 Sure, playing ranked matches in Street Fighter 6 is a lot of fun, but what if instead of a 1v1, it was a 5v5? That's right, if you didn't already know, Street Fighter 6 allows for team tournaments where as you play, all four of your other teammates are watching and hoping you don't lose, because if you do, you're eliminated. Of course, after learning this, I had to host one myself, so that's exactly what we're doing today. If you like these fighting game videos and want to see more, definitely make sure to hit the like button and subscribe, but with that said, let's get this team tournament underway. Here we go, we've got Jade Productions on Kimberly and Corbin with the alcoholic known as Jamie. Let's go ahead and see, Kimberly backing up, wants to take the time, quick sweep, Corbin big punish, takes a sip of the old Alk. Kimberly jumping in, Corbin taking his time, flips back, teleport, goes in, pressure on Kimberly, Corbin finding a place to mash those couple lights. Nice anti-air with the jab, Street Fighter 5. Kimberly responds back with a huge combo all the way to the corner. This is where we see the setup, but wait a minute, Jamie just EX's out, takes a little sip off the sippy cup. My goodness, there it is, breaks through the armor. That could have been a game changer. Another moment where Kimberly's forced away with an EX. It's a real even game, slight health lead for Jamie. Kimberly needs to find the time, can't teleport away, splash against the wall, no combo pickup. Down on the luck, can't teleport away, the alcoholism is set in. He's letting his hair down, Corbin's finding some time for relaxation. But now we're back to the beginning of the game, Kimberly staying back, big sweep. That's gonna be great for corner pressure, but a grab, Corbin slips his way out. And Kimberly slips her way out, no trades in the corner as of yet. Kimberly keeping the pressure and watching up for the EX move. That was definitely the game changer from last time. We love to see that adjustment, Jamie can't find a break. There's a grab, finally gets a second to himself, but then he responds back just in time. We're gonna see Jamie go straight into the super. And he wins! The critical art, big damage, bar for bar with Kimberly. But now Kimberly's burnt out, can't put away the game. She's gonna take chip damage if there was any chip damage to be taken. It's 1-1 predictions on the line, Twitch chat. You can't be comfortable if you're a fan of either of them. You've got to be on the edge of your seat. Dash in for Jamie, sweep hits, no okey. No, no jump ins allowed, Jamie's had enough. Any armors through, this could very well be the game. Dash in, combos are going. There's another grab, Kimberly needs to escape now, but can't find the time. Barely makes it out with drive, throws them back into the corner. Control art is available, but can't take any hits. No meter left, she's building up as we speak. Teleport in, burn out on Jamie, burn out on Kimberly. Chip damage, an issue for both of our competitors. System mechanics not available, one hit left all, that's all Kimberly's got. This is about as close a game as Street Fighter as you can expect to see. Combo for Kimberly, not a lot of damage, her sweep comes in. It's game, Jamie's taking it. Team Corbin has won. They've won the prediction, but what a set from both of these competitors. Anyway, we're back. Wait a second, wait a second. Our winner from last round, he's getting, he's getting looped up. He's getting looped up. Wait a minute, soapy bowl was in the chat. He was saying that the Lukening was about to happen and he's delivering the Luke slam. My goodness. He's just letting it go. It's Luken's time. My goodness, soapy bowl. Great neutral up until the point where he got hit by that. Jamie doing it all now. Manages to jump away from that. That's huge. He's got him in the corner, avoids the grab by Jamie. Unfortunately takes another one, so he's back in the corner regardless. And then the drive from Jamie to keep him in the corner. What kind of combos do we have here? My goodness, fair bit of damage. Luke just mashing the, damn. Bro is not going to let any of that slide. It's Luken time. Sand blast off the glove. Big combo. That was actually big damage for Luke. Sand blast, sand blast, double sand blast. Oh, but that's going to go to Jamie. It's burnout for Jamie, but he doesn't care. He's fine going 1-1. The Luke fanatic soapy bowl himself, he just can't get it. Meanwhile, Jamie, he's unstoppable at his locals. But does that matter to the Luke fanatic who took round one so convincingly? He showed me that Luke can do some big damage, jumps back. It's a punish counter and a knockdown, but unfortunately gets hit by the EX. Oh my goodness, the grab to keep corner. Corbin's definitely, definitely playing pretty dominant now. Could he have adjusted to the luking time? He might have just been, he might have just needed a few hours to adjust to that time zone difference. Luke's going to need a big hit here to get even. Oh, this might be it for Jamie with the drive to lock it up. Jamie's gone two for two. Warbin is in full effect. Although I will give it up. Soapy bowl was, he was, he