blender. So we're looking for UX and web designer especially so if you're into web design go to Blender.org slash jobs and There here you can see some of the The requirements that we see that we follow would be awesome if that person will be here in Amsterdam because With so many projects going on not only the web design But also just maybe like a flyer like there is a new release Blender release and we need some Graphics and stuff. So yes, that would be pretty awesome if you want to have a look web development It's still Blender, right? So you still get to do Blender stuff and you can use Blender as much as you want for making it I actually designed some websites using Blender curves and stuff back in the day. So yeah That's a fun. So, okay next topic. Let's get to the actual features to the list of features which today is Crazy long. It's not as crazy as last week, but I can give you here ahead. It's up. This is the list boom Yes, all right, let's get to it So first thing first the feature that many many many have asked for for years Especially if you're coming from another If another software and you're not familiar with the 3d Corsair that you can use for like Pivot for example and you're used to use the center of the object or the origin of the object as a pivot point Everybody was asking to why can I just transform? Why can't it just like click and drag and move it around? So that feature is now here Blender 2.81 is gonna have gonna give you the option to Change the origin of the objects in object mode. So you can in the pivot point Pop over here in the header. It can make it so it only affects the origin So the transformation only affects the origin. What does it mean? It means that as you move now or rotate or scale Everything works only in the origin so you can actually just shift it around rotate scale and the object will stay in place Which is awesome because you can Do things that it wouldn't be possible before because yeah, you can use the 3d Corsair That was the answer from every blender user when you see other people from other softwares coming out It's like yeah, but you should get used to using like the 3d Corsair as a pivot point, right? Yeah, it's it's possible. It's actually great. And now the 3d Corsair is actually in 3d. It's even it's even For it could even be possible, but having the option to change it From here like even the scale you can update you can change it only the origin. So that's pretty neat Very nice feature A lot of people will be pretty happy with this. So it's a good combination of both things And some people were saying like why is it not an active tool? Well, because this way you can actually mix it with other active tools, right? You can have it You can use other act other tools and at the same time use it as a transform so it's a combination is the best of both worlds and Not only you can move it, but you also you can snap it So for example, if I have a monkey here, I want to move this object I want to put this the origin somewhere in this monkey I can snap it to for example the vertices and then I can put the origin of the cube somewhere in this character and You can even use it with the new options for edge center and edge perpendicular Which I'm going to show in a little bit, but this is pretty awesome Because not only that but you can change the the Origin and it's not bit to itself So it works with other objects, but also with its own so you can yeah Snap to itself and then you can change the origin very easily. That is awesome. Really nice Does it work also with like rotation and scale? Yeah Snow doesn't a snap to rotation, but yeah, I like rotation to target. Oh, yeah, whoa Nice you can change the rotation actually and you will adapt. Oh awesome That's a nice. Yes. Go download blender from the billboard. It's already there and it would be 10 years Yeah, yeah now 10 years worth of work to reach this point Now get ready to all the comments here is gonna be oh finally only took them 25 years to implement the feature Yeah, people are busy No, yes, it was a long-waited feature and now I see actually the potential of it But I don't know if it would have worked exactly the same fit with them With the design of blender 2.7 for example, I think 2.8 is the the right moment for it So yes, super nice Make it a bit more sexy. What the gizmo for snapping sexy as in add Yeah, it's a bit ugly it could have colors right for the each axis and it could have Could be anti-aliased But the thing is there and it also could be just not so big. Well, actually, that's the size Yeah, it could could get some some attention. Let's see those mock-ups showing up on right click select calm Alright, so more features. Let's start with a UI to this is for today. We have UI nodes grease pencil updates some snapping options some excel anions some fixes and some heads up on what's coming up So let's get to it interface another feature that was lacking that was missing in blender 2.80, but it was In blender 2.7. So if we open the ancient 2.7 if you were using It's not ancient. We love your 2.7 but you will have for example here the them I forgot how to use 2.7 now. Okay, cool here You will have the man if you're using for example metric or imperial units You'll see the unit of the of the grid size that you have it adapting it to the grid size So now for example says meters It means that each one of these squares is one meter if we zoom in is 10 centimeters and if you zoom in even more you get centimeters and You get you get the point that feature was missing in 2.80 But is now back. So it will be in 2.81 and it shows up on by default because Blender 2.80 shows up the features that the units are it by default. So that will be On by default. It's not showing up in the 3d view. It's only showing up in the Ortho and all when you actually use the most those so it's a bit less less noisy so in the If you change the setting it's gonna adapt so in the Scene settings units if you change it for example, let's It's the it's a not 1.2. No, it's one only one. I'm gonna make it bigger. There you go The interface the flexible interface like bubblegum. So if you make it for example imperial is gonna show feet inches and all the weird stuff yards Chains chains. How do you measure something in chains? So if you're always curious about how many chains you have in this land file you can sum out and Use it if you disabled on it's gonna go away and this is part of the Overlay text info so you can also disable all together and have it a bit more clean. So pretty nice, isn't it? All right more features Another feature that got Godry, but it was missing