 Ladies and gentlemen, welcome. Normally in my daily life, professional life, this is not the typical audience I'm facing. Now this being said, I feel somewhat at home having not only a wife, but also three daughters. So I'm used to be in the minority when... So Cisco Belgium, we are delighted to be partnering with the European Commission with the Parliament and ITU on this year's Girls in ICT Day to help to develop the future ICT workforce by encouraging girls to explore ICT as career choices. ICT, as we all know, is changing the way we work, live, play, and learn. There are roughly six billion mobile phones in use in the world, equal to almost 87% of the global population. It is even estimated that by 2013 China will have reached 200% of mobile penetration. And 1,000 new mobile broadband connections are made every minute, every minute, in the developing world. So that mobile phones are only part of the story. The internet of everything in which things and people can be connected is just beginning. Currently, more than 99% of our world remains unconnected. But by 2020 Cisco plans to help connect 37 billion, 37 billion new devices on the internet. To do that, we need a dream team of engineers. A team must be a diverse one in which each person can bring all their strengths into play. We appreciate that diverse teams, in which men and women from a wide range of backgrounds can participate equally, it will function better. At Cisco, we are doing all we can to build a pipeline and to bring young women into the engineering world. A key part of ICT, and most of us use it on a daily basis, is apps. Apps help us to plan our day, to make choices, to find locations, and to get the most of the world around us. There are currently about 1.6 million apps available for downloading. Roughly half is on Android, the other half is on Apple iOS. But how many of the app developers are women or girls? There's no reliable estimate of the number, but we can be sure it's not half. If you would scan the crowd at any app developer gathering, you will rarely see women among the sea of faces. Existing female developers say that the lack of women in app development is a negative for the industry, because women can bring unique perspectives to the fast-growing field, and also lament the lack of role models for young women coming into that field. For this reason, we decided our technique girls' competition would be one about app development. So we have invited girls aged between 13 and 18 at schools in around the Brussels region to submit their IDs for an app. They did not need to develop the app, just tell us what sort of problem their app would solve, and roughly how it would work. So we invited girls to submit a wildcard app on any topic she would like, or to choose between categories which are work, focusing on schoolwork, obviously, life, focusing on healthy eating, play, supporting sport and fitness, or green, supporting environment and friendly behavior in the environment. We had a terrific response by these girls, but we have three designs that stood out especially well thought out. So we have a team of volunteering engineers, app developers at Cisco, and they act as judges for the competition. And the finalist, and I think they are here, and I would like you all to applaud them very loudly, is Florence Boudin, Caitlin Wilson, and Tia Bradley. If you could come, please give them a big round of applause. I have to say all three did a great work on the apps. But we had a very, very tough choice, and we had to ultimately select one winning app that our engineers could develop into a real marketable app. So I said the choice was hard, very hard. And ultimately, the developers chose a design prepared jointly by Tia and Caitlin, the other winners. And you came very, very close. The girls are 13 and 14 years old. If Caitlin and Tia could say a few words in one minute about your app, what you did and how you think it will work. It is basically a Tamagotchi style app. I don't know if you know Tamagotchi. It's basically an animal that you look after, that you play with. And our app was in the play category, so to promote healthy fitness and just activity. So what we thought would be a good idea is to incorporate a pedometer. So a thing that counts your steps into the app. So you carry your phone around all day and it will count the number of steps you take. And so depending on if you've walked a lot and if you've just basically gone out for a walk instead of just sitting on the couch all day, you will make your pet happy, healthy, and it will want to play with you. So it was basically just for promoting, walking out, and just taking the steps instead of the elevator ones. Just saying why we did it. Well, we created, we decided to choose, well, the play category, because we think that, well, people are age and older too, and younger. Well, spending their times much too much on their sitting on their bottoms, either watching TV or on the computer. Well, and we thought we need motivation. Well, yeah, and by having a pet, virtual pet, you care about, well, you can get motivated and we'll go out more. And yeah. Great. Great. So pretty soon you will be capable of downloading that app on your smartphone. Congratulations.