was out there playing Luke, not Luke warm. Damn, damn broke out the shit talk for commentators already. Here we go. We've got Marissa coming out here. Demolition Rhino. We saw some good stuff at a demolition Rhino before. Let's see if he can get the job done here. Going up against Corbin, a combo coming out. Finds the time to get it, get a sip, another sip. Finding a lot of time, a lot of safety away from Marissa. About a three piece combo does a lot. Oh my goodness, another three piece combo. Hold the drink. Let me get you another one. Make it four pieces up. Marissa is throwing in a little extra. Corbin lands a grab. But the armor, my goodness, demolition Rhino. He just pieced them up lunch, dinner, and then you got to remember that. What about second breakfast? Dash in. He wants to control that range. I like the dash in from demolition Rhino. Let him know that you're not afraid. Even if you got to take a few stray hits from it. Jamie playing a bit patiently. Demolition Rhino, another three piece. Another one, look at the damage. I'll just have another three piece. My God, he's at the drive through and he's blocking it. Oh, demolition Rhino. He wasn't going to let it slide. He takes down Corbin. He's got him at the drive through. He's asking, can I take your hat, sir? The three piece combo all the way back. Will he be able to keep that up against DJ though? We won't know until we see it ourselves. This is classic DJ gold rank. That's all we know about him. How does he play? How good is he with the face? Does he enjoy a projectile game in the morning? Marissa playing a little slower this time. Can't seem to find that three piece avenue. Oh, armor through it. Didn't get the hit, but I like the read on the dash. Nice spacing. Nice spacing for the demolition Rhino. Give me a four piece. Jump in. How about a three piece? Wait a second. Make it a four piece. Another jump in. Thankfully, DJ is able to block the cross up. That would have been huge. Another three piece. No, only got two. Straight hit on the two. Nice. Here come some projectiles. DJ could make a lot of lost health up for that. Heck, demolition Rhino. Play in the game. Huge. His team could really use this. Oh, DJ playing fast and loose with that faint. Almost had me faint into my seat. Oh, a grab from DJ. Dominate last three seconds and a sweep. Oh, demolition Rhino with a hell of a tech. Blocks the projectiles. He got a chance for the three piece. My goodness. Demolition Rhino with a heavy statement. He said stick to the projectiles next time. Good jump on Marissa. Faint from DJ. I like the projectile game. We might see more of that. I also like the, I like the balls on the slide in. There he goes. He wants to keep it. Okay. I like that too. If that's the way you want to play, you got to stay true to yourself. Just know that staying true to yourself might cost you 50%. Oh, just out of Marissa's range for that classic iconic three piece. You do not want to go without the jump. Oh my God. It was a trade, but only in the way that I could trade like my cousin like a holographic Charizard for his favorite like non-hollow. That was not worth it. Nice block on the overhead from the faint. Marmar HD. Thank you for the sub. Appreciate it. Projectile game dashing. Big combo. Can he put it away though? Marissa definitely one hit away from dying the armor at the last second. That was just good game sense from demolition. Rhino who jumps one projectile, but couldn't jump to that was some great armor. I thought it was over. I was about to call it one one here for demolition. Rhino DJ could definitely put a stop to this momentum. He needs to put a stop to it. You don't you don't want to let a rhino loose on your team jumps into the faint. Can't land it three piece big damage. Can't land the three piece again. Does land the jump in. Just throwing out grabs. Good chance for DJ to get something going here. Jumps over the projectile doesn't get the Perry and takes a trade. But again, when you're trading with Marissa, you've got to be sure you're okay with that huge damage. Oh no, big time grab from devilish and rhino that might just set up game. DJ fighting for his life doesn't splat against the wall that could have been game itself. Trades trades more trades. You can't take another one of those. It's going to come down to the projectile game. Big slide sets up a huge grab there big combo not able to set it up. He's got projectiles and he's going to wrap it up by burning out hell of a game from DJ their new one to call it quits on the rushing in and then just locked it up with a great projectile demolition rhino almost came up even. I think he already came up big for his team, but he could have come up insanely big. DJ had to put a stop to it. Wow and no capcom intermission was going straight into the next one with can versus our DJ from before a platinum can no less. The fireball game is crazy. He demands to be taken seriously from a full range. He saw DJ not playing that range game. He thinks he might be uncomfortable with it. So DJ what do you got for us? How can you play that range game? Ken's demanding it from you. Oh, it looks like he's going to just try not to