from 2.2 Point 80 was the option to disable the frame indicator Actually, the option was there, but it wasn't ever working and nobody actually reported it So now that feature got the Godry move all together and they want to show the frame indicator the in the timeline or the animation editors for example then now all the the What else changes to area options. Yes, so if you are Resizing your windows using the corners, you're not gonna see any difference but if you use the menu that pops up when you right-click on the on the Border on the of the editors. Sorry. I was reading the chat and I got distracted 14 November 2019 plus delay What is that? Oh the blender release. Yeah, that's an estimate so yeah, when you right-click on the editors on the borders of the editors, you're gonna see a few more options before I used to say Split and join so it was very minimal. So you have split and join So once you split it will show you this line that you can change if you press tab You can change the direction But you have to know that or you have to go to the top and then split and it will change the way you split it so in order to make things a bit more transparent on top of all those Assumptions blender does when you right-click Now it's gonna actually ask you what kind of split do you want to do? Vertical horizontal or you can also just swap it when you're in the middle of it. So let's see Horizontal it's not working Okay, so Here there you go. I was doing something wrong So you can still use that to switch it or the All the other option vertical or horizontal you can also swap. So these very obscure feature There was none. It wasn't exposed anywhere would allow you to Swap one editor with another by holding control and clicking in the hot zones here in the corners So of each editor so you hold control and then click and drag and you can swap for example the outliner with the 3d view or vice versa And it was awesome, but it was never exposed anywhere. Now it is so you can right-click Swap areas and it's gonna swap though in between those two that are selected. So, yeah Linux build what is not working. Yes, the build both And the Sergey is the one Sergey our developer are awesome Russian developer is Having a it's coming back tomorrow. So I'm asking to check on the billboard for Linux But if you're using Linux, I know this sucks to ask, but you should really give it a try to compile yourself. It's Really is the simplest Simplest way to compile blender you should really just you go to your whatever you have Blender source. So for example In the source you go to I'm not gonna show how to compile, but if you go to build files build environment, there is some of File here that is called install install depth you run this and really at the end is gonna give you a command make command that you just Copy pasted and suddenly you have blender running Really really is that easy in on Linux on the other platforms It takes a bit more work, but our Linux is super simple and you do it only once it's gonna take forever The first time it's gonna take a long time But then it's just super simple because you only update the features that get added or fixes or anything And you have your own and it's actually optimized for your computer. So it's even more more More better better there All right More features. Yes. Okay. We're we're on time by the way Remember, this is live and we are actually gonna be answering questions towards the end of the show on Blender community the notes improvement. There's already 47 comments. So thank you for making this Thread now there's 52 comments actually from when I load the page to oh wow, okay 52 comments. Yes, I'm gonna try and address them all as much as I can Better that are like Tommy Gunn says. Yes. So yeah, yeah I must say so yeah, yeah, I need to Be blunt for that. No, I unless I'm a say I seen say in the level four. All right next Let's see new icons. Yeah for sequences and constraints So you're gonna see a few new icons for the meta strip and for duplicate strips So if you have a for example, if you're doing video editing, you're gonna see in the In the outliner the new icons. So thank you, Andrea for making those icons and there's also there is also a few changes regarding the alignment of the of the buttons But it only affects mainly people that are making add-ons if they're used to to To like Blender used to automatically move the order of the buttons Like the text alignment in the buttons to left or right depending if there was an icon or not And I'll look a bit weird So now that option got removed and if you are making add-ons and you want to You want to for example do Alignments you can use the UI layout alignment and then set it like to left. So that's pretty much it So, yes, let's move on the naming consistency in the burn option in blending modes for like color, for example Now you got renamed to color burn instead of just burn. So a bit more yay for consistency Another improvement regarding the Blender interface is that you're gonna notice probably not is a very subtle change that Items that are not They're they're disabled. For example here the revert Item in the menu. They don't get usually before they will get like super blue Just like the other items and because you can click on them now. They're slightly grayish So, thank you to to hardly for making this change and then all the user has given so much love to the user interface What else there is a speaking of love to the user interface there is a member of the community that has been contributing also changes to the user interface Mainly to make it nicer to make it more Do it to fix the batting for example this this these changes started by Harley Basically adding the name of the file to the one you were working So to the to the quit menu So if you have changes and you try to quit it's gonna tell you hey save the changes to untitled before closing in this case untitled It's a I haven't saved this file, but for example if I was Working on a file and Then I make a change and then I close it. It's gonna say hey So you tend just to cart packed before closing and you might notice that the buttons are slightly different aligned because I'm using linux And this is the way they're aligned, but if you're using The order of the buttons gonna be different if you use windows that how always been there always been that way since windows have this new Dialogue box also the padding here on the sides was added This is where I was mentioning before was fixed by somebody from the community. So pretty nice here You can see the long thread like imagine how long the discussion can