 All right, new submission is watches in full These are definitely Bigger changes, which I love the great. I think my comments would be Also checking your mail Generally, so I cut this off because you submitted it like this. Just be careful Because if you're gonna cut it off like that with a mask The foot is really close to the edge there So I would reframe this to be more like that. It's more comfortably framed and then I'm not sure Now that it breaks the shop, but I'm sure you need this beginning Into this was even this I feel like we see imagine this is The angle, but then you just go out If that makes sense you just zoom out and then zoom in or translate forward Instead of back and around because now you got legs overlapping and got a tangent right there We don't really see the other upper arm and everything else Versus when we're here Before he gets into this Imagine we would see the whole thing, you know down there You would see the structure of this you can even have or any bit more of a curved It gives you more of a self the spine more here all of that just feels so that why it's a bit better Just to start. I know that'd be my my fault there and Then I think the camera goes down a bit too soon kind of I know the couple things Generally, I feel like the camera is a bit too close But maybe it's because I find the animation awesome and I want to see more of it But what's happening now is that we go forward and now it's kind of again bit of tangent there cut off at the ankles It's like, okay, well maybe here because now we are in my crappily drawn thirds You mean that's okay But then we go here and it feels like what we only framing up is with the sword But he is technically the center of interest in a way unless this was like a big ball chain or something important here So now suddenly the framing is off because he's more centered and this kind of continues For quite some time like this I would understand more just because we have this cool action Although even during all of this you can probably still go there and even Get pretty close with that hand up there for the frame framing Here again, I feel like we're just cutting off right where that knee bend is give it a tangent So even here I would go up to be more in those thirds and that's okay And even here I will go back up here And then back here because again we ending here the tangent and his loops. Yeah, okay So that just to me is just in terms of just the staging and the camera and then as you continue I would still have a little keep alive something breathing or a little sidestep and you know, whatever you can do I know kind of wants to loop but It's just so static It just feels weird because it's we're just behind him and then the camera rotates and then the whole thing feels like okay now That's where we want to look at the action and then he goes back now if you're going well I want any late game and that would be Because we're behind the character and behind the character and this is kind of like a cutscene thing then okay Then I'll I'll buy that and I looked at the Assassin's Creed thing and the other clip I know it's that's what you want to go for but then I would almost go again a bit more like this and Then almost make a bigger deal out of it That makes sense Actions are cool. I love this Because it'd be cool to have it Well, I'm still wants to spline it out but I wouldn't stop too sharply maybe go a bit lower So really feel that kind of heaviness And I love that swing at the end Yeah, I mean again for me, it's it's more kind of the staging I love the actions I love that extra flair, which is great. You can even do something when he goes Yeah Now you twist So it almost looks like it's gonna twist the knife inside the guys before he does this like all those little flourishes and like doing extra Mean things to the character now what I would do though was you sent me this to is Put this as soon as you can the animation onto that character. I'm just concerned If I grab my tool here, you know still got there's a lot of stuff here I know this is soft But then you got the helmet and then there's just how how this plays in terms of the look because if you're having this now Then that's gonna change the silhouette as well in terms of the legs. You might have to push certain things and so on so I Would just check go back and forth between You know your your actual character and what are you doing this to see just how it feels what we see How it works silhouette wise you might have to add some lighting. You're saying you're gonna put this into Unreal here. Is that what you're saying here? Yes Yeah, rendered it on real so just kind of watch out in terms of your look in the lights and everything so that you Don't have to crazy intersections and stuff like that or like you know silhouette problems And that is that yeah other than that. I'm really not concerned about the animation This is all super cool that might be a more stuff once we see this blind But you do also have a lot of step keys here, so I'm not I'm not super concerned How this is gonna look like at the end, but it's so much better than the first version. I'll love this All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you