 All right, let's take a look at this Is he missing teeth? He is yelling with gums. It's a lot better as he comes in here I still have a feeling that this right through there, he's accelerating We're right there. It's a bit fast and probably there's something You're easing in a bit on this guy here. You see that foot Opens up, but then you see that that frame there It's a kind of soft and also this foot going this way. It's my awesome arrow Versus this Bam straight into that and then maybe with two frames sliding a bit forward It can be hard planned, but I would not go backwards and I wouldn't ease in That was a lot better. I'm a big fan of this I think what you can now you can have the tips go up a bit on the side You have some flutter and the membrane here It's not so stiff especially here You're gonna bring up those wings and have some flutter and you can always kind of threw out This section, I know it's short That membrane go up a bit and then go down to some overall tilting in the wings Just the bits and by tilting not like you're not going up and down but kind of Rotate, you know, it's kind of just thing angles there But through this I would still Stay within this type of thing where your tips are up. There's still resistance there and Then only here by the time was wings fold Excuse me. Oh that was something in my throat holy moly So only as you go up and you fold those wings with tips Drag there, that's cool Through there. I will probably probably take this memory in this whole section And fold it away from us. It's a bit more like that probably like in this range Just because it feels like once we get to here this And it gets even bigger it seems like a lot of it's just an interesting shape, but not super appealing to me that Almost rectangle there Yeah, there's something where I would try to keep it a bit more like this and then throughout the course of the shot until around I guess once you get to here, you can flatten it for the full resistance I'll make sure that if you if you look at it from the kind of top view that the tips would still go up There's still resistance there and then as the wings Fold and overlap that's cool Just this kind of this is so So blocky. I'm sure what you can do with this you can elongate this and shorten this to give this a bit more Shorter look, but that's the rigor as a Spacing wise I'd be careful with things when you have this line here that goes up and then up and then up and then bam Same height you want to continue and come back a bit. So just spacing wise. I'd be careful Stuff like this and then you're gonna have to separate the wings From the body here. So as it impacts I would have a bit of a downward impact and then come back up And then all with nice arcs to then come into maybe around here ish You can hook up again just right now It just feels very attached to this which I know it is but there's something about Whoa, once you get into this here Feeling just a bit blocky this whole thing is just so parented to the chest and Moving because of chest changes and orientations Not that you want to completely dislocate the the wings and make it a separate thing But I will give this boom through there just a bit more heavier Downward impact and overlap. That's a bit separated from this and then you can fold back into here That's all cool That's cool. I like all that Fold out of it. That's cool Probably here once they open up. I'm looking at this shape here goes And then open just from Here here to here the graph it feels like that curve goes And it's super linear now give this a bit of some sort of contrast That we rely here, but you know, so it doesn't go straight But you kind of get in there and then can fast go into like a fast opening and then smooth out a bit more So it starts to open and then faster and then get into this That's cool. I'm not a super fan of this last move here Question is now do you want to go? like this or an end in that To me this overlap is a bit of a bummer here that you can't see that That to me feels like you want to get into this and then not move that His or its left wing forward. I think this is like this a lot more Especially if they will be it's like different coloring. I know we can't change that but You get a bit of a difference between, you know all of this here But I would do this and not move that wing forward personally True that's needed. That's cool the wing Seems a bit separate This section through there. Oh that kind of separate move down I'll kind of try to tie this more With this whole neck and again when this neck is moving it would be cool to get That line to kind of go down. It's kind of rotate down Chest area it feels feels that neck feels a bit separated It's good. They have some ambient movement there, but there's something about this moving a bit separately and That being cut off here. It's cool With the roar if there's anything you can do and it's a pain in the butt but maybe you can move these guys back or I don't know if you can move that neck forward and scale that neck so it's a bit longer Basically, I'm trying to get something where and by I try I try I mean you try There's a difference Not different screen. It's negative space between the start line here and the horn Which is cool cool cool, then it's a bit of a tangent and overlapping there and especially again here It's a bit of a bummer and I would stay within something like this Where is a nice gap there even like up to here works? Even this here will work Get a bit of this in here both of them or you take the horns and scale them down You know if you don't want to start messing out with all the animation. Just take that piece and shorten it easier The tail is neat except through here. I feel like it's a bit simple as it comes down Could have a bit more of a side-to-side And then coming back up it feels all very much aligned with that line of action a little bit of side-to-side What we kind of need? especially on this here a bit of a curve in Come back out Watch out right there. It's a bit of a wall up there bone right there We'd soften that you can probably treat this a bit. Yeah, like that. Maybe bring up that tail a bit higher and Then bring it down. It's almost like some dinosaurs have that type of Currige it down on the tails It's like the instinct would kind of be to bring it up, but be careful with the kink there Keep that pretty I mean here. I guess you can bring it up again, but Careful with too complex of a shape there and then Sutton stops whoop right there that feels a bit A bit of a hard shot stops there. That's cool. And I don't know if I would do this on the landing You know I don't mind the shakiness in it, but I will probably stay within this and again go a bit higher Do whoa, not this but so you have Following this and a bit more of a curvature. It feels like that That would just go a bit higher here then have the drop there But I wouldn't I wouldn't move it up and down only because of There's so much pain and tension and that this would be stiff and not Piece of soft. Oh, there's something that to me is kind of contradicting this tension because this feels so soft If that makes sense, so this feels different than this and I would have that pain and tension throughout So stay within something like this But you can still have some little bit of side to side vibration to kind of feel that tension And I think it would probably be good to Maybe take another look after Christmas There's always a bit of a danger of getting too used to this even I have seen this a lot where I'm sure I'm missing a lot of things by now I'm just kind of used to things This year watch out on the feet that it's not if that's the middle toe that the other ones are You know, like fully rotate it outward a bit more 90 degrees this seems almost like too much of a spread It's cooled on again overall so much better and I really really liked that beginning I think the way you had it before wasn't quite there yet But the way and the curvature as you mentioned in your email, yeah You're struggling with the flight momentum, but I'm a fan of this. I like this. It's just something that feels just here That dip still feels a bit fast Anyway rambling on Leave it at that the only thing I did here also took a look at the scene in terms of camera So this is Same scenes a little bit of a handheld field with some reframing With an impact reframe here Go lower reframe there a little bit of keep alive handheld and then a reframe on On this Although it's too side-by-side. Let's see how that lines up Missy there, but you know, I can kind of see the staticness on the left. It's kind of loosing it up on the right And just some reframes. It's nothing dramatic But just takes a bit The stiffness of it out just some reform at the beginning especially there But yeah, it's gonna look quick stop at that camera just kind of as a as an example and I will attach The in Maya scene to your email. So look out for that So, yeah, that's it from me. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way like and subscribe would be awesome. All right. Thank you