go about a menu and About a little dialogue here. So you've any Makarov made these changes this little patch to fix the padding So instead of having such a little So here you can see the fixes actually before The there was like more padding on the top bottom than on the side. So it's a bit weird Now you can see it is all nicely on the every side every corner. So, thank you. Thank you Yeah, but me and This amount of love that goes into the deed also makes everything nice. That's the that's so so nice to see See Another one, let's I'm just giving a shout-outs to the community because contributing with this is another patch He went through a bunch of tooltips that were also again, you any about the The tooltips like some of them were completely wrong like Deselect every other vertex now He changed it to the select every and point starting from the active one very nice descriptive some of the Operators didn't even have a description and all a tooltip. So this is a bit of it's it's like You have to go through all the operators and just write them down Write nice descriptions. Maybe a bit of monkey work, but this is what makes a Software feel polished this and the UI changes. So very nice. Thank you again for people contributing and That's pretty much it and there are a few other UI changes But let's move on because this episode is about the Notes. Yes. No, it's not everything notes. I'm afraid still not there. It's in a branch Actually, it's pretty advanced isn't a The particle system is gonna be replaced with notes. So it's gonna take a while It's not gonna be for 281. Hopefully 282, but the branch is theirs It's it's available for testing on the on graphical on the blender dot community community called graphical so The website is going down. Thank you guys for It's not going down, but it's getting a bit a hag of death Here you can find the functions branch compiled so you can test it and It can play with it Alright, let's move on notes notes notes everything is gonna be notes one day, so it's awesome to see that there is work being done in making those notes and more you know consistent more flexible also I Mention a couple weeks ago or one week ago The in the few a few episodes back that there were a few notes For example the math node or the vector math node where having like a dynamic Sockets so some of them could have one socket or a different kind of socket or even multiple ones. So for example in the The vector math node, let's let's put it somewhere here vector math node now On top of the dynamic sockets also has a whole bunch of options that were not there before So the multiply divide project reflect distance length scale snap floor seal modulo fraction absolute minimum maximum And that's it. I think got them all yes the These options also are gonna change depending on whatever you have selected for example the length only one only takes one Vector input and it outputs a value as opposed to a vector socket. So that's pretty neat as well the The oh, this is nice. There is a new node a new option. Sorry in the object info node So for example, if you have many objects that share the same material so for example these I Have a in this object from the coming in this project I have is a little it's a little card with a bunch of Planks for example, and the old all the meshes are actually together. So let's separate them by loose parts because the new option in the Object info is the let's see object info. It's the color. Yes, you can now use the color of the object so in the object level as a Some like you can use it on as a shading. So for example all these planks over here They are sharing the planks wood material. So they all have the same material So if I change something in one, it's gonna change it for see for all of them Right. So the same way you can use vertex paint. For example, you can now use object color So I can for example Mix it mix the object color with the resulting color here. Let's see how it works and I'm mixing it and then by default is white. So maybe if I use multiply it will make sense That it wouldn't show any different any difference here Because it's using after using multiply. So nothing will change But if I change for example the color that you can find on the object settings in The viewport display panel you can change it to This one I wanted to be slightly more red and this one I wanted to be slightly more blue So you can change it per object But the rest of the the material is still the same So it's very nice way and more flexible to have this setting this option Let's move on White noise node white noise So, you know what those when you the rain the or in some EDM music they put they have the Sounds like white noise. Well that also exists in the computer graphics. So basically it's a It's noise. It's a little lots that Come can come from like I use kind of specify from a vector from any kind of input and it will output this noise The input can be 1d 2d 3d or even For the mention. Oh, isn't that crazy? Yes By the way, all the things that I'm talking about here You can find them on the wiki page of lender 2.81 This is a work in progress release notes of what I'm of the features that got added So under cycles you're gonna see the the shaders The new notes that I mentioned in here this one I showed last week and a few others like volume info node This is a new node that got added reasons and recently Which basically makes it a bit more convenient here in the volume info It makes it a lot more convenient to add to use the color density flame or temperature Let's see if it works with the fire Let's see So let's go here. Let's run the smoke quick smoke. Let's see if it's set up using the old way or the new way or the highway so Then attribute the density and temperature is here But you could also use the new volume info and use the temperature here and connect it or Yeah It makes it a bit easier basically a bit more visual So that's the volume info and the last one is for people making add-ons because well add-ons are Actual features if you want to make the feature actually built-in blender and not just an add-on that would even awesome mer This patch allows you to have different shapes for the sockets So square and diamond are now allowed It's just just an option that you pass to the to the node when you create it So soon we're going to see not only rounded sockets, but also square and Diamond shaped that way we can expand the world of sockets So you can show more things like right now for example the yellow is for color the Factor is gray and the green is Shaders and the purple is displacement But you're gonna