 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and as always, for anyone new to the channel, my name is Lee, also known as Osiris. Today, we're going to continue on with our X9 draft league content. We are going into week eight and we are facing Bryce and his brave bird buccaneers. Now, Bryce is one of the players and the only player in the X9 draft league that is undefeated so far, seven zero so far in the league, which is phenomenal. Bryce is doing an amazing job. He's actually crushing the competition. So this week is going to be really tough and we'll cover his team right now. I'll throw it up on the screen for you. Obviously, as always, before we get into anything, make sure you do check out Bryce's side of the battle, his analysis, everything like that. All his socials will be linked down in the description below at the very top. So you'll be able to jump over, check out his YouTube video and his analysis and team and things like that, because it's always good to see the other side of things. But as we get into his team, he has running. He had a great draft, to be honest. His first pick was Dragapult, then he had Primarina, two great picks. Then he's got Arcanine, Alolan, Ninetales, Mandibus, Orangaroo, Boltund, which is a little bit of an odd pick, but a really good one for tier four. And then his three picks were Taraki and Steelix, Serena and Mianchao. So there's some kind of resemblance, semblance, familiarity with series 10 with the Serena and Mianchao. We're kind of seeing how good those Pokemon are now in series 10 as it's kind of forming the meta game there. But he's been using them to a lot of success and it gives you a lot of headaches when you're trying to build your team around this sort of Pokemon. He's got a lot of threats. He's got Trick Room Pokemon that can work really well and do a devastating work like the Steelix there. You can't underestimate that in a Trick Room environment. He's got Tailwind on the Mandibus. He's got Speed Control with the Dragapult Max Airstream there. He's got Icy Wind on the Alolan, Ninetales got Intimidate on the Arcanine. So he's got everything. He's got Trick Room on the Orangaroo as well. So he's got a lot of utility throughout his team. He's got also a lot of beatup Pokemon that can benefit from that justified ability. Obviously, the Arcanine and the Tracker and the main kind of contenders here. One change we did make this week on into this match was I was really worried about the beatup combination and I traded out Torakat, one Pokemon we've never really used and I don't feel like we're going to utilize it in the next couple of weeks anyway. So I thought it'd be better. Fungus was available. It's obviously not a Fungus, but it can act just as good as a Fungus. And Fungus was a Pokemon that was available. So I traded Torakat and we've got Fungus and we are going to feature it this week. So we'll get into our team and I've got to give a big shout out to my good friend, Bebham, as well, for providing us with the team this week. As always, he's been very helpful in helping us get the teams and helping us kind of get the Pokemon and so on. So we've got the Venus Soul. We've got Leafstorm Weatherball because one of the things that we'll be doing this week is utilizing ice cube. So Weatherball will play off the sunny day. Also the Liquidation Max move, which potentially will be going for. So the Watertype Weatherball and an Ice Type Weatherball, which will help against Dragapult as well. So I felt it was a bit more beneficial than the sludge bomb in this respect. We've got the Okkaberry to help us against Arcanine, in particular, because with the Sunup, we can take a flablet in the Sun with the Okkaberry from a Jolly Max attack, Arcanine, which is pretty important, I think. Obviously, the other two moves, Earth Power to hit Arcanine pretty hard and some other things on the team like Steelix and then Leafstorm, just for the coverage. We've got Scrafty with the Assault Vest makes a lot of sense this week. Not a bunch of special attackers on Bryce's team. More physical. We went for a more defensive build with an impish nature and a kind of standard move set, really. Just Fakeout, Rain Punch, Crunch and Snarl. The Crunch and the Attack Investment allow us to to hit Kale 252 HP or Angaroo and Fakeout is going to be really important for us. And the Defense Investment allows us to take a close combat from a Mianchiao. So the big part of the team is going to be the Ice Cue because I feel like it's the one thing like if you look at Bryce's team on the surface, it's very physical. And Ice Cue's got the Graded Ability Ice Face, which gives it immunity to its first physical attack that it takes. So it gives us the room to potentially get the belly drum up and then we can Max and go from there. We've got the Citrus Berry on it just to give us a little bit of health back and then we can kind of hopefully utilize Ice Cue to take down the majority of his team and even Primerina. If it doesn't Max and it hasn't got any kind of we haven't had Intimidate on us, even like Isaac or Crash Max after a belly drum will be enough in most cases to take down even Primerina. So it wasn't much option really aside from going outside of these two two move options, which I feel kind of cover most things on his team. But Ice Cue, the big player on the team this week, I think it's a bit of a sleeper pick. So hopefully it works out. Then