 Hey everyone, I hope you're well and having a great day. Thank you so much for tuning in to another episode of our Pokemon VGC 2019 Battle Series. We are back after the weekend and I hope you had a great one and we are going to continue on with this x-ray team that we started playing last week on the channel. Before we get into anything today, if you missed any of the episodes from last week and you'd like to check out those games because there was some incredible games with this team, go back up here, I'll link a card you can catch up with those and then come into today's episode. But like I say, we're going to continue on with it just because we had such a good run with it last week and we'll see how far we can actually take it this week. So just to recap the team and it is down in the description below with a poker-pist and a roll-pist for you guys to take a look at in your own time, maybe take away and try it out and if you do definitely let me know how you get on with it. So the recap of the team, we've got the mega rikwaza, we've got the zernius, the lander aetherian, it's got the z move there, we've got the taboo finny with the wiki berry, we've got the incinero, it's got the figgy berry, a support there, the fake out option snarl u-turn, just the standard incinero and then the serena there for that queenly majesty support that it gives the entire team and we've had some really good success with it so far. So without further ado guys, let's get some music on and let's get into today's episode. It's always though guys, if you enjoy this sort of content please make sure to leave a like on the video, do subscribe to the channel for more pokemon content and leave your comments down in the comment section below because I love nothing more than hearing from you guys. So we're sitting on 12-1 with this team at the moment, it's locked some music in, it kicked us off today. Leaktile defense, it's always a good one to start with on a Monday morning and we'll see how long it takes to find the opponent. Hopefully it doesn't take too long to find the opponent, if it does I will just cut out and we'll come straight back to when we find our first opponent of the episode. And we have our first opponent of the episode, we've got Qing on a 15-28 rating and we'll hop straight into our team. I feel like this is a team that we've played already but we might have played this with our Ultranocrosma team I think. Okay so Qing is running a team of Umbrian, Ferrothorn, Gothatel, Landeras, Therian, Kyoga and that Rayquaza. So we've got a Rayoga build here with the Gothatel, it's going to have the access to trap us in the Umbrian, it's going to be I have access to foul play to things like Snarl to really disrupt our side of the field then the Landeras with the Intimidate support there and the Ferrothorn which is going to be something really good to utilize within that trick room environment. So one thing we can identify that we definitely need here is the, excuse me, is the Xerneas. So good against the Umbrian and the Rayquaza but then it will struggle a lot against the Ferrothorn in particular and the Ferrothorn is obviously matched by the Kyoga so we definitely want Incineral. Not only for the Intimidate but it's also a really nice pivot out first although my opponent doesn't really have any fake out support so we could potentially go Landeras as well for a quicker pivot out. I'm going to lead Incineral and I'm going to bring Xerneas up top. No I'm not going to bring Xerneas, I'm going to keep Xerneas for a late game. I'm going to bring Tappofini and I'm going to bring Xerneas as well. Yeah we'll lock in with those and we'll get into this first one today. Should be a lot of fun. Umbrians are always a funny Pokemon to play down against because it's one of those pockets. It can take so many hits it's just crazy bulky. So you've got to handle it pretty, pretty carefully and especially if we've got Rayquaza we don't want to be in front of it plus two with our sash broken because the foul play will just absolutely demolish us. We are going to see Gaffertel and Kyoga. Okay I don't mind this really at all. So we will get the airlock activated and there's the Intimidate and the next thing you come will be that Primal Reversion revealing the Primal Kyoga. Now one of the things we have access to here that we could do is fake out turn one into the Gaffertel and just sword stance with Rayquaza. Problems doing that is we would lose our Incineroar potentially to a water spout but the Kyoga's got to be scared of what the Rayquaza is going to be trying to do and Rayquaza with a sword stance will be able to deal with that ferrithon quite effectively so I think we can get around doing this. So I am going to just do that fake out the Gaffertel and go for that sword stance because denying the trick room here is fine. Get our finny in, get our terrain up then we have I see a heal pulse support as well which is always good so we'll mega evolve and get rid of the rain which is the big thing here for us. But the Kyoga's like an open target right now. I