see some all some add-ons making use of it All right, let's move on right where are we where are we? We are 30 minutes past We should be getting into the questions, but okay a few more things risk pencil them improve Reproject operator in surface mode. Yes. So again, we can see in the risk pencil updates then the risk pencil team has been working on updating this This list where you can find all the new improvements So this one is basically an improvement on the reproject operator now it works a lot better in the surface mode So if you had issues with that check it out What else there is new features? Let's go back here Let's start it to the animation and for example if you have a oops. I Wanted it to the monkey here so now in the modifiers you can also Limit the effects of the modifiers for example to the to the per material so you can Not only by vertex group or layer you can also limit by this by the materials So very very neat because it allows you to customize Like apply modifiers only per isn't no more a deeper another extra level of Detail I can add to your 2d objects 3d in 2d objects. What else in bird paste operator. This is new actually. This is not gonna show up in the in the latest Built from last night you have to wait for until tomorrow because it was added recently So basically paste to active layer if you paste Like the paste command used to be the so here. So sorry in draw in or in draw in Edit mode when you paste is gonna paste it by default in the active layer and the other option gold Gold renamed so Have a look here in the list of grease pencil changes And that's pretty much here. There is a few more changes in the interface for example You can see here. I have the Come there the change which you can also find in the In the wiki is that there is a few things that got moved out of To another place they get a bit more nicer more 2.80 ish And for example the show only on keyframe got moved into the display Subpanel so changes like that. They're all over the place just to make things a bit more consistent, but if you are Following tutorials or making tutorials, just make sure that you remember those little changes Because yeah, some changes have to happen, you know, like some tutorials might be outdated already especially if they are in the sequencer or in the clip editor or in some some Responsible not all of them But if you follow this channel and everything is gonna be all right, right? Okay, another improvement that happened in the in the outliner is that now you can extend your selection to Let's see you can extend the selection with control shift click so that way you can You can for example click click and then control shift click to to expand from the last click until the The next one like the in the range where you have selected those Those items in the outliner so very nice. Thank you Nathan for fixing it then I talked at the beginning of the show some about the new Snapping options. There is two new snapping options the edge center and edge perpendicular So for example have my monkey here And I want to snap it to the center of the eight of the edges of this cube I can simply select the snapping option edge center allows you to change the The options for example the snap target to be Center and then you can easily snap to the centers of in this case the edges of these The other object the target object, but you can also do the edge perpendicular. It's gonna show you a little So for example if you have it enabled it's gonna show you a line It's gonna show you here a line between the pivot point and the Center of the the edge where you select it is a bit ugly right now doesn't look It's not the anti-ellist and you can see that the dots is a bit weird So this needs some work, but it's there the functionality is there So snapping options are getting better by the minute in Blender 2.81 Soon in your in your local cinema All right more. This is a small fix, but it's from the Is it the community if you're working at the Blender studio? Is it the community? Yes It is a community the meter is a new member of the Blender Animation studio upstairs working on rigging is rigging one of the characters that got announced on the Blender cloud recently and you can Which it's a it's a rain character It's got there the character is gonna be available for free for everyone to animate and play with it But it's actually already available. You can download the model, but the rigging is not done yet So it's part of a training which is gonna be for Blender cloud subscribers, but the model is gonna be available for everyone and the the idea is to have like a high quality character that you can everybody can just pick up and Do animation tests like we did some time ago with a character called Vincent the What the meter did actually was fixing the so I thought it was just like Narrative a rigging artist, but actually he went ahead and made a fix in Blender where basically Bendy bone settings now work in edit mode. So yes That was impossible before it was actually broken in 2.80. So if you were Doing rigging and you'd realize that yeah X mirror was been working for Bendy bones. It now is so thank you the meter for making this fix and That's it. There is an update for object fracture Object fracture crack Add-on for 2.80. There is also plenty of fixes for GLTF exporter So if you had issues with that or if he was very slow in exporting textures GLTF exporter now It's improved and should be much faster. So If you are into GLTF using it, please update. There were some fixes done today So maybe a wait until tomorrow or compile your own and you should get the latest and last but not least before jumping into the questions is that oops the the NVIDIA The developer that was doing the that made the blog post on the code blog about NVIDIA optics acceleration for cycles. He's now Patrick he's now actually together with prector Putting all these fixes and there is a lot of fixes not only just like making it adding optics support back in for cycles, but actually Improving the the cycles code in terms so it's so it's a bit better and can handle optics by NVIDIA But also for other graphics cards in the future So it's a good improvement for everybody not only for in this case NVIDIA and this is ongoing. It's gonna be experimental It's the the code is gonna be maybe exposed in the preferences or maybe running with a argument, but it's experimental so beware so I Mean if you don't change your settings, nothing's gonna happen But yeah, I will take I will take some testing to do. All right Oof time to have a drink. I should have it branded with like Blender cloud