we've got Mimikiu. I think we need Trick Room even though he's got the Orangaroo, which could set up Trick Room for the Steelix. I feel like late game Mimikiu Trick Room could really help us out, especially with the Torcall. We went with a Swordstand set just to give us a little bit of pressure, especially I think it works well with the Fungus that can redirect as well. And then we've got Torcall, went for a bit of an odd set here because obviously we've got no fire type move, but I don't feel like we need it because I think again, something like Steelix, we just iron defense in front of it and then we can body press it and against the other threats on the team. We've got a Muneusia as well with Leftovers as the item help us recover. Torcall, if the Trick Room goes up, going to be amazing, going to be an amazing spot. And the thing is with opponents, when a Trick Room goes up in front of Torcall, they're likely to protect a lot of the time, which gives us room to kind of set up those either the Muneusias or the iron defenses, which, you know, our opponent might find difficult to take down after that, especially with the Leftovers recovery. And then we'll end up with the Fungus, our newest addition to the team, a pretty standard move set. I went with no protect here. I think Synthesis with the Sun from the Torcall really helps out a lot. We've got the EVO Light on the Fungus. We can take a Max Airstream from a Life or Max Dragapult with the EVO Light and the investment. Oh my God, what am I doing? There we go, okay. Yeah, and then Polymperf helps restore health on something like a Mungus because we are slower than it by two points in Trick Room. So if the Trick Room does go up, we really want to try and get Fungus and Torcall out on the field next to each other. So that is the team in a nutshell. Hopefully it makes some sort of sense. We're going to be two seconds away and then we'll jump into the match with Bryce. So we'll be right back, friends. I don't know if the ice cube is going to work tonight. I really hope it does. I really hope it does. But we'll soon find out, won't we? Here is the team and we'll get in. As I say, I think Bryce is 7-0 at the minute, so it's always going to be tough, always going to be tough to go into this. But we'll see, we'll see. I'm kind of quietly confident that we can get a win, but also at the same time, I'm not like, I'm not going to be super sad if we lose because Bryce has been doing all the good things. So let's have a look. What has he brought? He's got the Dragapult, the Turracan, Orangaroo, Serena, Steelix and Alolan Ninetales. So kind of not too far off what we kind of expected him to bring. I'm pleased there's no arc and I'm there. It makes life a bit easier for the Venusaur in particular. And also the ice cube as well because there's a lot of physical threats on Bryce's team. Like really the only special attack is he's got is the Ninetales and the Orangaroo. So that's like a huge bonus for us. So I think we can leave the ice cube. Fungus, I think we got Scrafty because I think Scrafty is going to be super important for us in this match. And no Primarina as well makes things like really, really good for us. Just what do we bring as our last one? Do we want to bring like Venusaur, which could do some work, although we're not going to have the sun, which makes it a little bit tricky. It's just kind of identifying what the last Pokemon could be. I think, you know, like on face value of it, like he's got the Alolan Ninetales, he's got the Steelix, the Serena, the Turracan if we can remove early on and the Dragapult early on, then Tocall has a really good, a really good end game in this match. So I think we go Tocall. We'll see how we get on. Like I say with all these, it is a best of three. So it's three sets if we win two in a row, we win obviously, but like the first game, we don't need to worry about too much. You kind of just fish for a little bit of information and we'll see how we get on. We'll see if it works out all right. See tonight, I've got my Pepsi Max for maximum, maximum effect and we've also got a headband. And this is the reason why I brought the Fungus. We see the Dragapult and the Tracan. Now, although they could just rock slide here, I've got the rage powder to prevent the beat up and we can also just go belly drum. Belly drum and we can go rage powder. Or we could go protect on ice cube. We could go protect on ice cube and spawn into Tracan, but no, we'll go rage powder. We'll pull away the beat up, potential beat up them. We'll go belly drum. The Tracan I think is gonna be the Pokemon that Max is here, which is good for us because I think Fungus will be able to take. Ooh, it's a Dragapult. Well, we know we're gonna be able to take an attack from the Dragapult. We'll take a Max Airstream, even if they go life orb and they're gonna go rock slide. They're gonna go rock slide, 100%. But the ice cube gets the belly drum off of right here. So that's fine. So there's a rage powder. So Fungus will go down, but it does then allow Scrafty to kinda come onto the field, which is fine. Scarf Tracan, which is fine. Fungus takes an attack. We get the Ice Face, Broken, which is fine, but that puts a speed to 130. And there's the Airstream, which will take Fungus down. They do get the, ooh, he actually survives, so they're not a life orb. Fungus doing its job. Can the effect spell kick in? I don't know if it will