play it. How's Ken with that? Does that work for Ken Masters? Does that work for Captain key? Jump in can't get it to land, but the pressure is good. DJ finding the fault in the stars and EXDP from Ken. That's big time damage. Oh, oh, oh, oh, doesn't get the grab on DJ. Full screen pressure. We're seeing good fireball. That was excellent fireball game from Ken. That's how you play Street Fighter, baby. Throw out some more fireballs for me. No punish on that, but that's okay. Jump in doesn't get the cross up drive up against the wall. Give me a little quick EXDP combo low to see that. Do it again. You might be seeing an ex wake up from death off the wall again. Give me another DP. Will he do it a third time? No, DJ had enough. He's going to wake up himself. Dash it on the slide. That's not going to cut it. That's not going to cut it. Drive comes out. That's for a way to wait a second. Hold on. My do my eyes to see me or is this a modern Ken Masters? He's doing it with 20% less damage. He's doing it all. He backs up. He's throwing more fireballs and their modern fireballs. These bad boys come out fast. There's not a fireball input unless they're real. What a perfect Perry. You got to respect him. My goodness. That demands respect. The modern master. EXDP on wake up. Sometimes this can you just those kind of happen. Those are natural. It's like breathing. Fireball game comes out. DJ respecting it. He's trying to go for a perfect Perry on him. Double fireball. I like that option a little better. You got to demand to see some EXDPs. Oh my God. I'm blocked. Oh my God. He did it again. He wants you to do it. Don't fall for it. He wants you to do it. Oh, burnout for Ken. He'd be taking a lot of chip damage so he knows he has to close the gap. He doesn't want to take that chip damage for DJ throwing the corner. Then could put it away. Big combo. Up burn on it of the super. The modern master. To looking. Low health on DJ. He needs to win this round though. He's burnt out now. Ken with all the meter in the world. Splat off the wall. He's dizzy. Ken masters. The modern master is here. All right. After the Capcom intermission, we're back with the modern master versus a guile. And this is Kazmus. At this point, he's probably still on one hour of guile. Guile training that might be two though. It might be two technical is our guile. I can't even speak. That's how hype I am to see this. Close range and do get into a flash kick. That's one hour of experience there, baby. Ooh. Drive is going to lead to some big damage for Ken. That is a cool looking combo. I want to learn Ken next. Oh, the modern master. His reaction time is insane. He knows the system mechanics. He loves it. He fully embraces it. Guile sticking out a limb. That's going to be another big combo for Ken. Can't put the game away just on that, but this grab shirt can. Can he help his team get an even game back? Maybe even a lead. Kazmus going to back up. Enjoy the Sonic Boom game. Go ahead. I would recommend it. Sonic Booms. Why not? Why not play the long range game? This is why I'd give you one argument for my stream is lagging like crazy. Is it not? My OBS going crazy right now. It can't even handle the speed. If there's only minor frame drops, then we'll have to take it. It's at the same time, but Guile takes it with the round on the line. Blocks the EXTP. He doesn't take chip. He's still got meter. He's going to risk it all for that. And Ken with the EX Hadouken to put him away. Let's get back to it now. Ken Masters has definitely even up the game here. Big time fireball game. At this point, I wouldn't even use the drive moves against Ken. He's, he knows that he can time it in the corner. Big sure you nice grab from jury to put him in the corner and goes for the drive herself. Nevermind what I was saying. That was beautiful. Nice out of the corner. Sure you from Ken. Another grab from jury. Evens up the game a little bit. Oh my goodness. There's that Ken wake up EX. I've kicked from jury. Nice block, but the armor man who can't do anything about it. My goodness kept talking. Might be able to run his way through the whole team. Ken stepping back to play that early game fireball. Oh, step up. Sure you nice grab from jury setting the pace of the game. Good defense blocks the overhead into another grab. Love it. What I'm seeing from jury. I like the patience be confident in your block. Take your time. Take your time. Grab him. Parried it. Oh, no, tried to get him with that get off me. But Ken just perfect parried that too. That is the modern master. He's mastered every modern system mechanic in the game. Oh, Perry comes out again. Oh, off the wall. Dizzy. My goodness doesn't get much off of it though to be fair. She comes out from jury and it lands. Is this a critical art? I actually don't know. I didn't get to see and I don't know the animation difference. David from jury and locks up around with the grab. My God. The King might just save his team just yet backs up no fireball from Ken instead opting to go for the reaction. Sure you another grab from jury. We've seen these grabs play a vital role in the game and I want to see it some more drive from Ken. It's