your source for all things training or something like that or Let's move on. Let's so there is a questions. Yeah, let's go to the questions finally because I only have 20 minutes 22 minutes to answer around Tantan tan six it two questions All right Take a deep breath do some pull ups push ups pull ups I got a bar for doing pull ups now here on the on the door I don't know if you get the no, I don't think you get you get to see it But it's it's somewhere up there So now I can get pumps and get into the action to ask it to answer questions like this one by young the la core Could be pleased. Okay, so it's a feature request or actually a fixed request Cool plicks, please fix the intersect tools not working on a really simple case really annoying So as it probably this has been reported and I don't know the report But keep if it's reported go to that report and ask again box developers, maybe I mean there's a lot of People from the community making like fixing making add-ons for like booleans and Complicated mesh stuff, maybe they can also bring and help out to make it to make to improve the actual tool in blender That would be awesome. That would be awesome. Wouldn't it be? Get pumped then get a beer. Yeah, no, I don't get beers anymore If you're watching these live streams when I started watching and making this live stream Actually, there is a there is a playlist here on the blender YouTube channel that goes up to all the way into the first Blender live stream blender today live and I was having a beer because I was it was late at night That I was doing this show at home. So I was just chilling and those were the days now I'll drink water to be a bit more correct All right next question and I read a heart here and oh forbidden to come out Because I'm not I'm not logged in. So let me Go here logged in and Answer those questions And give it a heart you get a heart and you get a heart somebody send me a T-shirt proposal with a blender you get a heart Text on it. That was super nice. So thank you for watching this We still ask the second question being I Made a very very handy tool as a Python Add-on I would like to make an official C++ modifier from it. It looks like it Not that this is completely different from the current solidify so you can even this is awesome Where do I start? Go to the wiki go to the wiki.blender.org and you will find Everything here. There is the new developer introduction go here and you will have the overview the advice the environment so for example how to like with Advice from the developers. What do they use? There is tasks for you developers If you're unsure and you want to have like a list of quick hacks that you can do to get familiar with the Blender code There is also that here, but yes wiki.blender.org New developer introduction you will find everything there how to get involved and of course There is the development forum devtalk.blender.org which which has the Blender development Section where you can ask the developers themselves directly from there. So yes Welcome to the community and thank you for wanting to improve the actual Blender Isn't that isn't it nice? Yes Findo's asks a small but very helpful improvement. Can we get drag-and-drop in the modifier constraints? This is like if you look at the right click select is it is like one of the most actually if not the most if you go to right click select.com the community for Proposals and you sort by Top the most drag-and-drop modifier stack 366 boats. So yeah, this is something that it's Yeah People know everybody knows it shows that the UI like and I bet developers have looked into it It's not a walk in the park. Unfortunately to make it nice The Blender user interface code is not simple apparently because something as simple as Moving and being able to drag and drop the tabs here. It's not something that the Developer can do like in a couple hours or a day even it takes it's a bit more involved than that Next question VFX on fire as hi guys vertical node to composite Is it possible is much more clean and fast to work like natron or nuke? You could like nothing stop is stopping from doing it. It's like, I don't know if it's much more clean and fast Then horizontal for me Why depends maybe it is but I haven't seen anyone Proposing this change Next question Jersey. Hello, Pablo is a Blender Institute a multilingual office or are you guys forced to speak English? Not really forced, but if I start speaking Spanish to everyone, they're not gonna understand me the Office is full of completely international. There is only a few that we are in the Netherlands But only like one two three Dutch to Dutch and but not not all the time. So yeah On top of that we have Italian Russian Argentina Iceland Germany France Belgium All over the place. So yes, we use English to communicate because that's a language that we all speak But there are like for example, there is also two from Spain what I didn't mention There is two animators from Spain. So at lunch sometimes or after lunch for the coffee break. You might see us The two Spanish and me that I speak Spanish as well Argentina Hanging out and that's such a cliche, right? Because the Spanish get together and try to talk to each other and it's a nice relief to speak in your own language So I I love speaking Spanish. That's why I also make these lifestreams by the way on in Spanish If you go to youtube.com slash blender hoy hoy like You will find the exact same Content that you see here in the blender today live but in Spanish So I do it every day every every Monday right after this one If you know anybody that speaks Spanish or if you want to learn Spanish, you can follow here And I also get different in People invited over because they yeah, they speak a different language And I invite other people to do these lifestreams also in other languages. Hopefully All right, because the local communities are important, you know, not everybody speaks English or understands English Next the next question DB3D asks. Oh, that's a nice render. Hi, Paolo I'm selling archviz scenes for London to one night. Let me know if the blender website wants a free CC zero archviz archviz file example to share with everyone. I made my vision to convince The archviz community to use blender. Yes, absolutely, but Just publish it and then send us an email and we are gonna we can put it It looks beautiful. So maybe if you can clean it up and make it a nice example We can put it in the blender org download Demo files section where you can find all the demos already There is this archviz, but it's mainly about navigating in an environment, but actually