against Airstream, will it? Probably not. Belly drum, here we go. Okay, well, we get that off. That's amazing. So what we wanna do, we get the Citrus Berry activated here, which is perfect. Um, we don't wanna max just yet, I don't think. Oh, we could max. And probably Scraft Tracan, though, that's the issue. I think I might wanna max God. I mean, we could actually just go max Hailstorm into the Dragapult and just switch into Scrafty. Just get the Intimidate onto the Tracan, and then we keep Fungus for later on in this match. Get rid of the Dragapult and won't hit. Cause there's no way, there's no way the Dragapult, there's no way anything survives, a max attack from the Icecube now. No way, no way. No way! So we'll get Fungus out. We'll get good old Scrafty and get that Intimidate. Obviously not gonna affect the Dragapult because of that clear body, but we affect the Tracan, which is the main thing. And then we're gonna see. Big old bad Icecube come to the park and see what it can do. Like I do worry about, like obviously Rock Slide and then Max Airstream from the Dragapult. Gonna be a little bit frustrating to deal with, but I mean, if we can remove the Dragapult here from the field, I mean, we're in such a great position. Like honestly, like such a good position. We know it's not life up Dragapult, so there's a Rock Slide. I just wanna not really do too much. And there's Max Woman trying to lower our attack, which is fair enough, fair enough. Not enough to take us down, which is fine. And we've got the fake out onto the Tracan next turn. So it does lower our attack by one stage, but we're like plus five. So I mean, really, it's not really that big a deal. Get rid of the Dragapult nice and easy. And obviously you can't see it because I've got this weird camera on tonight. Four reasons, unbeknown. But yeah, hopefully it's all right. So we get our Iceface back, which is not ideal. But it means we do avoid any Rock Slide damage just next turn. So it's kind of fine at the same time, you know? We get rid of the Dragapult. And it all comes down to like, if they've got a special attacker, because they need a special attacker, the big problem here would be if we see Serena, because then it stops our fair count, which isn't ideal. But at the same time, I think IceQ will be able to outspeed Serena anyway. So we should be able to take the Rock Slide and then attack into the Serena and kind of clear the field of that. So, see. So get rid of the big Dragapult, Serena it is. Okay, that's all right. I think we adjust our board position. I think we switch out Scrafty. It's Serena. Serena's going crazy again. Do we max guard here? Maybe, maybe, maybe, maybe. Or do we outspeed Serena? I just don't wanna leave ourselves kind of short where we don't outspeed Serena. I think, no, I think we go for the Max Hail Storm into Serena again. And we switch into Fungus and then we keep Torkall for the late game, because then we can put Tarakian down to minus two, which against like Scrafty, Torkall, it's gonna be doing nothing. We don't need to worry about the Primarina in that situation, so that's fine. So there is the Rock Slide. Takes down the Fungus, but it gets rid of our Ice Face, so we should get that speed boost. And with the dynamic speed changes here, it should mean that we outspeed the Serena and get the Max Hail Storm into that Serena now. Yeah, and we can take it down at plus five. And then we get Scrafty back onto the field again, get rid of the Serena. We can fake out the Tarakian, take down whatever's next to the Tarakian, and then we deal with the Tarakian with just Scrafty. So we should be able to wrap this one up pretty quickly. Nice of you doing a really good job here. So Scrafty back in, because we get that fake out. And obviously the Serena's a really nice call. Yeah, this is it. So the Ninetales, but we don't worry about the Ninetales. We don't worry about it a little bit, because it's not scuffed. It might be sashed, it might have a thousand gleam, but it's not gonna be enough to take down the Scrafty. I think we double into the Tarakian here, because I think we got Max Geyser and we got fake out. We'll outspeed the Ninetales. We know the Tarakian scoffed, and then we got Tocall in the back, which closes the game, locks the game up for us 100%. Yeah, there's a Max Geyser. Yeah. And then let's see what the Ninetales does. Maybe Dazzling Gleam here, which will take Ice Cue down eventually. But I mean, we've got the maximum like result from Ice Cue here. Moon Blast, okay. It's into Ice Cue, which is fine, because we've got Tocall to come in now, get rid of the rain, put the sun up, and then it's not plain sailing, because we haven't got a fire-type move, but I mean, it's still gonna be all right for Tocall to beat the Ninetales. I don't think they're gonna have a super effective attack against us. We can just Iron Defense once, and then Body Press, and a couple of Body Presses should be enough to take it down. And it's part Ice as well, so our fighting type attacks are kind of neutral against it. So that should be all right. Let's see, can we do this? I mean, we could snarl as well, just to be, just to be, yeah, we could snarl. Let's snarl, just a lot of that special attack, because that's all it's got, but the battles canceled. So here we go, right. And the thing is there that Bryce hasn't actually found out any information about Tocall. So that's really good for