 So some of you last video were like, this is cool, but where do I get the Unreal 5 rig? And so I just wanted to show you where to get it. Now, in this video, I'm going to show you how to do this in Maya because the process is really easy due to the fact that Maya and Unreal are basically the industry standard, and they've always worked together really well. So I will try and do a video on Blender later. But for now, if you want to get the official Unreal 5 rig intact and easily, if you open the third person demo project in the content browser under content characters mannequins and meshes, you will see one called SK mannequin drag that into your scene and under the details area set location to 0000 and make sure that the rotation is also at 0000. Then at the top under file export selected and save it wherever you want. Then in Maya go to file import fbx find your file and it should appear the correct size ready to go open the group until you see the root bone then middle click and drag the root outside the group and you're done. From here, you just drag your character mesh on top and move the bones to match your character. Just make sure that you don't fuck up the rotation of the joints while you're moving them around. This is not a rigging video, so I won't bore you with the instructions on how to properly rig something, but basically just don't fuck up the rotations of the joints and don't change the name of any bones. As long as you do those two things, when you export the character back to Unreal, you'll be able to swap it out with the default character. Hope that helped and as always, hope you have a fantastic day and I'll see you around.