SimCity 2013 - official Game Trailer





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Published on Nov 13, 2012

EA and Maxis present the announcement of a brand new entry in the Sim City franchise.
SimCity 2013 - official Game Trailer
All rights reserved Electronic Arts. No infringement intended.
sim city's official websit www.simcity.com/en_US

Developer(s) Maxis
Publisher(s) Electronic Arts
Series SimCity
Engine GlassBox[1]
Version Alpha[2]
Platform(s) OS X,[3] Microsoft Windows[4][5]
Release date(s) PC, Mac
NA March 5, 2013[6]
EU March 8, 2013[6]
Genre(s) Construction and management simulation, city-building
Mode(s) Single-player, multiplayer[1]
Media/distribution DVD-ROM, download

Prior to its announcement, the German magazine GameStar leaked concept art. Soon thereafter, a pre-rendered trailer was leaked. The official announcement took place on March 6, 2012 at the GDC. Initially it was revealed that the game would be available for the Windows platform,[5] and a later OS X edition was confirmed.[3] EA showcased two new trailers for the game at the Electronic Entertainment Expo 2012, showcasing in-game graphics for the first time.

EA/Maxis is developing the game using a new simulation engine called GlassBox, which takes a different approach from previous simulation games. Those games first simulated high-level statistics and then created graphic animations to represent that data. The GlassBox Engine replaces those statistics with agents, simulation units that represent objects like coal, power, and workers; each graphic animation is directly linked to an agent's activity.[12] For example, rather than simply displaying a traffic jam animation to represent a simulated traffic flow issue, traffic jams are instead produced dynamically by masses of Sim agents that simulate travel to and from work.[13] A four-part video has been released featuring Dan Moskowitz, the lead gameplay designer, talking about the engine simulation behavior.


Chris Tilton is the composer of the game's orchestral score. The music subtly adjusts to the player's experience based on various game states. An example of this is when the view is zoomed out, the player will hear a fuller version of the score. When zoomed in, certain elements of the tracks are taken away. This is done to help make room for all the activity going on in the player's city. The music tracks are also written with population in mind, and the game exposes the full playlist as the player's city develops and grows.[15]


EA announced on October 24, 2012 that Simcity will be available in the North America on March 5, 2013. It will be available in stores and for digital download online. The game will be available in Europe on March 8[16] and Australia on March 7.[17] A closed beta was announced August 14, 2012, by signing up at the official website.[18]
Initially, the game will be sold in two editions: Limited Edition (available in both physical and digital forms) and Digital Deluxe Edition. The latter includes the French City Set, German City Set, and British City Set.[8]


A user-built city in SimCity that specializes in education.
Along with many of the cosmetic changes (such as up-to-date 3D graphics), SimCity will use the new GlassBox engine. Two other new features are a multiplayer component and finite resources.[14]
Unlike previous games in the series, the game will have non-linear curved roads and zoning areas that can conform to different road types.[19] Types of zones will include residential, commercial and industrial.[20] The density will be driven by the types of roads and general traffic around these zones.[21]
Cities in a region are connected to each other via predefined regional networks such as highways, railways, and waterways. Elements such as traffic and air pollution will be visible flowing between cities.[22]
Terraforming -- Creative Director Ocean Quigley stated that all of the terraforming in the game is going to be at the civil engineering scale, and will be the natural consequences of laying out roads, developing zones, and placing buildings.[22]
Transportation options -- There are a number of options that are included, such as boats, buses, streetcars, and planes.[23]
Customization -- Maxis has indicated that the game will support modding, but will not do so at launch like previous versions.[24]

This version of SimCity will be the first to feature full online play since Maxis's SimCity 2000 Network Edition,[1] allowing for regions to house multiple cities from different players. Regions can alternatively be set to private for solo play.[25] SimCity will require players to be logged into EA's Origin service to play the game, including when playing single player. An active internet connection will be required every time the game is launched. The connection is asynchronous,[26] so any brief network disturbance will not interrupt the gameplay.[27]
Collaboration -- Cities in a region can work together to build "Great Works",[25] such as an Arcology.[23]


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