us, but we do take that first game, which is amazing news for us. We'll take his League card, and we'll jump straight into game two. But like I keep saying, you know, we can't take that win is good news. Like we're going to take this set. Bryce is going to adjust. He's a great player. He's going to adjust going into this game. So we need to try and figure out how he's going to adjust to deal with the ice cube. It's such a problem for him to deal with. And I think the way that he deals with it is probably Steelix or Angaru, I would imagine, or probably the Pokemon that he kind of goes with in this situation. But I really don't feel like I want to change things up like that much, because it was so effective how we got going in that match, you know? The only thing we could potentially do is maybe lead ice cube scrafty, potentially, and then have Fungus Tocall in the back rather than leading with ice cube and Fungus. But it kind of stops us getting around the beat up. But has he got beat up? I don't know, maybe. I think he probably has, because he hasn't got Life Orb on Dragapult. So it would make sense that you've got that. I think we just got the exact same again, you know? I think there's no point of changing things up. I don't really think he's got the answers to it. And if we need to adjust, then we adjust on the fly. Then we'll see. We'll just ask the question. Have you got an answer for the ice cube? You've got a better way to deal with it. And if he hasn't, you know? Then we can kind of just do what we did game one. Let's see. Dragapult Orangaroo. One of Bryce's signature leads, a very good lead as well. You've got the instruct there. And obviously the psychic typing coming out from Orangaroo going to be very good. Has it got the safety goggles? Because that would mean that you're able to potentially get around the rage powder, which wouldn't be ideal because if you do have that, then you could potentially go for a foul play after we belly drum. But, so it is a little bit risky from our end. We could protect and just go for a spoil into Dragapult. Or we could pull into Scrafty here. It's just the thing is if we don't get ice cube set up, it's not the best situation. I think he's gonna have foul play on the Orangaroo. I think we'll pull into Scrafty and we'll go for a spoil into Dragapult here. Because I think we play it safe. I think he's definitely gonna go for the foul play. And I think he's definitely 100% got safety goggles. That would be my best guess. Like, what other reason would it be for bringing the Orangaroo? You don't wanna set the trick room up in front of Fungus. You've got inner focus, we know that, so we can't fake it out. You can't instruct a Maxmon either, so unless you wanna get rid of the the Fungus in one shot and get rid of our redirection, which could make sense, you know? Definitely could. But we don't necessarily need to go for the belly drum with ice cube. It's gonna be powerful enough without the belly drum. Max Mindstorm, ooh, is that enough? Now we're near enough. That's for the psychic terrain now. Are you doubling in? Are you doubling in? The other option is we've always got as a fallback. I didn't mention this in the team analysis. Ooh, expanding force, that is a nice little tech there. Huh, okay. Get rid of the Fungus. The other option is we can Max Scrafty. Scrafty was always an option that I had as like in the bag where we could Max Scrafty because I thought, yeah, Scrafty with the Assault Vest can do so much work against his team. And I think it makes more sense without the Primerina. There's always the nine tails to have to worry about, but when we're Max with the Assault Vest, we can do so much work, you know? The thing is we could also Max Icecube here. Because he's gonna go Max Wormwind. He's gonna 100% go Max Wormwind here. Did we just go Crunch? I think we had, well, we definitely had Speed Orangaroo. We could just go double into the Orangaroo and worry about the belly drum after. Because that double up will get the Orangaroo and stops it from going for the expanding force. Yeah, I think we go for the double up. Because Icecube in this situation is immune to anything Dragopol throws out at us. It is a physical attacker. So Icecube got like a free turn here. In essence, I wonder what's in the back. I wonder if he's bought the track in. But if we can remove the Orangaroo now, that's pretty big for us, I think. Max Wormwind, yeah, we kind of expected that. Scrafting, yeah. But I still believe a Crunch and a Max and an Ice move will be enough to get the Dragopol, to get the Orangaroo, Max Hailstone. Hopefully it is, because I think with a life will be a way more offensive Orangaroo. You haven't got the defense investment. Ooh, it might be able to take the Crunch, you know? It may be able to. Let's see, let's see. There's a Crunch. Is it enough? It's not enough. It does take it. Max Wormwind doing its job, expanding force coming out. Not affecting Scrafty, but the Icecube will take a big chunk of damage from that, but it's still not too bad. It's not too bad. Now we can get the Orangaroo the next turn. It's just whether or not, we should take another Max Wormwind. We should do. We could double up into Dragopol here, because I think if we get the Dragopol, they're gonna go Max Wormwind again. They're gonna 100% go Max Wormwind. And they're gonna get an expanded force off and they still got two Pokemon in the back. So