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Unite 2015 - Writing Shaders

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Published on Oct 6, 2015

Yilmaz Kiymaz (Nordeus) explains the basics of shaders, how they work and how they're written. He starts with some very basic shaders and then works his way up to warping entire worlds in the vertex shader and pushing some really stunning pixels in the fragment shader. He also briefly touches on some of the more advanced shader techniques as a starter for those looking to push the envelope.

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http://amara.org/v/V62T/

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