huge. It's big time. It's horrible. You're in the corner now. What do you do to get out the arm and move? Do you've got a punish combo for that a little bit? A little bit of a drop. Ken wasted a lot of bar. He's down. He's in burnout range. If you can push him, if you can get him there, you might stand a good chance of winning this game. DP on DP grab. You're up in health. Go ahead. You're up in house. He burnt out. He landed it, but he won the battle, but he might lose the war. Nothing left. You're burnt out now too. Everybody's taking chip damage. Oh God heavens. It's Ken masters. What do you do now? Do you rock? You just rock super with that was a stance super. All right. Well, there it goes. That was a great round back and forth. But Kentucky locks it up again. Oh, wait a second. Wait a second. Did you see who the final player is on this team? It's Nexus. And if you know anything about Nexus is that he is used to being in these high pressure situations. He knows how to ante or that might come in clutch. But does he have that McKay? Whoa, jumping in on the first fireball blocks. Looks out for DP and gets stepped up by the modern master. Patsy unfortunately drops no corner carry for Ken. Fireball game tries to get the dash and grab not going to work. It's not looking pretty. The system mechanics are flying. Nexus with a good Perry. Sure you on the jumping. Oh my goodness. Oh. Oh. Ashing another ex DP is the modern master. Oh, the step up DP to a ground. Oh, Kentucky with one of the best rounds he's ever had. He's loving it. He's loving it. Fireball game, we need it. We need to see a change up on approach. We need to see Nexus, how he's going to respond to these drives. At least he didn't block it, I guess. Nice sweep. A chance for knockdown. No ex DP comes out from Ken. But there's one. What combo do you have? Go off. Big damage. What do you have? What punish can you do? I need to see a big one. That DP is crazy. He's playing on modern so he can get even faster. Ancier DP's. No doubt about it. Ask to block it again. Ken's a little closer getting burnt out than Manon. Can't find anything there on burnout if he uses another ex move. Doesn't want to jump it. There it is. A perfect jump against the Duke and a well placed ex move. He's got him off the final hit, but now he's burnt. Ken Masters a chance to come back. Jump in on the combo for the reset. He didn't get the super. I have no doubt he wanted the super, but he doesn't get it. Manon's going to get an Ancier to lock it up. It's coming down to the final round. This is crazy. This is crazy. No doubt this has a very real chance. Oh, tries to roll through the fireball, but the footsies by Katonky to space that out was too good. Another drive. We need to see those get punished. A parry on the shore you. What damage do you got? Pretty good. It's pretty good. I'll take it. Jump in. Got to watch the fireball. No doubt that's what that parry was for. The drive hits again. Jump in. Punish. Oh, no grab. I can't do anything about the drive. Ken getting away with what some would consider a murder, but that's why he's the modern master. There are no random. There are no random actions. He knows everything he's doing. Oh, risky fireball, but there it is. It lands. That's probably game for Ken Masters. Doesn't get the super again. It's raw. A chance to block and a chance to punish with her own. It's Manon with a beautiful ballet dance. A control arm. My God. They're elegant. And here comes the big slam into burnout. He'll probably DP, but it can't be yet. And Nexus locks it up with a super drop and unfortunate super drop from Ken. And we're going to see Nexus relish in it. He clutches up. We'd like to once again thank Capcom for making this impossible to get through a full tournament on last game. Come on, bro. There was one more fight. All right here. We see Junko nice block on the sweep, putting a lot of pressure in that mid range and a great DP to get him out of the air. And with a huge dash in another one of those famous Nexus anti-airs. Burn out on jury. Ken Nexus find some time. Big drive. Doesn't get him into the corner though. Still burnt out for just a little while now. Oh, a dash and grab. He's got to do something, but a meaty from jury. He's going to lock up around one victory. All right, going into round two. We saw some openings for Manon to get something off. I just wasn't able to lock it up. Nice. R for bar, but jury gets the jump. Neutral jump to set that up. That was crazy. Dash in. A great DP. Keeping pressure in the corner. Another grab. You can't just block. Jury's announcing it loud to the world. If you're playing against this jury, blocking is not enough. A super comes out. What do you get with this setup? Oh my goodness. No way. Does it kill? Just barely it doesn't. But what a combo display from jury. Really clean. Manon playing clean to get to come back now. But is it even possible? One bar of health and a dream has to parried off the ground. Jump in DP. What a game from jury. Big combos on display. And you got to remember this was team underdog. Ooh, but there goes Marissa. Demolition Rhino has demolition Rhino is known for his upsets. He got the three