we kind of want to be a little bit careful here. We probably want to go Crunch. I worry about weakness policy on the Dragopol now. Now we'll go Crunch into Dragopol and we'll go for the Hailstorm into Orangaroo, because we don't want the Orangaroo getting another expanding force off for kind of free. So Max Airstream coming out, Scrafty will be gone. So it's a good job that we went after the Orangaroo here, to be honest. Yeah, we'll fall in a little bit behind in this match so far, but that's the last turn of the Dragopol Max turns. That speeds us after the Max Airstream, which is not good, but it does knock itself out. So this does mean that we're gonna redirect into the Dragopol and get that citrus berry boost. So that's helpful. And we still got Tocco in the back. Tocco could be as severe here, maybe. Maybe if we can create room for it. I wish my camera wasn't right there, because we can't see exactly how much Dragopol's got left. I'm gonna move my camera in a minute. I'm just gonna move my camera right now. Let's see. We need to move the border. Where is my cam border? There we go, okay, and my camera. No, not that one, this one. Okay, Dragopol takes no damage from that. So Dragopol in a good spot. Okay, well we get Tocco in, in Serena. Okay, this isn't actually too bad because if we can make the room to get an iron defense off now, that's quite good for us. That's actually really good for us because we need to get rid of the Dragopol, but it's probably gonna phantom force. So it's not a great idea to attack into it this turn, I don't think. I think we iron defense while we got the opportunity to and we go for the max hail storm into the Serena. Yeah, there's a phantom force. That makes a lot of sense. They're gonna go after the ice cube, probably, because they're gonna attack into it here with the Serena, I think, to break our ice face. Okay, but it does depend what they got left. You know, if they've got, well, what have they got in the back? If they've got Terakian and we get like one more iron defense up, there's no way they can break us. There's no way, like nothing on their team is gonna be able to beat the Tocco after an iron defense. So we should be able to kind of close this one out. Yeah, the max whirlwinds are really, really powerful in this match against the ice cube. And the fact that he's done well to kind of stop us getting the belly drum off is very difficult. But Tocco, I kind of save it here. See if we can kind of close this one out. It's gonna be very difficult against the Dragapult, which we've got no way to beat other than the hail damage with Tocco. So it might go to time, may do, may do. We'll go for a body press into Serena and we can't really protect here. I mean, we've got the icicle crash, but there's no chance we're gonna take a phantom force from the Dragapult unless, unless they attack into the Tocco for some reason, but no, they're not gonna do that. No, so they take down the ice cube. And what's this Serena gonna do? Endeavor. Okay, well, that's quite a nice option. Get the body press off though, and that'll be enough to take it down. And then we'll be able to see what this last Pokemon is from my opponent's side of the field. But we do have leftovers, which makes it a little bit easier to contend with. We can see that the Dragapult's got the safety goggles there, so it literally is gonna come down to time, I think, if we can get another Iron Defense off. It depends what the last Pokemon is, of course, from Bryce's side of the field. So it may go to game three, it is Steelix. Okay, hmm, can we get another Iron Defense off? If we can, we're in business. I think what we'll do here is just protect, unless they got Iron Defense, and that makes things very difficult for us, where we should have probably Iron Defense right here in front of them, because if they got Iron Defense, I think we just have to forfeit this game, because there's no way we can beat the Dragapult. And I think that's the big thing going into game three for us, like we need to make sure that we get the Dragapult before it comes down to like a talk all end game, in all honesty. But the Steelix might, yeah, the Steelix is just attacking here, which is fine. Steelix buffeted by there. Okay, and we'll just recover that chip off, which is good, the High Horse Power. Did we just body press here? I think we just body press the Steelix rather than go after anything else, and then we can protect on the Dragapult. So the Dragon Dot shouldn't really do very much. No, it does very little. And the High Horse Power, it's gonna do a good chunk of damage, but we know the life hope's not there, but. Oh my God, oh my God. Yeah, even if we get this, the hail takes us down. So Bryce gonna be able to take this game. So we get the Steelix, but the Dragapult gonna be able to win out unless the hail stops here, and then we got a chance. Does the hail stop here, maybe? Nah, nah, we got one more turn of it. So Bryce takes that one, it's one-one. It's an exciting set so far, but we get a game three. I think we probably could have went for the belly drum early on. I think we maybe should have just went ice cube mode straight away. No one that there's no foul play from the Orangaroo and just the expanding force, you know? The other thing what we could potentially do is go Mimikyu. We could go Mimikyu, but I think knowing the expanding force damage on the ice cube, I think we just go for