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ChaosEngineWIP 01

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Published on Jan 16, 2009

This is a Work In Progress video of my 3D Game Engine, Chaos Engine. It shows Ocean and Sky rendering, thanks to the Hydrax and Caelum libarys.

It uses Ogre for rendering, and OIS for input. Soon will use OpenAl for sound, and PhysX for physics, Which fully supports hardware solving(Cuda).

The code needed to achive what you see in this video is infact only a few lines, Thanks to the layout of Chaos Engine. You can still edit individual components tho.

I will be uploading more video's as the engines development progresses.

Thanks for watching,
Scratchy.

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