yours looks Very nice So yeah Put it online share it with the rest of the world. We can get it send us an email and then we can yeah, we can Add it to the list It has to be public domain. Yes, this is here. Awesome. All right next Cobra ask why specular highlights for the workbench is in the shading pop over instead of per object for the view for materials? For example, I want eyeballs to have a light highlights, but not eyebrows, etc Right now you can do and it affects everything in the scene. Yes basically is to avoid having extra extra options because Sometimes too many options can be a bit overwhelming. What if it's the other way around? What if it was only per material, but then you have once everything to have To have that To to not have a specular for example, so let's see if I Didn't I change this already? Auto save. Yeah, I'm strange But yeah, what you can do though is that if you're using the workbench for example in the material settings, you're gonna have the Roughness so you can change the roughness all the way to one and suddenly boom no no Specular in that one. So there's a per material setting so you can make some of them more Specular some not so you can actually do it. You can it's just an option in the material settings Next Let's see it's everything. Okay here going on in the chat Costa Rica. I'm we in Costa Rica. All right Let's move on When we will see an overhaul of the graph editor soon, there are actually in the not overhaul But there will be a lot of work going on in the Graph editor and all the animation editors Especially in the channels section. There is already There is a this if you go to developer.blender.org you can find all the modules in Blender module seen Blender split into sections like compositing render IO sequencer and one of them is the animation module. This is now Maintained by Sivran Stuvol. He's working here at the studio and also it's It's helped by the animators upstairs We have three people full-time professional animators that have worked in the industry in triple a films like From the big studios so they have experience they've and also they worked in spring and the h and 3 2 7 project and Cosmos laundromat and all the other films so they know they're good and the bad so the the goal of this is to have People that are actually using Blender also working in the Animation editor and improving it so join the discussion. There is already many tasks here Where you can see some of the improvements for core curve drawing or the channel colors, for example Right now for this is how it looks at the moment Which is a bit terrible because the eye is sometimes you can't even see if the eye is on or off because of the color So there were a few proposals to make it maybe like one Line on the one side or maybe thicker so those little things there are There are multiple tasks here where you can join the discussion and talk about it or even better make new proposals and post them on right-click select and Get the discussion going with the community In there But yeah animation 2020. That's next year's big project to improve the animation character creation pipeline world Next question by Thomas. Hi Paolo. I'm learning see again and was wondering how hard it would be to change how Blender treats its inputs Feels I made this proposal sometime ago, and I was thinking about implementing it This in incremental value control. Whoa nice Okay, it's maybe a bit too much to see it here live on the on during the livestream by districts Incremental value unless you can insert an increment of a value after the cursor this allowed more precise fiddling Oh nice I'm curious now so you can basically add Control plus and it will increment as you're typing next to the course. Oh, that's nice Please do it add a patch make a patch and post it again go to the wiki on the wiki blender org new developer and then you can here see how to Make patches. So please get involved add those features. They are needed Right. Yes Thank you Thomas by the way I'm for Helping out and may massage asks. Hi Paolo. Do you have any news regarding the asset manager? I have the impression that this crucial component is postponed over and over This task was closed in April. They said. Oh, yes, it was closed But the So as a manager as again has been worked on by the same developers working on the library overrides So the library overrides project is actually going forward More it has more attention at the moment because it's it's connected to the asset manager as well If you want to bring assets and make proxies for example You need an asset manager But also you need overrides because you need basically to have a different the same model with Override of the armature or the Pose or the actions so it is connected and at the moment the focus is more on the override side Which will hopefully see it's First release in Blender 2 181. So yes right now you can actually if you want to test all the all the good stuff the Be that blend yes, no if you want to test all this the the good stuff in Overrides you can You can go to here you can go to Blender to your Your Blender binary Then run a dash dash help and enable Overrides so find it here. It's something about overrides like a enabled Here enable library. All right. It's gonna let you do test these new things. They're pretty nice I saw it working. It's awesome And maybe next week or the week after I can have those the same also there for example quadriflow project It's almost there and it's gonna be part of 2.81 quadriflow is a way to remesh your mesh In a very nice super perfect quads of the same size and it's all beautiful So it's gonna work great with the new remesh or the voxel remesh or so That's coming for 2.81 But it's not yet in the master branch like the official one that you download from the billboard from experimental nightly builds So I didn't want to mention it just not to hype over hype over things that are not yet available for everyone But it's coming so hype take out of it Right. Is it possible to visit the Blender Institute asks Thomas? Yes, it is possible you can just you can arrange a visit you can send an email to ton at Blender.org and or Ask around and you can arrange a visit especially on Fridays at 6 p.m We have the weekly meeting so you can that's the best time to visit because then you have a time to see what the people have been working on Otherwise you can drop by but you're gonna have like a five-minute tour Max because usually people are working in doing stuff. So yes the the visit is a bit less It's not like you can hang out in the light in the weekly on Fridays. You can hang