it. I honestly think we just go Fungus, ice cube. We need to prioritize the Dragapult over everything else. I think we go Scrafty, and as our last Pokemon, I think we have to go Tocall. I think it's worked out. I think we've got the same four again. Yeah, and I think we try and get the belly drum off, turn one, and then go after the Dragapult, because we know the damage. Like, I think that second game, we were scared of the foul play and the safety goggles, but we know the safety goggles is on the Dragapult now, right? So it could go after the ice cube, turn one, but I don't think you can afford to. I think he needs to go after. Then you need to go after the ice cube, the Fungus, because you need to get rid of that redirection. Dragapult's racking. Well, you know, we like to see that because I think it gets around the beat up, but at the same time, we can just go rage part of belly drum. Yeah, because, yeah, let's just do that. They're gonna go, I mean, one potential thing we could do is switch into Scrafty here, get the minus one, go for the fake up the next turn. No, I think we do it. I think we just go for it. I don't think we play around. Like, we could just protect, try and get the belly drum up, but we're no gonna see the rock slide here. I think what they're gonna do is double into ice cube though. I think that's the big play for them. I think they're gonna rock slide, break our ice face, and then go after the ice cube hard. But if they do that, then we get the Fungus, and then we can, hmm, we can't rage part of the Dragapult though, that's the problem. Unless you go after the Fungus because you want rid of it, I don't know, but we know that the safety goggles are there. Fungus avoids the rock slide. It's a pity that ice cube didn't get the ice face broken. Max phantasm. It's into the ice cube, gonna double in there. Yeah, and we're not gonna be able to get a belly drum off now because we get, we do get a citrus berry, but the minus defense is not helping us. Like one little bit fails. Yeah, okay. I think we have to pull a double switch in all honesty. I think we need to go talk hall. Nah, I think we go the other way around. Okay, Bryce has got us on the ropes here. We should have really, really seen this. I think what we do is we go scrafty in for, no, no, no, no, no. I think you go after Fungus here. I think we go talk hall in for Fungus, and I think we go scrafty in for ice cube because you're not worried about the ice cube anymore. I think it's all gonna be down to scrafty here. We need to get around this Dragapult Max turns. That's the big thing. And it might not be a bad thing because we're kind of keeping Fungus for later in this game which might be a little bit better. Let's see where the Dragapult goes. Does it go after the talk hall here? I think you go after the Fungus just to get rid of it because it's such a threat with like Spore or something like that. Rock slide, avoiding the talk hall. Can't hit that slot for some reason which is a little bit of a shame for Bryce. Are we gonna see the airstream? Yeah, into the talk hall. So that's perfect for us, that's ideal because now we can fake out an eye and a fence. Or what we could do is, yeah, I think what we'll do is max scrafty. I think we go for the max on the scrafty. Let's do it, let's do it. Let's do it, let's do it, let's do it. Let's go eye and a fence on talk hall and let's go max. I've always wanted to max scrafty, always. I'm gonna have to take the calm off so we can see the damage done. I'm gonna get ready with the calm border and I'm gonna take the logitech off because I'm using my little webcam here today. So around the road coming out, are we gonna see Max Mindstorm? Let's see, he's not expecting max scrafty though. And with Fungus in the back, we don't worry too much about the Terraccan because they can close combat all they want, close combat into Fungus. If we've got the rage part, that's fine. And especially if we can get an eye and a fence up here, we're in a good spot. So I'm gonna take the calm off for a minute so we can see these attacks and see what we do. Okay, max wormwind, that's fine. We still got the mic on by the way. Talk hall taking that pretty like, not great, but at least the psychic train's not up so we don't need to worry about the expanded force. The minus attack's not ideal, but at the same time, it's not the worst thing in the world and we're gonna get some mediocre damage, mediocre damage onto the Dragapult. So, it's not too bad, but we get the eye and a fence up, which is good, which is good for us. And that's the end of the Dragapult max turns, I think. I think I've got one more turn. We've got one more turn? I don't know. If we can get an amnesia up as well, we don't even worry yet, some end. So the Dragapult in a bit of an awkward spot now. Now we go after the Orangaroo, I think. Because the Dragapult, did we go after the Orangaroo? It's risky going for max darkness here. That's the problem. But the Orangaroo not gonna be able to. I think we just protect Hawcall. Did we protect Hawcall? I think we could body press. Max darkness. Orangaroo. I don't think it's gonna have enough to take down Hawcall. We're pretty big, special defensively. And I think the Dragapult switches out to Teraki in here, to be honest. Ooh, Orangaroo switching out. But we did body press just to kind of cover that slot. So that's all right. So we'll boost that justified ability. We'll