don't know if it wants to attack to be honest and there's fake out there so yeah we do see the protect. Okay this makes the next turn a lot easier for us. Gaffertel just protecting as well. Okay now we can't really deny the trick room but we can potentially just dragging us in into the Gaffertel slot and I think what I will do is I'll go for a U-turn into the Kyoga. The Kyoga's likely switched out here. No actually I'm gonna go for a U-turn into the Gaffertel and I'm gonna go for a dryness in. Like my opponent has to try and double protect it here. They lose their trick room and without their trick room oh I like switch. Okay I don't mind that as well because I mean we get the Kyoga. They're obviously thinking we're prioritizing that Kyoga more than anything else which I don't really care about the Kyoga. I want to stop the trick room so getting the Kyoga's just a bonus for us and we'll be able to get Incineroar out of here with a U-turn which is nice and get Tapofinion to the field. Although hmm do we go for that? Yeah I think so. Gaffertel's definitely in range for a Dragon Ascent now. The problem is the protect play that they can make now and we have to be very careful maybe the lander us comes in. The strong winds will be protecting it a little bit from these icy winds and icy winds not really the predominant thing that we want to be going for here because if they do go trick room there's the Virithal. Now I still am prioritizing the Gaffertel here so I am going to chase it down with the Dragon Ascent. It is risky because we could get Jarobald in the process but I can't allow this trick room to get set up. That's the one thing that we need to deny. Yeah not how I switch here and we are going to be able to remove the Gaffertel and then I think the next turn we can, unless my opponent's got any sort of priority, we should be able to remove the ferrathorn pretty easily. We'll get a Skald into the ferrathorn with a Tapofinion. The unfortunate thing is here we were trapped in we can't switch out but we can now obviously we can get Incineroar onto the field. We're going to see Jarobald yeah into Rai. We'll take us down to our sash but we're still in pretty good shape. Going into this next turn. Depends what comes in of course it is the opposing Rayquaza which is interesting. It has got Extreme Speed as well which we need to be very very careful for. Okay what we'll do is we'll switch in Incineroar and we will go for a Protect with Rayquaza. It's not over by any means because we're definitely in extreme speed range we could lose a speed tie. What we want to try and do is hope that ferrathorn protects this turn. So we get Incineroar in. We can fake out or pressure the Rayquaza the next turn with the Protect. We'll just fake out into it to prevent it moving and then we get the Dragon Ascent into the ferrathorn and a plus two. I mean there's not really much my opponent can do to get around that so we'll get Incineroar in and there's a Rayquaza on the opposite side of the field going for the Mega Evolution. It is on minus one as well which is super helpful. We'll protect. Do we see the extreme speed? I mean you probably have to to protect the ferrathorn. Oh Dragon Dance. That's nice. We'll protect from the ferrathorn though and there's a Power Whip. Yep into the finish slot. That's fine. So we'll fake out the Rayquaza. We'll go for that Dragon Ascent into the ferrathorn and just try to remove it. Well we'll likely see a Double Protect here but we're not losing anything by doing this this turn. It just puts us in a worse position going to the next turn. The Rayquaza does protect on that potential fake out. No protect from the ferrathorn so we should be able to remove it. We will lose our Rayquaza in the process but that's fine. I don't mind about that. At all. So yeah we'll get the knockout. We'll get the iron barb damage. We'll take us down unfortunately but Ray has picked up three Kale's in this match so it's done more than enough work. The return for that Kale. Come back. Have a rest Ray. And what we'll do is we'll bring in Tapu Finny here. We'll be able to utilize the icy wind. We'll switch Incinero out. I think the Finny's the more likely target for my opponent because of the threat of the icy wind. And we'll bring in Zonius which will allow us the next turn to bring in Incinero once again and then we have the fake out GM ANSI setup which we should and there's the forfeit. Okay so still even at that point it's good to start thinking about how you're gonna close down a match what your options are and even switching in at those points it's really important just to remember what you're doing there and why you're switching it in even if it is just to put pressure on for a certain reason so very good game to my opponent and hopefully it doesn't take too long to load up so we can get into our next one. But yeah like I say it's it's always important like even like every step of every single turn is so important just to remember that like you know what you're doing in those matches like you're always going aiming for a