out for like an hour here The the length of the the weekly All right, and see no max ask hi why the development fund reaching all the time high You said one of our videos you guys would do another quest especially for that has expanded to more than tenfold timers And what about the full feature film? Hi with the deaf fundraising all-time high you said one of your videos you could you guys will do another call quest Yeah, the call quest is like More target specific at the moment The focus is on Stabilizing what Blender 2.80 was there would be no Would make any sense to do another call quest now Because there's so many topics that are still left over from 2.80 like undo. Yes, I would Rather have the developer staying at home in Australia working on the undo system and making it fast and At the level of the the rest of Blender instead of coming here and being distracted because there's too many other things and they're Awesome projects going on. So I think right now is not the right moment But maybe in the future for the everything notes project could be could be more could be more sense to bring all the developers here together Will Blender 2.81 have mantaflow. Hopefully. Yes. Hopefully the the code is like right there depends on the code review So yes What about the next question? Let's see. Ah, what about the fuel feature film? It's being planned But It takes that takes time. However There are I heard a little bird about Something pretty epic coming or coming back Can't say much just be hyped If you ever wanted a sequel All right, next question Damian when it Chenko ask hi Pablo. I love your stream. Thank you I was lenders in 2015 and used to point 80 since it's early alpha I have almost completely switched to Blender from 3ds max almost Good, we're getting there. Although there are some issues. I would like to mention in edit mode hook to the selected object Doesn't create any vertex group No, because you can you can you don't need vertex group for selecting. Maybe it's a new option, but the So much hype in the chat amazing. All right, all right, and I focus focus Pablo focus. All right the first Answer would be hook to selected object doesn't create vertical group because it you don't need to have a vertex group It could be an object level can be a vertex. So it doesn't really need one could be a new option though Next auto king mode using IK on bones Creates weird jack motion or to king mode seems it doesn't key each bone Please can you report this sounds like a bug or maybe a feature that could be improved? So, yes Cycles don't have this person and or bi-directional MLT solver for the purpose of rendering difficult optical effects. Yeah. No, that's not implemented and yeah, that's a limitation But you can find in the again in the week. No in the Developer.blender.org on their cycles You can find here a bit of the roadmap and the the options that are the features that are coming up um, so yes cycles improvements adaptive like overrides adaptive Sampling and all of that all the good stuff. All right next question Yes, Grandoma. Hi paulo last week. I got the name of the tools wrong. It doesn't have a proper name yet Space tangent. I know that ton had treated about it. I hope to have it implemented in blender. Do you know something about it? um For interactive animation control. Yes, I heard about this I've saw the video, but I haven't heard of anybody working on it But if it's a paper it's public and it's published Maybe some developer can pick it up. It's one of those projects. And maybe it's good for um, any developer to jump in and get familiar with the code So much love my bet is an elephant's dream Awesome. Uh, all right, all right. I don't need to not get distracted. Okay. Next question by Jean Dacosta Air developers planning to implement material override on eevee. I'm missing this feature so much It's the most powerful feature to hack composition effects without the feature composition becomes useless And he becomes how doesn't say useless It becomes hard but not useless. It's a It's a feature that a lot of people are being asking for so we can as again the Focus for eevee in 2.81 is to fix all the issues that people reported on 2.80 named compatibility issues graphics cards and performance Graphic art support and yeah performance. That's a big one But you can see here in eevee in the eevee Um Section where you can see all the medium term options Maybe it's even here shadow catcher for example people are being asking for it Pointiness support and uh, I don't have material override No, it's not here, but it could be here. So Uh Make your voice heard you actually did already so Thank you Next question. Uh, okay six o'clock here in the live stream if you're watching this after Doesn't matter but let's do Five more questions Let's call it a day not yet. Alex asks paulo speaking of not improvements I added an improvement for the principal bsdf It was lacking an emission strength input. So I took took it upon myself It was originally submitted for 2.80. I've been keeping it up to date I'm hoping to get feedback so I can get it reviewed Awesome. So it was added time ago is emission strength um, so Smission strength to the principal bsdf node and um, so what happened when is the last comment august august 22nd 22nd you have increased the vf and then use a new value in main version So it's almost there because you're working already on This blender versioning which is the versioning so new When people open this in a future blender version it gets Or an older blender versioning gets properly set So it's almost there. Just keep poking because developers have a million things to do So pick every week every few days like poke it like hey It is there and uh, I bet it's gonna get there So thank you alex trans for working in improving blender itself blender core Yes, and not only that but you're also a bronze development fund supporter How how good can a person be? Thank you alex. You're awesome Next question the dragon ask will blender get blue protect filter someday I've never seen the any patch about it. So I've never heard about it actually I I know the filter but not the um The any patch Maybe look at stockner have a patch one of the million patches he made All right, so that was one two questions next next one question number three Ia the graca ask After using 2.8 for a bit. I'm still moving slowly. I need to update stuff for main game I discovered why I prefer right click over left click took me a while to notice where the frustration. Why was It was coming from and why It was because I was basically gizmo selection. Ah, yeah because big