probably see a phantom. Ooh, dragon darts. Okay, that's fine. That's super fine. Like, Hawcall just like actually gonna laugh that off. That's fine. We get the max darkness from the Scrafty into the Tracking. But a body press plus two gonna be enough to get the Tracking, even though we are boosting that justified ability. So you would worry in normal situations, but the double up in that slot is fine. The big thing that we need to worry about is the Dragapult. So we get rid of the Tracking, which is good. And we're gonna get a little bit more health back with that Hawcall. So we're still sitting in a really good spot. Obviously the big thing to worry about is the Dragapult, because we don't want ourselves in that end game situation where we can't take down the Dragapult, because a Hawcall can't actually hit it for good damage. You know, now Serena coming in. I mean, I don't know what Serena does, really. I mean, what can Serena do to Hawcall? I mean, you've got a Wrangler in the back, I guess. We could just protect Hawcall. Or do we just double up? Cause I feel like Phantom Force could come out again. But I just don't feel like you're able to take down the Hawcall. So I think we just double up. We could go for Max Knuckle as well, get our attack boost into Serena. Yeah, let's do that, let's do that, let's do that. Let's Max Knuckle. Dragapult flying, which is fine. We totally, like I kind of expected that, to be honest. We can protect on that in the next turn. We'll switch Scrafty out if we want to. Cause like keeping Scrafty for an end game against the Dragapult is probably not too bad an idea. I'm interested to see what this Serena does though. So we get the Max Knuckle, get our attack boost. We kind of reset. Okay, play rough. There's a good chunk of damage to be honest, like being fair about it. And the body press is going to be enough to get that Serena, not quite enough. But I think the next turn, probably what we want to do is go for an Amnesia, because I think the Amnesia kind of locks us against that Arangaroo. Like we then don't worry about the Expand Force when it comes in, like one little bit. Or we could get rid of the Serena. I think we've got to switch Scrafty out. We've got to switch it out. How do we just go after this? I think we just body press and then switch into... Can we just switch into Ice Cue? Or Fungus. I think we switch into Fungus because we've got the effect spell there and we'll take a fly 100%. And if we can get like maybe sleep or poison onto the Dragapult, that's huge for us, right? Yep, effect spell kicking. No, effect spell triple axel. Okay, well that's fine. Do they hit all three times? Are they gonna hit all three times? And no effect spell? How dare they? Okay, well, that's something. Get rid of Fungus, but that's all right. We'll get rid of the Serena. We've got Scrafty to come in. The Dragapult's gonna struggle to hit. And like a body press and a crunch will get the Arangaroo, like 100%. So we've got the recovery through the leftovers there. Do we want the Ice Cue to come in? Probably not. I think we keep Ice Cue for the late game because I think it'll survive a dragon darts. I don't think we can get an Ice Claw Crash into the Dragapult if it's the last thing standing. I don't think the Arangaroo's got protect. I'm gonna have to bank on it, not having protect, to be honest. Scrafty, the only way you can hit it is with fly. And I think you can only expand in force into the Torco. Yeah, I think we just crunch and body press the Arangaroo. Let's see, let's see, let's see. Hopefully we can take down this Dragapult because the Dragapult's the biggest thorn in our sides. But once we've got rid of everything else and we can concentrate down on the Dragapult, it gets a little, maybe a little bit easier, but I don't know. Dragapult's always a very solid Pokemon. Let's see what this Arangaroo can do. Dragon darts, yep. See, expand in force is gonna be enough. I don't think it is, you know. No, I just don't, I think we're too, here we get the crunch. It's a nice chunk of damage. Energy ball, wow. Now expand in force, getting rid of the Scrafty, trying to get rid of the Scrafty. Yeah, okay, well we get that. Okay, wow. Yeah, now Tocco can't really hit the Dragapult and they're gonna have to Dragon darts this next turn. So we can, I guess it's a waiting game now. An ice cube can come in. I don't think we switch here. I think we just try for the crunch. Dragon darts will take down Scrafty for sure. It's gonna be like a store, a PP store wall and on time with Tocco, but we've got leftovers. So I think we're kind of gonna be all right, maybe. Just who can stall this out? I didn't really expect this game to go like this, but hopefully ice cube can come in and kind of finish this off for us with an icicle crash. That's what I'm hoping for. Ice cube's quite bulky, so I'm hoping that we'll be able to take at least one attack from the Dragapult. It's a shame that we haven't got the hail up, but it's just how it is. We've got for another iron defense. We don't wanna go anything other than icicle crash here. And we'll see, we'll see. I'll see if I can take this calm border off. And I'll see if I can, yeah, there's that. I'm gonna move this down so we can see the health here when it comes back in. And that should be, we'll just take the calm border off completely. We get the iron defense, the icicle crash gonna miss. The most