piece. He has the game sets. What an air to air. Oh my goodness. But jury combos in the corner. That's a dangerous place to live. Big damage. Dash in. It's it's for nothing though. You burned out just to get this four piece just to get this five. Oh, never mind. Never mind. Still a lot of burnout time. You take the chip. Not that much though. It'd be fair. I would have I would have enjoyed blocking that. Demolition Rhino. The burnouts about ended. Can he DP punish the four piece couldn't get the range. That could have been round one for Rhino. Instead. He's going to have to survive the gauntlet. He's going to have to projectiles find space not get grabbed with the armor demolition Rhino. He's got one round. Can he find another air to air couldn't find it. Big jump in for jury neutral jump to set up the combo. We've seen that a lot. Dance tackle combos dashing big damage resets do it again. Oh, oh good heavens. It's an onslaught demolition Rhino can't find a way to break out DP on the jumping. Jury is feeling good after that one a statement victory after the round one loss to get a perfect victory in round two will demolition Rhino. Let that shake his faith in himself. We have to hope not. But you never know her fix do strange things to people drive four piece wait a minute make it a seven piece six piece actually you know that'll cost you 1099 at least. Oh my God another piece. You just can't the burnout already looks like drives not going to be much of a factor for jury in this match. Emily and Rhino taking his time taking his sweet time burnouts already 75% over grab as well. Don't rush it though. He'll find a way to get that four piece in who did off me tool from jury doesn't want it doesn't want to have to block anymore. Oh every jumping could be the last jury dashing combo big super drops it locks almost burnt out again for the second time in one match. Here comes a grab not enough to put it away and it wasn't a trade it wasn't a both it wasn't a draw jury actually had a little more help for that at the air that was a close one a nail biter oh it's soapy balls turn could this be the looping is this the beginning of the Luke special or will he end up going lukewarm again can't find the jump in big drive what do we got for damage pretty decent sandblast off the glove double EX that keeps pressure in the corner juries got to find a way out just dashing grab just trades corner effortless makes it look like no like there was no fear there dashing for the low. Wow big damage off the jump in Luke tries to get it to go again jury amazing combos coast to coast nice tech another dashing low from jury but Luke suggested not going to fall for the same trick twice and big damage doesn't get the combo though could have put it away nice jump back stays out of jury's range we've got to worry about the slope oh it was a read of a lifetime but it just didn't work that would have been crazy DP bait no it's a one hit game for everybody sandblast Luke definitely has the advantage from range oh I fell silent my heart was in my throat Luke didn't get the anti air jury jumped in they didn't even exchange numbers at the bottom they just kind of awkwardly sat there for a second and the words of a wise man it might in fact be looking time knockdown no oaky sandblast off the glove oh raw DP he must have been reading a different book than me earn out on jury but already into the super so that means big comm was already a thing grabbed to if Luke can get out of this that might be a chance but it's a small one at that the elephants might be pissed here we might be sticking around jump in but anti air trade was good enough to lock that one up you've got to wonder right now is he is is junko going for the sweet junko very well might have his eyes set on that sweet but is is this DJ going to let that slide I don't think so the dashing I got to say jury has definitely used the the drive dash more than I've seen anyone else do it and I got I like it I like that you want a dive kick to play the fireball game perfectly commands the corner pieces them up that was a great round for jury and a great round for junko steam you've got a wonder you've got a wonder could he have his eyes set on the sweet this jury's not afraid of burnout but to be fair have we seen any evidence that burnout is a scary thing to this jury I don't think so nice it's super for the damage also got a lot of space oh just nothing going the way for DJ that you want to see you got to hope for an anti air here big time for DJ tries to go for the overhead again but a Perry's just going to eat both options up dash in could that be game combo drops burn out for jury both competitors go for a grab but they're just out of rain there's the dive kick for that fireball game junko has seemingly the answer everything one go is this a one go experience cap talky the modern Ken Masters he's got to put it away his name is cap talky but he also goes by the modern master known for his ability to DP anybody out of the air it's cap talky known for an early fireball game he's going to play it junko's got to find a way to beat it to a duke into the chest make it three make it for make it five he's