gizmo selection was separate in the past I was just about to go back to right click and then I noticed the option This is all my problem never seen a program with this setting before Personally, I think it should be by default because fighting between selecting and the gizmo is it's a pain otherwise Yes, so more like a comment. Oh, no here What will control right click for last to select ever be changed to left click? Um Not sure about that one, but you can discuss it in the left click thread on deaf talk dot blender dark So it's cool that you're gonna it should be visible in the the recent comments Uh next question by luca. Hi paulo. Why in the compositor editor use notice disabled by default? I can't understand why have to enable it because well, this is one of those legacy settings that came from Forever ago, but basically when you use nodes you have you're basically telling blender to compose it that If it was enabled by default like that that little thing that if you Use nodes by default then it will take like a Millisecond extra and I don't know how many but it can make the render because at the end of the render Even if you should only have a render layer And the output still has to calculate that and it's a bit of overhead So that's why it's off by default. Maybe if that was made faster, then it can be just part of the render itself but the thing is you can Disable it and not have those nodes But yeah, they use no thing is a bit the legacy from back in the days Maybe nowadays with soft computer super fast. It's not a thing anymore. So all right, let's Uh, let's see frost crack studio ask. Hi, Pablo. Do you got a great show on the great job on the show? Thank you very much I appreciate that. I'm learning If blender 2.80 made more for making videos and movies I don't find many tools in blender that make it easier for making Game for game developers are here's my question Why do I need to use vertex select to get the merge by distance selection remove doubles in the special menu? Um, because it's context sensitive. It's it's not called special anymore. It's called context. So It's yeah, it's context based, but you can access those settings always in the um in the mesh here Somewhere in the mesh you you're gonna find it somewhere here. I can't maybe merge Can't find it right now, but you should be always available. Um Depending on the context or here globally And it's 2.8 made more for making videos and movies. Not really Um, it's really up to whatever you're using it for like all the baking tools. Yeah, they're great for the games But also great for um for anybody for if you're making film um The blender studio has been me. I'm making more animation than film Than games, but really at the end of the day. It's all pretty similar, right one thing allows you Helps you to do the other one the um For example retopo tools are gonna help, um game developers, but also help regular film models So I think it's not the one thing is it's more Favourite than the other it's just a balance Next it's all polygons at the end of the day Thank you for the question next question It's uh again by frostcrack studio will blender 2.8. You get some new rigging tools in the future 2.8 Yes, 2.8 is already released, but 2.81 2.82 is uh And beyond is gonna get a bit more more rigging tools and Further it's hard to know because this is the open source nature, right? Maybe you're somebody here watching is like super into rigging and once start making New features. So that's a magic of open source. All right And I think I already passed five six minutes. All right last question by the dragon. Hi paolo. I love the show. You're amazing Um, why is the new icon in the mirror modifier look like something else? Can we get the old icons for the modifier? So make the mirror modifier top look like a mirror? Um That's a design discussion. There is a thread on deaf talk where you can Discuss about the icons if you see icons Really this up to the icon develop icon designer. So you know icons for 2.8 And just go to the latest and you should Be able to discuss new icons or other ones Um, there's probably already a discussion here like for every icon. There is like a discussion so, yeah It's probably deserve its own section already or Okay, eight minutes past six p.m. It's time for me to say goodbye Sorry again for all the questions. I'm I tried to answer all the questions that had at least one vote in them um, the Original posters of the questions can't vote their own. So at least that was fair But yeah, I after reaching zero would have started from the bottom Sorry about that the last okay the last question Yes, I already answered this one actually what happened to the daily linux builds is that uh, sergi who's the maintainer it's a Coming back tomorrow to work. So i'm gonna poke him on that But again, it's super simple to compile in blender in compiling linux so Give it a try All right. Thank you for all the love here in the chat. I had a your breathtaking not your breathtaking Thank you for all the love in the chat. It's been amazing I even dropped like a teaser like a little bomb in there the The the big feature of today was the transform origin. I hope That was something that you were hoping for and if you share the news tell all your your other Colleagues or people that are using blender or wanted to use blender that yeah 2.81 is getting it's getting there If you're using 2.80 and you're afraid of testing 2.81 I think so far it should be kind of Stable ish even to switch. So give it a try give it a try should be even more be more stable than 2.80 that being said I Think i'm gonna get going With style as always. Thank you for watching for staying until the end if you want to see more of this Just remember give it a like so people get Inform about this last video was like 36 000 views or something like that. It's insane Just some features on this open source software that everybody's contributing this week we had a record again of people from the community contributing and wanting to contribute and donate their precious time to Improve blender not only via atoms, but actually the core blender for everybody to enjoy. So this is This is amazing. Thank you very much for being part of this. I will see you again next week Yes, the next week It's gonna be maybe cloth improvements quadriflow. Well, are you okay some uh epic stuff coming? Time for me to leave remember if you're wearing headphones. I'm gonna blow your ear holes with Music in five four three two one Thank you everyone. It's been a pleasure to share this hour with you. I'll see you again next week same place same time. Bye