unprofessional calm moving round in one game. I do apologize, my friends, but that's just how it is. So let's just take a recess. Let's see, we have plus six with Toko. We can waste some time and go for some amnesias. He's not gonna attack into us there. We can't protect here, so we've just gotta hope. If ice cube can survive, if ice cube takes this, then we won the match. But no, we can't. So we're gonna go, we're gonna go at a time. We're gonna go at a time, 100%. So, you know, the leftovers is gonna be, you know, what wins us a game, I think. We'll be able to see what the Dragapult's health is in a minute. Let's just move this camera. Let's move this over here so we can see all the health gauges, it'd probably be better over there in the end. I mean, yeah, we just amnesia again. Not the way we wanna end the draft league today, but I think needs must, we need the win. We need the win, so we're gonna have to try and win it in any way we can. Obviously critical hits and things like that can change things, but we've gotta just hope that we don't get any drag and dots coming out. Gonna hit double. Taking no damage. And I mean, we are probably gonna be able to restore a little bit more from that. This is where we want the heat wave. If we just had heat wave of amnesia, I was just worried about something like primarina coming onto the field. I think that would have been a little bit more problematic for us. We'll just protect now. But we just need to get, like, as close to max HP as possible and have as much of our time left as possible. So, let's see, oh, I don't know, I don't know, I don't know, even if this will do the job, we'll see, we'll just have to play it out and see, because we can't afford to lose this game. Like, that's the thing, we don't wanna go 5-3, we wanna go 6-2. So, I wonder how much, like, the thing is with the Dragapult, it's been on the field the entire match, right? He hasn't switched out once. So, it has used a lot of attacks throughout this game. So, we're well into, like, it's used a lot of its PP already. We can go for another amnesia here. It's the thing if he starts going for these phantom forces, he kind of dodges a turn, so it's kind of wasting our PP. But the thing is with amnesia and iron defense, we get a lot of PP with those moves. So, maybe a little bit more than what he's got. But, we just gotta be quick with selecting our moves, I think. We just gotta be very quick with selecting our moves. And then, hopefully, like, our time kind of clinches it for us. Dragon darts. There's a crit. That's not what we wanna see. That is not, and there's a double crit. Are you actually kidding? Are you actually kidding? Oh my God! Come on. Come on. What are the chances of that? Chat, let me know. Let me know. What are the odds of a double crit happening with dragon darts? I can't actually believe that, that is ridiculous. So, we've gotta protect this next turn. Maybe we can still do it. We've got three minutes of our time. I think we can still do this. Hey friends, so I'm just jumping in here while editing, because I don't think anyone really wants to see this kind of play out. We didn't really want the game to go to time anyway, so I'm just speeding this up. I'm still disappointed about the double crit, but it happens, you know? I can't be too sad about it. Unfortunately, it is part of the game. I got myself into a position with talk all where we identified earlier on that we didn't wanna get ourselves into that situation. And, you know, all credit to Bryce going for the win con there. A crit would have guaranteed him the win. And even if we hadn't got that, we just still needed to play it carefully enough where we'd got enough health back through the protects with the leftovers to get that HP number back. Anyway, I just thought I'd speed this up, because like I say, this would have dragged on for another good five to 10 minutes of just kind of kind of stalling down the timer. And like I said, no one really wants to see that. I hope we've enjoyed today's match, though. If you have, please leave a comment down below. Bryce has been a phenomenal opponent, really well played to him, and we'll jump back in as we end the video in just a couple of seconds. But Bryce played it super well, so we're not taking any credit away from him, but he's just gonna let the timer run down now, and that's gonna be it. And I think that is gonna be game, because I don't think we've got enough health to take this game. And double credit has just killed us. Killed us off. Yeah. Ah, I hate this, hate this. Okay, well, good game to Bryce. And you played it super well. He came back great in that second game. Make sure you do check out his side of the battle. Obviously all these socials are linked down below. I'm a little bit sad about how that ended, and how it goes to time as well. That's not really how we want to end the draft league. Tocall, I think a bad decision on my end with not running heatwave. We didn't need amnesia when I thought it might be useful, but then I expected primary now, and that's the things you make those decisions. But I will end in saying thank you so much for tuning in. Hope you enjoyed today's episode. Have a great rest of your day, whatever you're up to. Leave a comment down below. Let me know your thoughts, and very good game to Bryce. And we'll see you next week for another episode of the X9 League. Until then, friends, take care, and bye-bye.