goal at the end and the goal is the win and how can you do that how can you beat that last Pokemon what can you do with the resources you've got left to set up that win condition so you're not freelessly just willing any just thinking up I've got this in the back I'll just bring this in everything will be fine you're really methodically thinking everything out and that's what you need to try and get yourselves into the rhythm of so we'll go into our next game and hop into team preview here we've got a really nice team here of Groudon, Requiser, Bronzong, Incineroar, Tabacoco and Cartana. I really like the luck of this team it's really nice something I feel like I would like to play maybe we will at some point so yeah what we're gonna do here we've got the stricter combination of Groudon and Requiser not something you see so common and Bronzong is gonna be a speed control element on the team with trickering probably to support the Groudon more than anything else potentially Incineroar and then the rest of the team with the Tabacoco, Cartana and Requiser is the fast mode of the team Tabacoco there I think from the vulnerability this team's kind of got against Ultron or Krosma in general Tabacoco might be Ferium, you can't discount the Cartana being that but it's likely to have Tailwind if nothing else is a kind of second mode speed control the thing that we identify straight away is that we need intimidate support and as much of it as we can because everything on this team barring really the Tabacoco are physical attackers maybe the Groudon's special but I don't know I think what we'll do is lead off with Incineroar and do we bring Serena here? I don't think we could to be honest I'm gonna bring Finny and then Rey and Xerneas in the back and we'll jump straight into this one so good luck to my opponent and hopefully it's another cracking match for us to feature on the channel so I think what we'll do with the team we'll play this team until well it depends our goals if we're continuing on the winning streak I'll just keep playing until the end of the week because there's no point of putting a team down when it's doing so well we can really climb up the ladder and see where we can go with it that's always the nice thing about it and we can always feature different XY builds on our streams and then I'll pull them on to the channel as and when we are going to see the Groudon and the Cortana come out for my opponent we get the intimidate onto both targets which is very useful unless like I say the Groudon is a special variant which very well could be and we do see a primal revert and the desolate land activates so what are we gonna do what's the Cortana gonna do could it have bloom do that's something we need to need to be wary of I don't want to just let the don't want to let the Groudon get a free precious blades off and I don't really want to take too much damage with our type of finny from the Cortana at the moment so like a could I see wind but if the Cortana tailwinds we're not really doing much but breaking a sash there which could be useful for later in the game and we will take we will take well we'll take a leaf blade we won't take a bloom do I'm going to just switch in the Rayquaza here I think just to be safe better being safe than sorry Groudon gonna switch out takes the sunlight with it and Rayquaza gonna hit the field okay that icy wind would have been really good wouldn't it but we do break a potential sash on this Rayquaza which is which is really nice not be interested to see what the Cortana does maybe it protects here no protect though there's a tailwind okay so I think what we'll do straight away is hmm we really want to get some damage onto this Rayquaza I feel like you double up into that slot really but the tailwind being up kind of puts my pond off I guess so we could potentially just drag an ascent into the Rayquaza and I don't really want to lose incineroar that's why I feel like I want to you turn but then again I'd rather bring in Finny to have the incineroar the next turn if it goes down and maybe just protect with Rayquaza here stall out a turn of this tailwind the only issue is we by doing this we're kind of allowing my opponent to to get a sword stance off here with the Rayquaza which is not ideal which is what we could have done here as well and because our sash isn't broken it might have been an idea to do that but by the by now we've clicked in we've done so I'll have to make do the Poison Rayquaza is gonna go for that mega illusion I wonder if it just attacks into our slot might do it could be banded as well you never know there we go there's the Delta stream will protect just keep our Rayquaza it's gonna be one of the most important members of this game for us we do just see a dragon ascent it's actually into the tap of Finny okay we will take this this will just proc our wiki berry unless it is banded which it is okay band Rayquaza now we don't want Xernius in we definitely don't want Xernius in we're just gonna get faked out aren't we so I feel like we have to just this is the