looking for a chance to jump in get a dive kick but Ken Masters playing it perfectly just out of reach a great DP from jury can in the corner it's going to stay that way drive comes out interrupts him full combo opportunity for Ken and he's going to make the use of it eight hits in the corner another DP you can't jump jury's going to have to go for a background but get off me tool horses burn out on herself though fireball fireball chip damage chip damage sure you if you jump there's no option trade overhead another drive he knows he can't respond to it like he wants to fireball the jump but it still hits the fireball the modern master playing a perfect fireball game here it's going to get round one against jury jury dash in for the low sets up a beautiful combo and has him in the corner rate EXDP jury saw it coming had to get the punish that's great thinking right there because that's making adaptations before you pay for them jury knew that that EXDP was going to be a problem I love the decision to block on frame one. Fireball game comes out another trade but jury's up to the point where I think that's worth modern master trying to get some system mechanics to go out jury once again in burnout hex the grab. Fireball fireball chip damage chip damage chip damage chip damage chip damage you can't do anything he's looking for a chance to dive and there it is can had to do a better job of playing around that but the fireball has meant nothing because jury was able to find that opening. Fireball game looking good he's got to space it right he couldn't find the sweet spot and now juries play in our game though grab from jury great patience by Ken DP all try to get the step up but too much down time. Oh what a DP that could have been the game but Ken's not going to let it happen. Katalki's got to get a comeback if anything's going to go right here grab into the corner not a lot of health not a lot of time. Fireball drive drive he knew what he was looking for. He stepped up to the plane and he gets the super. He's not out yet if you're betting on this team you've got to give Katalki your strength because there's a lot of game to play left chip damage no fireballs off jury she's got to play the best game of fireballs of her life but she just couldn't do it. It's skin and time for the modern master as he stops a junko sweep. What a match by these two competitors some great street fighter being played the elephants are pissed now though of course in order for this to be a win for Ken's team he's going to have to do it not once not twice not thrice I'm skipping over four because we all know what that means he's got to do it five times he's got to do it big that was one can we start with two. Fireball games great Kami's full screen not sure how many options Kami has to deal with this but jumping in always works my goodness already a quarter of the health gone and we're just getting into the game now junko did a great thing for their team but you've got to wonder could his could their teammates be cold at this point it's been a lot of day with no street fighter for him big drive in the corner and to a grab that's round one for the modern master a cadouken big kick what a jump in big tattoo damage along with a heaping of corner carry but Kami with the great drive out of the corner what a reaction didn't get a huge punish off of it though but the reaction stands the same. Ken's going to have to think about every drive he does now. Kami's going to have to think about it too though in the corner nice block couldn't get the drive to come out that might very well be gained from Ken. Super. That's game. Cap Tonki he's done it twice so nice he had to win twice but what does that have to do with him winning thrice Kenny pulled through against Crimson an artist from the channel you may know he's done a lot of good thumbnails he's a talented artist in fact I would say he's one of the best of the best. Damn Crimson in the chat okay time to clutch he knows he's him he knows he can do it and it's going to be a Ken off. It's Ken versus Ken Crimson versus Cap Tonki the fireball game is off to a roaring start EX fireball huge I'm loving the speed from Crimson way to control the pace big piece of couldn't block the overhead couldn't block the overhead part two he's going to go low this time nice double jab he adjusted drive comes out though Tatsu in the corner no DP jump reset great block but has to react to that that move is so good in the corner DX DP that's how you play Ken and you got to respect it right back jump in big combo nice takes corner back all but a grab's going to do the same it's actually going to do a lot more damage than I expected who is the master of masters I like that tagline big drive not going to be able to get much of a combo off of it though the way he was spinning I don't expect crimson to have allowed that one I definitely have it EX sure you could we be seeing one from Crimson the pressure's insane doesn't fall for the overhead bait keep it his distance but again the drive comes out I think in order to deal with Cap Tonki you've got to be okay with letting that one fly you've got to be okay with doing the drive