problem I want to try and play a bit gonna you turn out on the Incinero and I'm gonna switch no I can't I can't do it I have to just fake out the opposing Rayquaza really I am mega revolve and I'll try and get the dragon ascent onto it I just don't feel like we're gonna be able to do it and then it's gonna come down to a speed tie band Rayquaza the Poison Incinero into us breaking our sash there's the Rayquaza yeah I think we've got it we've got to let Xernius take a bigger dragon ascent here and she's not ideal but Rayquaza is a most important thing especially against a groud on the Cortana that my opponent's got on the back like Xernius can't really deal with them as well as what Rayquaza can if we can get another you turn out with Incinero here get Rayquaza back onto the field at the end of this this these tailwind turns then maybe we've got a way to kind of come back into this especially knowing that that Rayquaza is is banded and it's locked you can't protect so being able to utilize these fake outs is a lot easier okay here we go there's no taking that not too bad to be honest what's the Incinero I'm gonna do just you turn where you going into maybe groud on Cortana well Cortana is likely to have the sash now that the Rayquaza doesn't so we can potentially no it's the groud on okay not too much so we'll get Ray in and it will come down to the speed tie here I think but I'm gonna have to attack into the Rayquaza and switch Xernius out to Incinero and try and cycle and intimidate on to this Rayquaza so we can nuke it because once their Rayquaza is gone life becomes a little bit easier because then Ray is the fastest thing like and if we can try and maneuver ourselves into this you're making sword stance especially we can deal with that groud on as well it's such a threat at the moment band request is really good it is one of those things it does catch you out and it does have its drawbacks because it is prone to fake out disruption that's why maybe Serena with a banded Rayquaza could be really strong I'm gonna say another dragon ascent here where you going this time into Arrequaza you are minus two though right now so I mean it's not ideal is it it's really not ideal you just got to hope that the the groud on goes for maybe a fire punch into our Incinero that would be the best outcome ever if you tack into our Rayquaza things get pretty sticky pretty quickly you could even see stone edge or something eruption oh can Ray take it no we can't that's not so good because Xernius has taken so much damage already hmm yeah a special groud on you did mention that it's gonna be all about Xernius now Incinero coming in hmm we need to get the Geomancy up we really do hmm okay hmm that's Geomancy and let's go for a fake out into the groud on I think we just trade fake outs here though really do poison Incinero yeah faking us out I think you've got to chase down this Xernius though if you're my opponent so we could potentially go protect and snarl but we need the Geomancy as soon as we can get it really and just got a hope that we can take yeah I don't think there's much coming back in this one for us the band Rayquaza has just kind of cut through our team we've seen the earth power okay takes Cynero down we'll get a Geomancy up but I mean a flablet from the opposing Incinero it is minus one it's not gonna leave us much health though I know I do think the cottoner in the back is probably sashed so whether or not we can actually deal with it well enough is another thing ah such a shame but okay see that's better than a flablet I just don't I just don't see us being able to deal with this groud on the health that it's that right now and even the Incinero as well like everything on my opponent's team is gunning for as ernius if we had full health I'd feel so much more confident about this but I really just don't and I guess we moon blast into the Cortana and if it's not sash then we take it down and then hope that the groudon can't take us down with our boosts but you know see sash there we go it's a very good game to my opponent and that is gonna end up today's episode and a little win streak that we're on which is fine it's always gonna come to an end and I did say at the start it was a team I like the look of and it is a team I like the look of it's really strong and just massive props my opponent that was a really enjoyable game a bit unfortunate that we couldn't come out of it and the better end of it but in a best-of-one situation I can't be too downbeat when something like Bandit Raid does catch you off guard and then obviously the tailwind support from the Cortana by the time he stole that out we taking so much damage lost so much resource so we had hardly anything left to kind of come back in the game and yeah it's just one of those things so very good game to my opponent and I hope you guys at home enjoyed the episode so we'll wrap it up there guys thank you so much for tuning in and we'll be back for another episode of our VGC 2019 BattleSpots series tomorrow so until then guys take care of yourselves and bye bye