yourself big heavy hitter sure you punish with sure you not a lot of health left great block it's okay to block that midscreen it's okay sure you not a lot of health left good block oh no super response that's game I got cook damn it was out match well fought I love the adjustments I love seeing that happen but Cap Tonki's done it again up next King Messiah can King Messiah stop the reverse sweep we've got another jury we've got King Messiah on jury seems a little more okay with playing that full-range fireball game but to jump in get sure you'd all the same my goodness oh my word it's just a 10 special oh my evolution even a DP jury with a big a big response nice punish on that as well and a great block on the XDP I think with proper combo rise that could have been huge burnout on 10 EP a great dash up grab he's still burnt out can't text the grab you can't you have to be careful about those DPs but that was huge oh my god great blocks on the DP for King Messiah to get around one come back that was huge King Messiah's got a dig deep there was a lot of situations in that round where with King Messiah has like again I don't know the jury punishes but big punishes all like right here there we go good enough good enough that's all playing the fireball game to good King Messiah lock it up cat talk he seems to be playing a bit slower pace he seems to know what's on the line big super comes out though regardless we're not in critical art range just yet I wouldn't worry about it playing it slow I got to get my cat off my computer a grab burnout on jury oh my god is that a raw super Perry that could have been Mrs. two grabs that was almost the biggest choke that was crazy jury with a jump in Ken with the fireball game you love to see jury get that jump in into a grab that's big damage don't get greedy don't get greedy against the modern master drive King Messiah seems to want to put this game away but I don't think cat talk he's gonna let that happen big response and a huge combo in the corner sure he's coming out not a lot nice that's what we need to see maybe a more patient game could work the XDP King Messiah you the punishes on oh mama there goes that man here he comes he dropped it but King Messiah would got a little hit the oh my goodness what around what around ladies and gentlemen cap talk he has done the unthinkable he's reversed the 4-0 he's done it himself he's got his own 4-0 the four win streak but we all know who is going up against the one the only Jay productions can Jay stop a man hot on his heels we've seen some mix-ups from him but what will the EXDP have to say about that a great answer the fireball game but a perfect pair from Ken into a drive another drive already this is the finale I was hoping for this is to Street Fighter competitors at the peak of their game in the corner the response was perfect jump up from Kimberly big damage on the combo back in the mid-screen there's that EXDP we talked about in the scouting report fireball game comes out what's the answer from Kimberly goes into a super doesn't get much dash full range safe jump in big grab out of the drive great combo rush big combo corner EXDP might come out grab instead another grab from Kimberly not gonna combo EXDP it's not gonna happen could happen here and there it is burnt out Ken no damage to take chip from Kimberly locks up round one round one for Kimberly here Ken Masters he's got four wins on the belt the modern master himself he responds to the teleport but not well enough fireball blocks the low not spaced well enough to be safe doesn't get to shore you off the combo that's a big drop every drop like that matters especially when it leaves you unsafe the rush from Kimberly we might see a surprise here comes her OST she's got her headphones on spray paint everywhere 10 is gonna be in that I think he's gonna be in that CA range not yet EXDP but Kimberly saw it coming he's got CA he's got the drive can he make a comeback happen he needs to hit it now there it is don't go anywhere folks I know you want to leave before that traffic hits but with the CA this games far from over one hit for anybody probably will do shore you in range off the wall he's dizzy he's dizzy he's got a block he goes for the grab it's one one it could go either way a lot of people there thought Jay was gonna put it away but Ken Masters with CA is a dangerous being EX fireball comes out fireball game being played oh and a mighty big punish in the corner no DP comes out grab for Kimberly trades EXDP no media hit Perry instead slide you're unsafe drive there's Ken's response another grab from Kimberly to take corner back burnout on Ken chip damage I'm not sure how too big of a thing it is raw super you know he's got to be thinking it's a risky game now he's got to get being he's got to get comfortable with being uncomfortable grab to take corner back Kimberly not gonna let it happen grab it wasn't though Ken might have expected it was but there it is Jay productions Junko started and taking the win for team junko have talk he did a lot but he couldn't do it all what an amazing tournament thank you all for being here today that is how you play street fighter